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invictius

How can I combine these two dehacked patches?

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The code for the main wad I want to use:

Spoiler

Patch File for DeHackEd v3.0
# Created with WhackEd2 0.60 build 214

# General version information
Doom version = 21
Patch format = 6

[STRINGS]

OB_CRUSH = %o is now as flat as a waffle
OB_WATER = %o needs some swimming lessons
OB_WOLFSS = %o met a nazi
OB_SUICIDE = %o might have wanted to meet god
OB_KILLEDSELF = %o might have wanted to meet god
OB_ROCKET = %o might have wanted to meet god
OB_ZOMBIE = %o was slayed by a belphegor
OB_SHOTGUY = %o got exterminated by a dark cyberdemon
OB_BARON = %o got exterminated by the warlord of hell
GOTBLUECARD = picked up a blue card
GOTYELWCARD = picked up a yellow card
GOTREDCARD = picked up a red card
GOTBLUESKUL = picked up a green card
GOTREDSKUL = picked up a purple card
GOTYELWSKUL = picked up an orange card
PD_BLUES = You need a green card to open this door
PD_REDS = You need a purple card to open this door
PD_YELLOWS = You need an orange card to open this door
GOTCLIPBOX = Regeneration !
GOTROCKBOX = Resistance !
GOTCELLBOX = Invisibility !
GOTSHELLBOX = Haste !


Thing 24 (SS Nazi)
Hit points = 300
Alert sound = 37
Pain chance = 30
Death sound = 57
Speed = 8
Bits = 104860678

Thing 2 (Belphegor)
Hit points = 2000
Alert sound = 43
Reaction time = 8
Attack sound = 0
Pain chance = 10
Pain sound = 26
Death sound = 67
Speed = 10
Width = 1572864
Height = 4194304
Mass = 1500
Action sound = 77
Exploding frame = 0


[CODEPTR]
Frame 185 = BruisAttack
Frame 186 = FaceTarget
Frame 191 = NULL
Frame 192 = Fall

Frame 209 = Hoof
Frame 216 = Metal
Frame 218 = CyberAttack
Frame 219 = FaceTarget
Frame 223 = Scream
Frame 224 = Fall
Frame 226 = NULL
Frame 228 = NULL
Frame 229 = NULL
Frame 231 = BruisAttack
Frame 232 = FatAttack1
Frame 233 = SkelMissile
Frame 234 = FatAttack2
Frame 235 = FatAttack3

Frame 538 = VileTarget
Frame 539 = VileAttack


Thing 23 (Pain Elemental)
Respawn frame = 0

Thing 137 (Brains)
Death frame = 720
Bits = 65552

# -----------------

Frame 720
Sprite number = 135
Sprite subnumber = 1
Duration = 3

Frame 721
Sprite number = 135
Sprite subnumber = 2
Duration = 3

Frame 722
Sprite number = 135
Sprite subnumber = 3
Duration = 3

Frame 723
Sprite number = 135
Sprite subnumber = 4
Duration = 3

Frame 724
Sprite number = 135
Sprite subnumber = 5
Duration = 3

Frame 725
Sprite number = 135
Sprite subnumber = 6
Duration = 3
Next frame = 887

Frame 887
Sprite number = 135
Sprite subnumber = 7
Duration = 3

# NAZIS -----------------

Frame 726
Sprite number = 28

Frame 727
Sprite number = 28

Frame 728
Sprite number = 28
Duration = 2

Frame 729
Sprite number = 28
Duration = 2

Frame 730
Sprite number = 28
Duration = 2

Frame 731
Sprite number = 28
Duration = 2

Frame 732
Sprite number = 28

Duration = 2

Frame 733
Sprite number = 28
Duration = 2

Frame 734
Sprite number = 28
Duration = 2

Frame 735
Sprite number = 28
Duration = 2

Frame 736
Sprite number = 28
Duration = 2

Frame 737
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 738
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 739
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 740
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 741
Sprite number = 28
Sprite subnumber = 32773
Next frame = 728

