invictius Posted August 1, 2016 The code for the main wad I want to use: Spoiler Patch File for DeHackEd v3.0 # Created with WhackEd2 0.60 build 214 # General version information Doom version = 21 Patch format = 6 [STRINGS] OB_CRUSH = %o is now as flat as a waffle OB_WATER = %o needs some swimming lessons OB_WOLFSS = %o met a nazi OB_SUICIDE = %o might have wanted to meet god OB_KILLEDSELF = %o might have wanted to meet god OB_ROCKET = %o might have wanted to meet god OB_ZOMBIE = %o was slayed by a belphegor OB_SHOTGUY = %o got exterminated by a dark cyberdemon OB_BARON = %o got exterminated by the warlord of hell GOTBLUECARD = picked up a blue card GOTYELWCARD = picked up a yellow card GOTREDCARD = picked up a red card GOTBLUESKUL = picked up a green card GOTREDSKUL = picked up a purple card GOTYELWSKUL = picked up an orange card PD_BLUES = You need a green card to open this door PD_REDS = You need a purple card to open this door PD_YELLOWS = You need an orange card to open this door GOTCLIPBOX = Regeneration ! GOTROCKBOX = Resistance ! GOTCELLBOX = Invisibility ! GOTSHELLBOX = Haste ! Thing 24 (SS Nazi) Hit points = 300 Alert sound = 37 Pain chance = 30 Death sound = 57 Speed = 8 Bits = 104860678 Thing 2 (Belphegor) Hit points = 2000 Alert sound = 43 Reaction time = 8 Attack sound = 0 Pain chance = 10 Pain sound = 26 Death sound = 67 Speed = 10 Width = 1572864 Height = 4194304 Mass = 1500 Action sound = 77 Exploding frame = 0 [CODEPTR] Frame 185 = BruisAttack Frame 186 = FaceTarget Frame 191 = NULL Frame 192 = Fall Frame 209 = Hoof Frame 216 = Metal Frame 218 = CyberAttack Frame 219 = FaceTarget Frame 223 = Scream Frame 224 = Fall Frame 226 = NULL Frame 228 = NULL Frame 229 = NULL Frame 231 = BruisAttack Frame 232 = FatAttack1 Frame 233 = SkelMissile Frame 234 = FatAttack2 Frame 235 = FatAttack3 Frame 538 = VileTarget Frame 539 = VileAttack Thing 23 (Pain Elemental) Respawn frame = 0 Thing 137 (Brains) Death frame = 720 Bits = 65552 # ----------------- Frame 720 Sprite number = 135 Sprite subnumber = 1 Duration = 3 Frame 721 Sprite number = 135 Sprite subnumber = 2 Duration = 3 Frame 722 Sprite number = 135 Sprite subnumber = 3 Duration = 3 Frame 723 Sprite number = 135 Sprite subnumber = 4 Duration = 3 Frame 724 Sprite number = 135 Sprite subnumber = 5 Duration = 3 Frame 725 Sprite number = 135 Sprite subnumber = 6 Duration = 3 Next frame = 887 Frame 887 Sprite number = 135 Sprite subnumber = 7 Duration = 3 # NAZIS ----------------- Frame 726 Sprite number = 28 Frame 727 Sprite number = 28 Frame 728 Sprite number = 28 Duration = 2 Frame 729 Sprite number = 28 Duration = 2 Frame 730 Sprite number = 28 Duration = 2 Frame 731 Sprite number = 28 Duration = 2 Frame 732 Sprite number = 28 Duration = 2 Frame 733 Sprite number = 28 Duration = 2 Frame 734 Sprite number = 28 Duration = 2 Frame 735 Sprite number = 28 Duration = 2 Frame 736 Sprite number = 28 Duration = 2 Frame 737 Sprite number = 28 Sprite subnumber = 32773 Duration = 1 Frame 738 Sprite number = 28 Sprite subnumber = 4 Duration = 2 Frame 739 Sprite number = 28 Sprite subnumber = 32773 Duration = 1 Frame 740 Sprite number = 28 Sprite subnumber = 4 Duration = 2 Frame 741 Sprite number = 28 Sprite subnumber = 32773 Next frame = 728 Frame 742 Sprite number = 28 Sprite subnumber = 6 Frame 743 Sprite number = 28 Sprite subnumber = 6 Frame 744 Sprite number = 28 Sprite subnumber = 7 Duration = 10 Frame 745 Sprite number = 28 Sprite