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Z0k

its possible to rename mass textures in Slade?

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im trying to find how in the wiki but only appears as some of the feaures in slade3 (and some results in Realm667 on how to do in XWE).

i ripped a lot of textures for a small wad im going to use for mapper blocks when i needed. however i like to keep the textures with the same name for easy location instead going up and down through the textures name.

i used to rename them manually from windows archive explorer but since slade have this a feature i wondered how to do it. anyone know how to mass rename textures there?

i would appreciate it

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Z0k said:

im trying to find how in the wiki but only appears as some of the feaures in slade3 (and some results in Realm667 on how to do in XWE).

i ripped a lot of textures for a small wad im going to use for mapper blocks when i needed. however i like to keep the textures with the same name for easy location instead going up and down through the textures name.

i used to rename them manually from windows archive explorer but since slade have this a feature i wondered how to do it. anyone know how to mass rename textures there?

i would appreciate it


Select all your textures, right-click, choose "rename texture".

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many thanks Gez! now i can add them for the heretic wad im going to make when i have mapper blcoks.

Thanks!

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i just tried to change the name to a lot textures but slade rename all of them with the same name.

my textures are named like this HZ (1) to HZ (340)

i know this could lead me to error sintax if i code them in animdef like that.
So i select all the textures with Control Shift END and Rename.

Slade have some notice about: =* remains unchaged so i tried Slade rename them like

HZ_ and a number, but its seems dont work because slade rename them all HZ_ is there a way slade could just use HZ_ and then add the number? or its impossible (i start thinking its impossible)

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Rename only the one-digit numbers, and then do the two-digit numbers, and then the three-digit numbers. You have to settle for HZ__ (two underscores). HZ__*, HZ__**, and HZ__*** should work.

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@rdwpa @Kappes Buur

Many thanks guy! although i just already mass renamed them with Irfanview and works wonder renaming a lot of textures. and i remember when i tried to find a program that worked in similar way and only found complex tutorials or some programs that make me wonder if i should download them. but Irfanview its friendly user!

Many thanks now im done for sure with this thread.

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