Woolie Wool Posted September 5, 2002 I've laid the foundations of a ZDOOM megawad known as Demonic Presence. In Demonic Presence, you are a space marine on guard duty in a research facility on the planet Goroth IV. Demons have stormed the building through some strange anomaly located in the basement of the building. Nobody ever thought much about the anomaly. After all, it's just a stone slab with a face on it, right? Hours after the infestation began, you hear a transmission on your radio from a scientist within the building: "Alert! Alert! A horde of bloodthirsty monsters has entered the building through some kind of interdimensional gate located at the anomaly! They are destroying everything in sight! You must find the anomaly and destroy it, but the only elevator to the basement is located on the top floor of the building! Please help us! There isn't much ti--- growl-growl-growl-SNORT! HOLY SH--AAAAAAAAAHHHHHH!!!" Levels: The first 11 levels are in a Knee-Deep style, but the building has been utterly trashed. Many of the lights are flickering and/or destroyed, some of the walls and ceilings have caved in or collapsed, computer terminals and wiring have been destroyed, and the walls are splattered with blood and gore. After level 7, hellish wall textures and flats can be seen here and there and at the end of level 11, it morphs into a Shores of Hell style. Levels 1-7 use the Knee-Deep enemies and levels 7-11 add Cacodemons and Lost Souls. MAP01: Into the Fray Music: Sign of Evil (DOOM E1M8) MAP02: Security Checkpoint Music: Suspense (DOOM E1M5) MAP03: Biohazard Music: Hiding the Secrets (DOOM E1M9) MAP04: Necrosis Music: Original MAP04 MAP05: The Satyr's Scream (the name refers to the fact that this level has a Baron in it) Music: Original MAP05 MAP06: Nowhere to Hide Music: Donna to the Rescue (DOOM E3M2) MAP07: Sudden Death Music: Something that fits a level named "Sudden Death" MAP08: To Die or Not to Die Music: Original MAP08 MAP09: Pit of Darkness Music: The Demons from Adrian's Pen (DOOM E2M2) MAP10: Acidic Lakes Music: Original MAP10 MAP11: Evil Unleashed Music: Nobody Told Me About Id (DOOM E2M8) I will post my plans for the later levels shortly. Hopefully, I can get some mappers to make the maps since I'm no good at map editing. I can only direct the project and make the DeHackEd patches. 0 Share this post Link to post
999cop Posted September 5, 2002 Erik said:heh Sarcasm cannot be concealed. 0 Share this post Link to post
Woolie Wool Posted September 6, 2002 I've changed my mind about the styles of the first 11 levels. The first 7 will be in the Knee-Deep style, and the Knee-Deep-style levels will become more hellish as you progress through them until the game takes on a Shores of Hell appearance. Levels 8-15 will be in the Shores of Hell style (with all of the DOOM 1 enemies except the Spider), getting even more hellish until the anomaly at level 15. After reaching the anomaly, the setting becomes similar to Thy Flesh Consumed. The THC-esque levels have all of the DOOM 1 enemies present. By the way, don't laugh. If I'm not mistaken, Vorph didn't do any levels for his pet project Requiem either. :) MAP12: Fountains of Blood Music: Shawn's Got the Shotgun (DOOM II MAP07) MAP13: Waste Processing Music: Original MAP14 MAP14: Zombie Zone Music: Some sort of heavy metal music MAP15: Anomaly Music: Sign of Evil MAP16: Welcome to Hell Music: Same as Map10 MAP31: Land of Eternal Weirdness Music: Something weird MAP32: Illusioland Music: Pac Man theme More level ideas pending. 0 Share this post Link to post
DooMBoy Posted September 6, 2002 How many people have announced projects, only to completely abandon them after a while? Oh well. This is your megawad, and if you want to do it, go ahead. Just make sure it's not lame or anything, else no one will play it. Also remember to actually release, don't let it fall by the wayside like so many other projects. 0 Share this post Link to post
Vegeta Posted September 6, 2002 If you're using Zdoom you'll have no trouble making a megawad with less maps, but with diferents sky textures. 32 levels are something so ambitious, try something like 5-10 maps. I don't know how many "episodes" are you planing to include, but you could try using mini 3 levels episodes (1 boss arena, and 2 maps for each). With that the gameplay would be much more dinamic, interesting, and it will make your work a lot easier. It is almost imposible to finish a decent 32 levels megawad alone (anyway, some guys did it). 0 Share this post Link to post
