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Hey, it's me again. I'm just wondering how do 3D models work in GZDoom Builder? Like how are they made and stuff like that.

I'm not sure if I'm planning on implemented 3D models yet into my maps, I'm just curious as to how they work.

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SharkLordSatan said:

Hey, it's me again.
I'm just wondering how do 3D models work in GZDoom Builder?

GZDoom Builder can indeed display models



SharkLordSatan said:

Like how are they made and stuff like that.


Use a program such as Blender to create the model and export as MD3 format model.

SharkLordSatan said:

I'm not sure if I'm planning on implemented 3D models yet into my maps, I'm just curious as to how they work.


Check out Enjay's Gene-Tech which is chockfull of models.
Single map for any Doom IWAD. Requires GZDoom to play.

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Kappes Buur said:

In case that you are interested.
Self-guided one could become proficient in modelling in about 1 to 2 years.

However, udemy is offering two extensive courses to aquire the skills for modelling with Blender at $15 each, which seems a bargain.

https://www.udemy.com/3dmotive-intro-to-3d-modeling-using-blender/
https://www.udemy.com/blender-3d-complete-vol-one/


I generally know how to make models in Lightwave. Not sure if that can make the required file type for Doom though. (Plus, don't know if my laptop can handle it anyways lol)

Again, thanks for the info.

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