subnumber = 8 Duration = 10 Frame 746 Sprite number = 28 Sprite subnumber = 9 Duration = 10 Frame 747 Sprite number = 28 Sprite subnumber = 10 Duration = 10 Frame 748 Sprite number = 28 Sprite subnumber = 13 Frame 749 Sprite number = 28 Sprite subnumber = 14 Frame 750 Sprite number = 28 Sprite subnumber = 15 Frame 751 Sprite number = 28 Sprite subnumber = 16 Frame 752 Sprite number = 28 Sprite subnumber = 17 Frame 753 Sprite number = 28 Sprite subnumber = 18 Frame 754 Sprite number = 28 Sprite subnumber = 19 Frame 755 Sprite number = 28 Sprite subnumber = 20 Frame 756 Sprite number = 28 Sprite subnumber = 21 Frame 757 Sprite number = 28 Sprite subnumber = 22 Frame 758 Sprite number = 28 Frame 759 Sprite number = 28 Sprite subnumber = 10 Frame 760 Sprite number = 28 Sprite subnumber = 9 Frame 761 Sprite number = 28 Sprite subnumber = 8 Frame 762 Sprite number = 28 Sprite subnumber = 7 # IFRIT ----------------- Frame 763 Sprite subnumber = 32775 Duration = 8 Next frame = 786 Frame 764 Sprite subnumber = 32776 Duration = 5 Next frame = 787 Frame 765 Sprite subnumber = 32778 Duration = 5 Next frame = 788 Frame 766 Sprite subnumber = 32768 Duration = 10 Next frame = 766 Frame 767 Sprite subnumber = 32780 Duration = 5 Frame 768 Sprite subnumber = 32781 Duration = 5 Frame 769 Sprite subnumber = 32782 Duration = 5 Frame 770 Sprite subnumber = 32783 Duration = 5 Frame 771 Sprite subnumber = 32784 Duration = 5 Next frame = 789 Frame 772 Sprite subnumber = 32785 Duration = 1 Next frame = 0 Frame 773 Sprite subnumber = 32772 Duration = 5 Next frame = 790 Frame 774 Sprite subnumber = 32768 Duration = 3 Next frame = 777 Frame 775 Sprite subnumber = 32779 Frame 776 Sprite subnumber = 32780 Frame 777 Sprite subnumber = 32769 Duration = 3 Next frame = 784 Frame 784 Sprite number = 52 Sprite subnumber = 32770 Duration = 3 Next frame = 785 Frame 785 Sprite number = 52 Sprite subnumber = 32771 Duration = 3 Next frame = 774 Frame 786 Sprite number = 52 Sprite subnumber = 32768 Duration = 3 Next frame = 774 Frame 787 Sprite number = 52 Sprite subnumber = 32777 Duration = 5 Next frame = 765 Frame 788 Sprite number = 52 Sprite subnumber = 32779 Duration = 5 Next frame = 767 Frame 789 Sprite number = 52 Sprite subnumber = 32785 Duration = 5 Next frame = 772 Frame 790 Sprite number = 52 Sprite subnumber = 32772 Duration = 6 Next frame = 791 Frame 791 Sprite number = 52 Sprite subnumber = 32773 Duration = 6 Frame 792 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 793 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 794 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 795 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 796 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 797 Sprite number = 52 Duration = 1 Frame 798 Sprite number = 52 Sprite subnumber = 32774 Duration = 8 Next frame = 774 Pointer 414 (Frame 737) Codep Frame = 648 Pointer 415 (Frame 738) Codep Frame = 184 Pointer 416 (Frame 739) Codep Frame = 648 Pointer 417 (Frame 740) Codep Frame = 184 Pointer 418 (Frame 741) Codep Frame = 648 Pointer 424 (Frame 766) Codep Frame = 174 Pointer 425 (Frame 774) Codep Frame = 176 Pointer 426 (Frame 777) Codep Frame = 176 Pointer 430 (Frame 784) Codep Frame = 176 Pointer 431 (Frame 785) Codep Frame = 176 Pointer 432 (Frame 786) Codep Frame = 157 Pointer 433 (Frame 787) Codep Frame = 190 Pointer 434 (Frame 788) Codep Frame = 160 Pointer 435 (Frame 789) Codep Frame = 397 Pointer 436 (Frame 790) Codep