GloryToRussia Posted June 27, 2016 I saw some wads that have that. And for example like in Skulltag. I just wanna known this so i can use it for my maps. 0 Share this post Link to post
scifista42 Posted June 27, 2016 http://zdoom.org/wiki/TITLEMAP Create a map (ideally in "(G)ZDoom:UDMF" format) and name it TITLEMAP. "TITLEMAP" should be the map's coded name, like instead of "MAP01", not necessarily its nice name, like the name "Entryway". The player doesn't accept any input in a TITLEMAP, so you might want to use some ACS scripting (for example ChangeCamera and use moving camera things) to create some meaningful cinematic. 0 Share this post Link to post
GloryToRussia Posted June 27, 2016 I did that but its hard to understand how to do it. Heres the map that has that 0 Share this post Link to post
scifista42 Posted June 27, 2016 I don't understand your last post, as you didn't state what's wrong. Did you run into some particular problem that you want help with, or have some particular goal that you don't know how to achieve and want an advice, or was it just a demonstration of your work in progress that I was not supposed to be replying to? 0 Share this post Link to post
GloryToRussia Posted June 27, 2016 Well if i add a aiming camera this happens Aiming Camera o: cant find thing 0 0 Share this post Link to post
scifista42 Posted June 27, 2016 Aiming camera needs some specific thing to aim at and to follow. Said thing should have a non-zero Tag, and the aiming camera should have set this Tag as its fourth argument. See here. 0 Share this post Link to post
GloryToRussia Posted June 27, 2016 I want it to follow the Cyberdemon but it dosent work it uses the player camera,Not the Aiming 0 Share this post Link to post
scifista42 Posted June 27, 2016 Give another Tag to the camera thing itself and write an ENTER script that uses ChangeCamera to make the point of view switch from the player to the camera thing. 0 Share this post Link to post
Kappes Buur Posted June 27, 2016 The best examples of pwads exhibiting a TITLEMAP are 1. KNEE-DEEP IN ZDOOM 2. THE REFINERY 3. AUSTERITY - A SIMPLICITY TRIBUTE just load them into GZDoom Builder and/or Slade3 and see how they were constructed. 0 Share this post Link to post