CrazyDoomguy Posted June 17, 2016 I use SLADE and I want delete unuse texture (exist automatic checklist unsuse texture?) + patch. How can I do? If I did one mistake, then my WAD will get chaos (texture will mix with other texture)... Some instruction I will be glad 0 Share this post Link to post
kuchitsu Posted June 17, 2016 This tool is very easy to use (just drag your wad on the exe): https://www.doomworld.com/vb/doom-editing/65649-wcleaner-wad-optimizer/ 0 Share this post Link to post
Kappes Buur Posted June 18, 2016 Slade3 may be able to help you if you use TEXTURE1/PNAMES If you use some extraordinary feature of a source port, such as TX_ markers, then not so much. Deepsea, on the other hand, lists all the textures/flats used in map, except in UDMFormat, with F7 Lump arranging Also, check out MTROP's thread https://www.doomworld.com/vb/post/1149456 0 Share this post Link to post
CrazyDoomguy Posted June 18, 2016 Thank you Kappes Buur. Now I have reduced 6 MB! 0 Share this post Link to post
CrazyDoomguy Posted July 13, 2016 I had another problem: I have removed alle unuse texture/flats and patches. these unuse texture are not to find on doom builder, but they are stuck in WAD. I can see these unsuse graphic in SLADE3... and WAD file size dont change any... haw can I delete this (better automatic)? 0 Share this post Link to post
scifista42 Posted July 14, 2016 First delete unused textures, then delete unused patches (not vice versa). Also make sure that the patches are within P_ markers. 0 Share this post Link to post
CrazyDoomguy Posted July 14, 2016 scifista42 said:First delete unused textures, then delete unused patches (not vice versa). Also make sure that the patches are within P_ markers. hmm... ok I did it manuel. From 25 MB to 16 MB. Size 16 MB is ok? 0 Share this post Link to post
scifista42 Posted July 14, 2016 yaqxsw said:Size 16 MB is ok? Depends on how "good" (quality-wise worth the included content) your wad is. :) 0 Share this post Link to post