Frame = 184 Pointer 437 (Frame 791) Codep Frame = 184 Pointer 438 (Frame 792) Codep Frame = 377 Pointer 439 (Frame 793) Codep Frame = 380 Pointer 440 (Frame 794) Codep Frame = 383 Pointer 441 (Frame 795) Codep Frame = 184 Pointer 442 (Frame 796) Codep Frame = 341 Pointer 443 (Frame 797) Codep Frame = 341 Pointer 444 (Frame 798) Codep Frame = 341 # WEAPONS & AMMO -------------------- Weapon 1 (Pistol) Ammo type = 5 Weapon 2 (Shotgun) Ammo type = 5 Weapon 3 (Chaingun) Ammo type = 5 Weapon 4 (Rocket Launcher) Ammo type = 5 Weapon 5 (Plasma Rifle) Ammo type = 5 Weapon 6 (BFG 10000) Ammo type = 5 Weapon 8 (Super-Shotgun) Ammo type = 5 Ammo 0 (Bullets) Max ammo = 999 Per ammo = 0 Ammo 1 (Shells) Max ammo = 999 Per ammo = 0 Ammo 2 (Cells) Max ammo = 999 Per ammo = 0 Ammo 3 (Rockets) Max ammo = 999 Per ammo = 0 Misc 0 Monsters Infight = 221 Initial Bullets = 0 BFG Cells/Shot = 0 Thing 64 (Ammo Clip) #Ammo Clips can't be picked up anymore Bits = 0 # -------------------- Frame 726 Sprite number = 28 Frame 727 Sprite number = 28 Frame 728 Sprite number = 28 Duration = 1 Frame 729 Sprite number = 28 Duration = 1 Frame 730 Sprite number = 28 Duration = 1 Frame 731 Sprite number = 28 Duration = 1 Frame 732 Sprite number = 28 Duration = 1 Frame 733 Sprite number = 28 Duration = 1 Frame 734 Sprite number = 28 Duration = 1 Frame 735 Sprite number = 28 Duration = 1 Frame 736 Sprite number = 28 Duration = 2 Frame 737 Sprite number = 28 Sprite subnumber = 32773 Duration = 1 Frame 738 Sprite number = 28 Sprite subnumber = 4 Duration = 2 Frame 739 Sprite number = 28 Sprite subnumber = 32773 Duration = 1 Frame 740 Sprite number = 28 Sprite subnumber = 4 Duration = 2 Frame 741 Sprite number = 28 Sprite subnumber = 32773 Next frame = 728 Frame 742 Sprite number = 28 Sprite subnumber = 6 Frame 743 Sprite number = 28 Sprite subnumber = 6 Frame 744 Sprite number = 28 Sprite subnumber = 7 Duration = 10 Frame 745 Sprite number = 28 Sprite subnumber = 8 Duration = 10 Frame 746 Sprite number = 28 Sprite subnumber = 9 Duration = 10 Frame 747 Sprite number = 28 Sprite subnumber = 10 Duration = 10 Frame 748 Sprite number = 28 Sprite subnumber = 13 Frame 749 Sprite number = 28 Sprite subnumber = 14 Frame 750 Sprite number = 28 Sprite subnumber = 15 Frame 751 Sprite number = 28 Sprite subnumber = 16 Frame 752 Sprite number = 28 Sprite subnumber = 17 Frame 753 Sprite number = 28 Sprite subnumber = 18 Frame 754 Sprite number = 28 Sprite subnumber = 19 Frame 755 Sprite number = 28 Sprite subnumber = 20 Frame 756 Sprite number = 28 Sprite subnumber = 21 Frame 757 Sprite number = 28 Sprite subnumber = 22 Frame 758 Sprite number = 28 Frame 759 Sprite number = 28 Sprite subnumber = 10 Frame 760 Sprite number = 28 Sprite subnumber = 9 Frame 761 Sprite number = 28 Sprite subnumber = 8 Frame 762 Sprite number = 28 Sprite subnumber = 7 Frame 763 Sprite subnumber = 32775 Duration = 8 Next frame = 786 Frame 764 Sprite subnumber = 32776 Duration = 5 Next frame = 787 Frame 765 Sprite subnumber = 32778 Duration = 5 Next frame = 788 Frame 766 Sprite subnumber = 32768 Duration = 10 Next frame = 766 Frame 767 Sprite subnumber = 32780 Duration = 5 Frame 768 Sprite subnumber = 32781 Duration = 5 Frame 769 Sprite subnumber = 32782 Duration = 5 Frame 770 Sprite subnumber = 32783 Duration = 5 Frame 771 Sprite subnumber = 32784 Duration = 5 Next frame = 789 Frame 772 Sprite subnumber = 32785 Duration = 1 Next frame = 0 Frame 773 Sprite subnumber = 