Jaska Posted July 7, 2016 Edit 18.7. I added the download link now for this: https://fi.files.fm/u/zmrrvgg5 I think this is the best wad I've created so far. There are 6 ways to play this map. I recommend Zdoom or GZdoom. Doom2.wad needed. ==================================== Edit 13.7, I updated the whole map and added some new screenshots. ==================================== Previous jokewad description: Including inescapable pit, misaligned basic textureset, cyberdemon assault, epic archvile battle, fun traps, cool secrets, amazing gameplay! Start-area: New Old http://i.imgur.com/zK6qTOm.jpg?1 Blue-key area: New Old http://i.imgur.com/9SaUO7u.jpg?1 New shots: While waiting for this masterpiece you can play this: https://fi.files.fm/u/nadd7pph 0 Share this post Link to post
gaspe Posted July 7, 2016 Like, there aren't already enough of this kind of maps. Come on. 0 Share this post Link to post
Jaska Posted July 7, 2016 Hmh, maybe. I got kind of fun ideas so maybe if I'll update visuals and do a proper map then.. 0 Share this post Link to post
joe-ilya Posted July 7, 2016 What's so funny about horrible and tedious maps? 0 Share this post Link to post
Pencil of Doom Posted July 7, 2016 Pfft, gimme a break, a real jokewad is the cif series and dwforums series. Btw there's a strong chance of dis thread goin to Post Hell. 0 Share this post Link to post
obake Posted July 7, 2016 I have nothing against jokewads. The problem with most is that they are either too basic or don't play well. Stuff like The Sky May Be work because they are so outlandish and bizzare; one can see a lot of effort went into creating them, even if the end result is something a good chunk of gamers won't appreciate playing. The screens you've posted, Jaska...eh, they look fairly generic. Almost akin to regular first time maps. But in no way am I discouraging you from mapping. My advice: make gameplay good first, and then add humor. 0 Share this post Link to post
Fuzzball Posted July 7, 2016 If you want to try this kind of thing- go look at and play MOCK2 first...THEN you'll understand how shitty mapping tied in with ACS fun can make for a interesting and somewhat...mind changing...experience. This might be more akin to 1337.wad which is...pretty old now really. 0 Share this post Link to post
Blastfrog Posted July 7, 2016 Let's face it, jokewads are dead. Nobody finds them funny anymore. MOCK2 is only good because it was more original at the time, the joke doesn't work very well after that. 0 Share this post Link to post
Dragonfly Posted July 7, 2016 Sodaholic said:Let's face it, jokewads are dead. I can't believe they ever were a thing. But the fact people pour hours into making intentional trash astounds me! 0 Share this post Link to post
Voros Posted July 7, 2016 I'll be blunt here. This looks more like a challenge rather than a joke Start area: looks like you presented us a bunch locked door, meaning quests for keys, meaning demon fights Baron fight with a pistol: how is that a joke? That IS a challenge. Blue key trap: come on almost every area with a key is a trap in most WADs. Amazing visuals: a normal map tends to have this too. Joke map, may or may not. You know what i think of a jokewad? One where the player is kept at a annoyed state in fucked situations, while being made fun of, and winning is made to be unsatisfactory. Thats why Mock 2 is a jokewad to me. It also has to funny. 0 Share this post Link to post
40oz Posted July 7, 2016 Sodaholic said:Let's face it, jokewads are dead. No, this particular joke is dead. Shitty mapping is no longer funny, intentional or not. We have Instadoom, dood, seinfeld.wad, and they're all pretty funny aren't they? 0 Share this post Link to post
baja blast rd. Posted July 7, 2016 Better to make normal wads that have humorous qualities. That's my approach in maps like "Memfis Goes to Eritrea to Survey the Locals About Their Air Conditioner Purchasing Habits", which is in the OP here: https://www.doomworld.com/vb/wads-mods/89330-lets-make-more-1-hr-speedmaps/ Going Down is probably the best example. 0 Share this post Link to post
Rayziik Posted July 7, 2016 Shitty mapping never really was funny, just shitty. 0 Share this post Link to post
Jaska Posted July 7, 2016 I updated the starting room and maybe skip all the stupidest things. But I'll keep the unescapable pit at least.. ;) 0 Share this post Link to post
Ribbiks Posted July 7, 2016 with the right combination of quirks, laziness, and midi choices some jokewads can be fun imo 0 Share this post Link to post
Li'l devil Posted July 7, 2016 Jaska said:I updated the starting room and maybe skip all the stupidest things. http://i.imgur.com/tLAyhPo.jpg This doesn't look like boring joke wad anymore. 0 Share this post Link to post
baja blast rd. Posted July 7, 2016 Ribbiks said:with the right combination of quirks, laziness, and midi choices some jokewads can be fun imo Half expected a link to Italo Doom. 0 Share this post Link to post
Voros Posted July 7, 2016 Jaska said:I updated the starting room and maybe skip all the stupidest things. http://i.imgur.com/tLAyhPo.jpg But I'll keep the unescapable pit at least.. ;) That looks even more challenging. Im with the guy above me. 0 Share this post Link to post
Zed Posted July 8, 2016 If you want to make a jokewad, go ahead and make a jokewad. Most people don't really like them (myself included), but if that's what you want, don't let others discourage you. Make the maps you like, just try to have some quality. Who knows, it might actually be fun. 0 Share this post Link to post
Walter confetti Posted July 13, 2016 Looks really cool now, anyway you can put some comedic value, like some scripted event (if this is for zdoom or similar ports) or something else that people on doom community found funny ... 0 Share this post Link to post
Voros Posted July 13, 2016 This is looking pretty cool aesthetically. Don't screw up with the thing placement! Is that an Archnotron corpse i see over there? 0 Share this post Link to post
Jaska Posted July 14, 2016 Thanks Doomkid, walter confalonieri and Voros! Yes, it's a corpse of an Archnotron. I kept almost all ideas from the original wad and added some new. The most difficult feature to implement is that the player has to make a decision on start, which affects the gameplay off the whole map. 0 Share this post Link to post
Jaska Posted July 18, 2016 I added the download link now for this: https://fi.files.fm/u/zmrrvgg5 New screenshots: 0 Share this post Link to post