Lizardcommando Posted September 6, 2002 DooMBoy said:How many people have announced projects, only to completely abandon them after a while? I HAVE!!! :P well, actually it's on hold for a while... 0 Share this post Link to post
The Ultimate DooMer Posted September 6, 2002 Vegeta said:It is almost imposible to finish a decent 32 levels megawad alone (anyway, some guys did it). Well, I managed it..... 0 Share this post Link to post
NiGHTMARE Posted September 6, 2002 Ultimate DooMer said:Well, I managed it..... Yes, but you can actually make maps. As Woolie Wool says himself, he can't. I'm afraid that all the people I know of who are actually capable of making ZDoom levels are already busy working on various projects. 0 Share this post Link to post
DooMBoy Posted September 7, 2002 Paul Corfiatis made twzone2.wad, a 32-level megawad, all by himself. 0 Share this post Link to post
Black Void Posted September 7, 2002 I can zdoom it the best of ease, acs script and all, but my level design- now that's a different story. My level design... let's just say, I don't think archetecture was one of my gifts ;-) 0 Share this post Link to post
Use Posted September 7, 2002 DooMBoy said:How many people have announced projects, only to completely abandon them after a while? mine is simply taking forever. one-man megawads are never easy. i have definite plans to start my new zdoom project though! 0 Share this post Link to post
GooberMan Posted September 8, 2002 Woolie Wool said:Hopefully, I can get some mappers to make the maps since I'm no good at map editing.heheh. Sit down with an editor for a while and get good at mapping. Release a map or two that everybody likes then put out the word to see if people wanna help. Oh wait, that's what I did and it didn't work... ummm... yeah, have fun :P 0 Share this post Link to post
Kid Airbag Posted September 8, 2002 You need to use Klem and Tolwyn music. 0 Share this post Link to post
Spike Posted September 8, 2002 Vegeta said:It is almost imposible to finish a decent 32 levels megawad alone (anyway, some guys did it). We're nearly halfway through our megawad - just me and my wife working on it. Incidently, am i right in thinking that 'The Underworld' will be the first ever Jdoom-specific megawad? 0 Share this post Link to post
Fletcher` Posted September 8, 2002 and now for something off topic... do any other source ports except for Zdoom use the sndinfo lump? Cuz it's for my GPD project (that lump there is all i know how to edit for Zdoom) 0 Share this post Link to post
Woolie Wool Posted September 10, 2002 I might need to rethink my music choices, but here are the map names for the next few maps: MAP17: Marble Mania MAP18: Clear & Present Dangers MAP19: The Archons of the Vile MAP20: Mortality MAP21: Fear No Evil MAP22: Sacrificial Altar After MAP22, the game acquires an Inferno style, with no human architecture or influence anywhere except in MAP24, which has a parody carnival. The weapons used here will replace the plasma rifle and BFG and will be demonic in origin. The walls will be made of guts and that flashing stuff from Mt. Erebus. MAP23: Vertigo MAP24: Dr. Demon's Unholy Carnival of Horrors MAP25: Fire and Brimstone MAP26: The Idol's Chamber MAP27: Dark Temptation MAP28: Crowd Control MAP29: City of Dis MAP30: Six Hundred Threescore and Six 0 Share this post Link to post
Fletcher` Posted September 11, 2002 i could never figure out what "Dis" meant (e3m8) 0 Share this post Link to post
NiGHTMARE Posted September 12, 2002 ravage said:and now for something off topic... do any other source ports except for Zdoom use the sndinfo lump? Cuz it's for my GPD project (that lump there is all i know how to edit for Zdoom) Any port based on ZDoom, i.e. ZDoomGL, Skulltag, CSDoom, ZDaemon, and XDoom's forthcoming port. 0 Share this post Link to post
Woolie Wool Posted September 13, 2002 ravage said:i could never figure out what "Dis" meant (e3m8) It's the city in Nether Hell where Satan lives. 0 Share this post Link to post
deathz0r Posted September 14, 2002 NiGHTMARE said:Any port based on ZDoom, i.e. ZDoomGL, Skulltag, CSDoom, ZDaemon, and XDoom's forthcoming port. Vavoom uses sndinfo, but it's in a different format. 0 Share this post Link to post