32772 Duration = 5 Next frame = 790 Frame 774 Sprite subnumber = 32768 Duration = 3 Next frame = 777 Frame 775 Sprite subnumber = 32779 Frame 776 Sprite subnumber = 32780 Frame 777 Sprite subnumber = 32769 Duration = 3 Next frame = 784 Frame 784 Sprite number = 52 Sprite subnumber = 32770 Duration = 3 Next frame = 785 Frame 785 Sprite number = 52 Sprite subnumber = 32771 Duration = 3 Next frame = 774 Frame 786 Sprite number = 52 Sprite subnumber = 32768 Duration = 3 Next frame = 774 Frame 787 Sprite number = 52 Sprite subnumber = 32777 Duration = 5 Next frame = 765 Frame 788 Sprite number = 52 Sprite subnumber = 32779 Duration = 5 Next frame = 767 Frame 789 Sprite number = 52 Sprite subnumber = 32785 Duration = 5 Next frame = 772 Frame 790 Sprite number = 52 Sprite subnumber = 32772 Duration = 6 Next frame = 791 Frame 791 Sprite number = 52 Sprite subnumber = 32773 Duration = 6 Frame 792 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 793 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 794 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 795 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 796 Sprite number = 52 Sprite subnumber = 32774 Duration = 1 Frame 797 Sprite number = 52 Duration = 1 Frame 798 Sprite number = 52 Sprite subnumber = 32774 Duration = 8 Next frame = 774 #Belphegor-------------------------------------------- Frame 186 Sprite subnumber = 3 #DarkCyberdemon--------------------------------------- Frame 218 Next frame = 231 Frame 222 Sprite subnumber = 8 Duration = 10 Frame 223 Duration = 15 Frame 224 Duration = 15 Frame 225 Duration = 15 Frame 226 Duration = 15 Next frame = 227 Frame 227 Duration = 10 Frame 228 Duration = 7 Frame 229 Duration = 7 Frame 230 Duration = -1 Next frame = 0 Frame 231 Duration = 0 Frame 232 Duration = 0 Frame 233 Duration = 0 Frame 234 Duration = 0 Frame 235 Duration = 0 Next frame = 219 # BOSSES -------------------- Thing 3 (Dark Cyberdemon) Hit points = 10000 Reaction time = 4 Alert sound = 0 Pain chance = 2 Pain sound = 26 Death sound = 68 Speed = 30 Width = 5242880 Height = 14680064 Mass = 100000 Action sound = 77 Thing 118 (Dead Dark Cyberdemon) Initial frame = 230 Width = 0 Height = 0 Thing 16 (Warlord of Hell) Hit points = 30000 Reaction time = 4 Speed = 24 Pain chance = 2 Width = 4194304 Height = 14155776 Mass = 100000 Thing 25 (Ifrit) Initial frame = 766 Hit points = 50000 First moving frame = 774 Alert sound = 43 Injury frame = 763 Pain chance = 0 Pain sound = 26 Far attack frame = 790 Death sound = 67 Speed = 25 Width = 4194304 Height = 9043968 Mass = 40000 Action sound = 77 Bits = 4211206 # SPECIAL OBJECTS/ITEMS -------------------- # RED INDICATORS (OBJECTIVES) Thing 134 (Hanging Body 6) Height = 1048576 Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB Frame 955 Sprite subnumber = 32768 # BLUE INDICATORS (CAMERAS) Thing 133 (Hanging Body 5) Height = 1048576 Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB Frame 954 Sprite subnumber = 32768 # GREEN INDICATORS (OTHERS) Thing 132 (Hanging Body 4) Height = 1048576 Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB Frame 953 Sprite subnumber = 32768 # GLOWS Thing 131 (Hanging Body 3) Height = 1048576 Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP Frame 952 Sprite subnumber = 32768 # REGENERATION Thing 65 (Regeneration Artefact) Width = 1048576 Height = 2097152 Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB # RESISTANCE Thing 67 (Protection