invictius Posted July 28, 2016 Sunlust and ancient aliens both make me use sprites on risen3d when I have 3d models set up. Is there anything about these wads that makes this happen? Is there any way to force models? 0 Share this post Link to post
Jon Posted July 28, 2016 They have some custom sprites. Perhaps risen3d opts to prioritise custom sprites over models? 0 Share this post Link to post
invictius Posted July 28, 2016 Jon said:They have some custom sprites. Perhaps risen3d opts to prioritise custom sprites over models? Can I simply delete all graphics in the wad for custom sprites? Since they're boom-compatible wads, I wouldn't think I'd have to worry about anything DECORATE-related referencing them and breaking everything. 0 Share this post Link to post
Jon Posted July 28, 2016 invictius said:Can I simply delete all graphics in the wad for custom sprites? Since they're boom-compatible wads, I wouldn't think I'd have to worry about anything DECORATE-related referencing them and breaking everything. You could, yes, assuming risen3d's behaviour wasn't toggle-able. You'll miss the benefit of the nice new sprites though obviously. You'd probably want to leave them in for the custom monsters. 0 Share this post Link to post
hawkwind Posted August 4, 2016 The next version of Risen3D to be released soon - v31 - will enable models to be rendered for both sunlust and ancient aliens 0 Share this post Link to post