Frame 742
Sprite number = 28
Sprite subnumber = 6

Frame 743
Sprite number = 28
Sprite subnumber = 6

Frame 744
Sprite number = 28
Sprite subnumber = 7
Duration = 10

Frame 745
Sprite number = 28
Sprite subnumber = 8
Duration = 10

Frame 746
Sprite number = 28
Sprite subnumber = 9
Duration = 10

Frame 747
Sprite number = 28
Sprite subnumber = 10
Duration = 10

Frame 748
Sprite number = 28
Sprite subnumber = 13

Frame 749
Sprite number = 28
Sprite subnumber = 14

Frame 750
Sprite number = 28
Sprite subnumber = 15

Frame 751
Sprite number = 28
Sprite subnumber = 16

Frame 752
Sprite number = 28
Sprite subnumber = 17

Frame 753
Sprite number = 28
Sprite subnumber = 18

Frame 754
Sprite number = 28
Sprite subnumber = 19

Frame 755
Sprite number = 28
Sprite subnumber = 20

Frame 756
Sprite number = 28
Sprite subnumber = 21

Frame 757
Sprite number = 28
Sprite subnumber = 22

Frame 758
Sprite number = 28

Frame 759
Sprite number = 28
Sprite subnumber = 10

Frame 760
Sprite number = 28
Sprite subnumber = 9

Frame 761
Sprite number = 28
Sprite subnumber = 8

Frame 762
Sprite number = 28
Sprite subnumber = 7

# IFRIT -----------------

Frame 763
Sprite subnumber = 32775
Duration = 8
Next frame = 786

Frame 764
Sprite subnumber = 32776
Duration = 5
Next frame = 787

Frame 765
Sprite subnumber = 32778
Duration = 5
Next frame = 788

Frame 766
Sprite subnumber = 32768
Duration = 10
Next frame = 766

Frame 767
Sprite subnumber = 32780
Duration = 5

Frame 768
Sprite subnumber = 32781
Duration = 5

Frame 769
Sprite subnumber = 32782
Duration = 5

Frame 770
Sprite subnumber = 32783
Duration = 5

Frame 771
Sprite subnumber = 32784
Duration = 5
Next frame = 789

Frame 772
Sprite subnumber = 32785
Duration = 1
Next frame = 0

Frame 773
Sprite subnumber = 32772
Duration = 5
Next frame = 790

Frame 774
Sprite subnumber = 32768
Duration = 3
Next frame = 777

Frame 775
Sprite subnumber = 32779

Frame 776
Sprite subnumber = 32780

Frame 777
Sprite subnumber = 32769
Duration = 3
Next frame = 784

Frame 784
Sprite number = 52
Sprite subnumber = 32770
Duration = 3
Next frame = 785

Frame 785
Sprite number = 52
Sprite subnumber = 32771
Duration = 3
Next frame = 774

Frame 786
Sprite number = 52
Sprite subnumber = 32768
Duration = 3
Next frame = 774

Frame 787
Sprite number = 52
Sprite subnumber = 32777
Duration = 5
Next frame = 765

Frame 788
Sprite number = 52
Sprite subnumber = 32779
Duration = 5
Next frame = 767

Frame 789
Sprite number = 52
Sprite subnumber = 32785
Duration = 5
Next frame = 772

Frame 790
Sprite number = 52
Sprite subnumber = 32772
Duration = 6
Next frame = 791

Frame 791
Sprite number = 52
Sprite subnumber = 32773
Duration = 6

Frame 792
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 793
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 794
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 795
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 796
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 797
Sprite number = 52
Duration = 1

Frame 798
Sprite number = 52
Sprite subnumber = 32774
Duration = 8
Next frame = 774