Artefact) Width = 1048576 Height = 2097152 Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB # INVISIBILITY Thing 69 (Invisibility Artefact) Width = 1048576 Height = 2097152 Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB # HASTE Thing 71 (Haste Artefact) Width = 1048576 Height = 2097152 Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB ## Thing 109 (Point Sensible) Hit points = 10000 Reaction time = 0 Width = 2097152 Height = 4194304 Mass = 10000000000000 Bits = SHOOTABLE + NOGRAVITY + NOBLOOD And superguns2.wad, which doesn't work when loaded alongside the main wad: Spoiler Patch File for DeHackEd v3.0 # Created with WhackEd2 0.60 build 212 # General version information Doom version = 21 Patch format = 6 # Info for WhackEd2 Engine config = udoom.cfg IWAD = e:\doom2\doom2.wad Thing 35 (Plasma Bullet) Initial frame = 667 Alert sound = 84 Death frame = 670 Death sound = 100 Speed = 2949120 Thing 36 (BFG Shot) Speed = 2949120 Thing 73 (BFG 11000) Frame 5 Duration = 1 Frame 6 Duration = 1 Frame 7 Duration = 1 Frame 8 Duration = 1 Frame 9 Duration = 1 Frame 13 Duration = 1 Frame 14 Duration = 1 Frame 15 Duration = 1 Frame 16 Duration = 1 Frame 17 Duration = 1 Frame 22 Duration = 3 Next frame = 29 Frame 28 Duration = 0 Next frame = 18 Frame 29 Duration = 3 Next frame = 23 Frame 30 Duration = 2 Frame 31 Duration = 2 Frame 36 Duration = 1 Next frame = 44 Frame 37 Duration = 1 Frame 38 Duration = 1 Frame 39 Duration = 1 Frame 40 Duration = 1 Frame 41 Duration = 1 Frame 42 Duration = 1 Frame 43 Duration = 1 Frame 44 Duration = 1 Frame 45 Duration = 1 Frame 46 Duration = 1 Frame 47 Duration = 1 Frame 48 Duration = 1 Frame 52 Duration = 1 Frame 53 Duration = 1 Frame 55 Duration = 1 Frame 56 Duration = 1 Frame 60 Duration = 1 Frame 61 Duration = 1 Frame 63 Duration = 1 Frame 64 Duration = 1 Frame 65 Duration = 1 Frame 66 Duration = 1 Frame 77 Duration = 1 Frame 78 Duration = 1 Frame 79 Duration = 1 Frame 80 Duration = 1 Frame 84 Duration = 1 Frame 85 Duration = 1 Frame 86 Duration = 1 Frame 87 Duration = 1 Frame 88 Duration = 1 Frame 89 Duration = 1 Frame 115 Duration = 1 Frame 116 Duration = 1 Frame 117 Duration = 1 Frame 118 Duration = 1 Frame 119 Duration = 1 Frame 120 Duration = 1 Frame 121 Duration = 1 Frame 122 Duration = 1 Frame 685 Duration = 1 Frame 687 Duration = 1 Frame 689 Duration = 1 Weapon 1 (Pistol) Ammo type = 5 Weapon 2 (Shotgun) Ammo type = 5 Weapon 3 (Chaingun) Ammo type = 5 Weapon 4 (Rocket Launcher) Ammo type = 5 Weapon 5 (Advanced Plasma Rifle) Ammo type = 5 Weapon 6 (BFG 11000) Ammo type = 5 Weapon 7 (Chainsaw2) Weapon 8 (Super-Shotgun) Ammo type = 5 Misc 0 Initial Health = 999 Max Health = 999 Max Armor = 999 Max Soulsphere = 999 Soulsphere Health = 255 Megasphere Health = 999 God Mode Health = 999 Text 80 80 DOOM 2: Hell on Earth v%i.%i DOOM 2: Earth of HeLL v1.666 Text 30 31 You got the BFG9000! Oh, yes.You got the BFG11000! Oh, yes. Text 23 34 You got the plasma gun!You got the Advanced Plasma Gun! Text 22 11 Degreelessness Mode OnGod Mode On Text 23 12 Degreelessness Mode OffGod Mode Off Hopefully it wouldn't be too complicated. Or does this work in much the same way as sv_fastweapons? 0 Share this post Link to post
invictius Posted August 1, 2016 Voros said:What exactly do want to achieve ingame? Increase weapon firing speed. It's just for chillax online and I'm assuming other slaughterfests that require sped up weapons. 0 Share this post Link to post