invictius Posted July 28, 2016 They would need to be made in boom or zdoom because the ones I've tried have control consoles that are meant to be waist height, towering over doomguys head. Bonus points for being able to look out the window and see the stars going past! 0 Share this post Link to post
Aquanet Posted July 29, 2016 Antithesis, came out in 1999, Chris Hansen mentions using Doom95. Somehow based on Voyager. Review 0 Share this post Link to post
Master O Posted July 29, 2016 Aquanet said:Antithesis, came out in 1999, Chris Hansen mentions using Doom95. Somehow based on Voyager. Review "Why don't you take a seat over there?" Wait, wrong Chris Hansen... 0 Share this post Link to post
kmxexii Posted July 29, 2016 INVADE1 and INVADE2, especially the latter 0 Share this post Link to post
hex11 Posted July 29, 2016 Icarus has a bunch like that. Also System Vices map04 (but just play the whole wad). 0 Share this post Link to post
scifista42 Posted July 29, 2016 invictius said:They would need to be made in boom or zdoom because the ones I've tried have control consoles that are meant to be waist height, towering over doomguys head. What? I can't grasp the point of the sentence or even the parts of it. How did it happen that control consoles meant to be waist height were towering over Doomguy's head? What does it have in common with needing to be made in Boom or ZDoom? Why do you assume that many maps of the kind that you're looking for will share the exact problems of the maps you've tried so far? 0 Share this post Link to post
invictius Posted July 29, 2016 scifista42 said:What? I can't grasp the point of the sentence or even the parts of it. How did it happen that control consoles meant to be waist height were towering over Doomguy's head? What does it have in common with needing to be made in Boom or ZDoom? Why do you assume that many maps of the kind that you're looking for will share the exact problems of the maps you've tried so far? Just look at toilets made in vanilla to see what I mean. People have them the right size in zdoom, with voxels. 0 Share this post Link to post
Da Werecat Posted July 29, 2016 Correct-sized toilets are not engine-dependent. Blame the mappers. 0 Share this post Link to post
invictius Posted July 29, 2016 Da Werecat said:Correct-sized toilets are not engine-dependent. Blame the mappers. No Curved corridors and no 3D floors then? 0 Share this post Link to post
Liberation Posted July 29, 2016 Master O said:"Why don't you take a seat over there?" Wait, wrong Chris Hansen... I do believe it is one of Mr Hansen's earlier levels actually. 0 Share this post Link to post
invictius Posted July 29, 2016 joe-ilya said:Ancient aliens obviously. Which maps? Everything I've seen is just neon lines everywhere. 0 Share this post Link to post
BigDickBzzrak Posted July 29, 2016 An old thread I made about it: https://www.doomworld.com/vb/post/1586635 I warmly recommend Invasion and Vrack. 0 Share this post Link to post
scifista42 Posted July 29, 2016 invictius said:Curved corridors True curves aren't possible in any Doom port, they always have to be approximated by using multiple linedefs, which is possible even in vanilla. Or did you mean slopes? 0 Share this post Link to post
joe-ilya Posted July 29, 2016 invictius said:Which maps? Everything I've seen is just neon lines everywhere. The entirety of the second episode is all about floating spaceships in space. 0 Share this post Link to post
pcorf Posted July 29, 2016 Doomed Space Wars Zdoom/Gzdoom episode of Star Wars inspired maps, but with Doom enemies and monsters. 9 levels, 3 secret levels and an episode of 10 Deathmatch levels. All original Star Wars-inspired orchestral soundtrack in mp3 format. https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/spacwars 0 Share this post Link to post
Doomkid Posted July 29, 2016 It's on hiatus and totally unfinished but Doomed in Space is basically all about that outer space/sci-fi/space station feel. 0 Share this post Link to post
cacomonkey Posted June 1, 2017 Necroing an old topic just to mention a space station themed wad that I loved - Sapphire Orbital Research by Tormentor667. Also, just played Paul's Doomed Space Wars and I can now safely list it as one of my very favorite wads for Doom. Just oozes greatness and skilled game design that would make the professionals smile. Good work, boys. Your hard work does not go unappreciated. 0 Share this post Link to post
Searcher Posted June 2, 2017 Gravity.wad By Eternal cmsalawa.wad come sail away, by David J. Finnamore, 11-26-11, space ship near end, dystopia3 By Anthony Czerwonka and Iikka Keranen, map 7, space ship entrance map , Odyssey.wad by T. Elliott Cannon, 5 levels, level 5 spaceship level, Plutonia 2, map 10 Ship1.wad Ship.wad 8/21/03, by Paul D. Disney, SID.wad Suspended in dusk by Espi, release Oct 2005, 4 maps, map 4 space ship exit. Vrack3.wad Vrack3 by Fredrik Johansson space ship exit. 10secto2.wad, map 22, escape in the space ship, (lunar lander) 0 Share this post Link to post
Varis Alpha Posted June 3, 2017 this is probably the best thing based on it so far, but it's just a WIP. https://forum.zdoom.org/viewtopic.php?f=19&t=47006&hilit=star+trek On 2016-07-30 at 2:47 AM, Empyre said: For old-school Star-Trek Doom: ncc1701. i would not recommend this, despite it being based on Star Trek. the levels are really poorly balanced, and have confusing layouts that are incredibly annoying to navigate, and for whatever reason it uses the Mission Impossible theme for over half or so of the maps, which gets old incredibly fast. i can't speak for its accuracy to the source-material, but this was a letdown. even the old Star Wars mods were more playable IMO. 0 Share this post Link to post