Pointer 414 (Frame 737)
Codep Frame = 648

Pointer 415 (Frame 738)
Codep Frame = 184

Pointer 416 (Frame 739)
Codep Frame = 648

Pointer 417 (Frame 740)
Codep Frame = 184

Pointer 418 (Frame 741)
Codep Frame = 648

Pointer 424 (Frame 766)
Codep Frame = 174

Pointer 425 (Frame 774)
Codep Frame = 176

Pointer 426 (Frame 777)
Codep Frame = 176

Pointer 430 (Frame 784)
Codep Frame = 176

Pointer 431 (Frame 785)
Codep Frame = 176

Pointer 432 (Frame 786)
Codep Frame = 157

Pointer 433 (Frame 787)
Codep Frame = 190

Pointer 434 (Frame 788)
Codep Frame = 160

Pointer 435 (Frame 789)
Codep Frame = 397

Pointer 436 (Frame 790)
Codep Frame = 184

Pointer 437 (Frame 791)
Codep Frame = 184

Pointer 438 (Frame 792)
Codep Frame = 377

Pointer 439 (Frame 793)
Codep Frame = 380

Pointer 440 (Frame 794)
Codep Frame = 383

Pointer 441 (Frame 795)
Codep Frame = 184

Pointer 442 (Frame 796)
Codep Frame = 341

Pointer 443 (Frame 797)
Codep Frame = 341

Pointer 444 (Frame 798)
Codep Frame = 341

# WEAPONS & AMMO --------------------

Weapon 1 (Pistol)
Ammo type = 5

Weapon 2 (Shotgun)
Ammo type = 5

Weapon 3 (Chaingun)
Ammo type = 5

Weapon 4 (Rocket Launcher)
Ammo type = 5

Weapon 5 (Plasma Rifle)
Ammo type = 5

Weapon 6 (BFG 10000)
Ammo type = 5

Weapon 8 (Super-Shotgun)
Ammo type = 5

Ammo 0 (Bullets)
Max ammo = 999
Per ammo = 0

Ammo 1 (Shells)
Max ammo = 999
Per ammo = 0

Ammo 2 (Cells)
Max ammo = 999
Per ammo = 0

Ammo 3 (Rockets)
Max ammo = 999
Per ammo = 0

Misc 0
Monsters Infight = 221
Initial Bullets = 0
BFG Cells/Shot = 0

Thing 64 (Ammo Clip) #Ammo Clips can't be picked up anymore
Bits = 0

# --------------------

Frame 726
Sprite number = 28

Frame 727
Sprite number = 28

Frame 728
Sprite number = 28
Duration = 1

Frame 729
Sprite number = 28
Duration = 1

Frame 730
Sprite number = 28
Duration = 1

Frame 731
Sprite number = 28
Duration = 1

Frame 732
Sprite number = 28
Duration = 1

Frame 733
Sprite number = 28
Duration = 1

Frame 734
Sprite number = 28
Duration = 1

Frame 735
Sprite number = 28
Duration = 1

Frame 736
Sprite number = 28
Duration = 2

Frame 737
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 738
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 739
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 740
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 741
Sprite number = 28
Sprite subnumber = 32773
Next frame = 728

Frame 742
Sprite number = 28
Sprite subnumber = 6

Frame 743
Sprite number = 28
Sprite subnumber = 6

Frame 744
Sprite number = 28
Sprite subnumber = 7
Duration = 10

Frame 745
Sprite number = 28
Sprite subnumber = 8
Duration = 10

Frame 746
Sprite number = 28
Sprite subnumber = 9
Duration = 10

Frame 747
Sprite number = 28
Sprite subnumber = 10
Duration = 10

Frame 748
Sprite number = 28
Sprite subnumber = 13

Frame 749
Sprite number = 28
Sprite subnumber = 14

Frame 750
Sprite number = 28
Sprite subnumber = 15

Frame 751
Sprite number = 28
Sprite subnumber = 16

Frame 752
Sprite number = 28
Sprite subnumber = 17

Frame 753
Sprite number = 28
Sprite subnumber = 18

Frame 754
Sprite number = 28
Sprite subnumber = 19

Frame 755
Sprite number = 28
Sprite subnumber = 20

Frame 756
Sprite number = 28
Sprite subnumber = 21

Frame 757
Sprite number = 28
Sprite subnumber = 22

Frame 758
Sprite number = 28

Frame 759
Sprite number = 28
Sprite subnumber = 10

Frame 760
Sprite number = 28
Sprite subnumber = 9

Frame 761
Sprite number = 28
Sprite subnumber = 8

Frame 762
Sprite number = 28
Sprite subnumber = 7

Frame 763
Sprite subnumber = 32775
Duration = 8
Next frame = 786

Frame 764
Sprite subnumber = 32776
Duration = 5
Next frame = 787

Frame 765
Sprite subnumber = 32778
Duration = 5
Next frame = 788

Frame 766
Sprite subnumber = 32768
Duration = 10
Next frame = 766

Frame 767
Sprite subnumber = 32780
Duration = 5

Frame 768
Sprite subnumber = 32781
Duration = 5

Frame 769
Sprite subnumber = 32782
Duration = 5

Frame 770
Sprite subnumber = 32783
Duration = 5

Frame 771
Sprite subnumber = 32784
Duration = 5
Next frame = 789

Frame 772
Sprite subnumber = 32785
Duration = 1
Next frame = 0

Frame 773
Sprite subnumber = 32772
Duration = 5
Next frame = 790

Frame 774
Sprite subnumber = 32768
Duration = 3
Next frame = 777

Frame 775
Sprite subnumber = 32779

Frame 776
Sprite subnumber = 32780

Frame 777
Sprite subnumber = 32769
Duration = 3
Next frame = 784

Frame 784
Sprite number = 52
Sprite subnumber = 32770
Duration = 3
Next frame = 785

Frame 785
Sprite number = 52
Sprite subnumber = 32771
Duration = 3
Next frame = 774

Frame 786
Sprite number = 52
Sprite subnumber = 32768
Duration = 3
Next frame = 774

Frame 787
Sprite number = 52
Sprite subnumber = 32777
Duration = 5
Next frame = 765

Frame 788
Sprite number = 52
Sprite subnumber = 32779
Duration = 5
Next frame = 767

Frame 789
Sprite number = 52
Sprite subnumber = 32785
Duration = 5
Next frame = 772

Frame 790
Sprite number = 52
Sprite subnumber = 32772
Duration = 6
Next frame = 791

Frame 791
Sprite number = 52
Sprite subnumber = 32773
Duration = 6

Frame 792
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 793
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 794
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 795
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 796
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 797
Sprite number = 52
Duration = 1

Frame 798
Sprite number = 52
Sprite subnumber = 32774
Duration = 8
Next frame = 774

#Belphegor--------------------------------------------

Frame 186
Sprite subnumber = 3

#DarkCyberdemon---------------------------------------

Frame 218
Next frame = 231

Frame 222
Sprite subnumber = 8
Duration = 10

Frame 223
Duration = 15

Frame 224
Duration = 15

Frame 225
Duration = 15

Frame 226
Duration = 15
Next frame = 227

Frame 227
Duration = 10

Frame 228
Duration = 7

Frame 229
Duration = 7

Frame 230
Duration = -1
Next frame = 0

Frame 231
Duration = 0

Frame 232
Duration = 0

Frame 233
Duration = 0

Frame 234
Duration = 0

Frame 235
Duration = 0
Next frame = 219

# BOSSES --------------------

Thing 3 (Dark Cyberdemon)
Hit points = 10000
Reaction time = 4
Alert sound = 0
Pain chance = 2
Pain sound = 26
Death sound = 68
Speed = 30
Width = 5242880
Height = 14680064
Mass = 100000
Action sound = 77

Thing 118 (Dead Dark Cyberdemon)
Initial frame = 230
Width = 0
Height = 0

Thing 16 (Warlord of Hell)
Hit points = 30000
Reaction time = 4
Speed = 24
Pain chance = 2
Width = 4194304
Height = 14155776
Mass = 100000

Thing 25 (Ifrit)
Initial frame = 766
Hit points = 50000
First moving frame = 774
Alert sound = 43
Injury frame = 763
Pain chance = 0
Pain sound = 26
Far attack frame = 790
Death sound = 67
Speed = 25
Width = 4194304
Height = 9043968
Mass = 40000
Action sound = 77
Bits = 4211206

# SPECIAL OBJECTS/ITEMS --------------------

# RED INDICATORS (OBJECTIVES)

Thing 134 (Hanging Body 6)
Height = 1048576
Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB

Frame 955
Sprite subnumber = 32768

# BLUE INDICATORS (CAMERAS)

Thing 133 (Hanging Body 5)
Height = 1048576
Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB

Frame 954
Sprite subnumber = 32768

# GREEN INDICATORS (OTHERS)

Thing 132 (Hanging Body 4)
Height = 1048576
Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP + FLOATBOB

Frame 953
Sprite subnumber = 32768

# GLOWS

Thing 131 (Hanging Body 3)
Height = 1048576
Bits = NOBLOCKMAP + NOGRAVITY + NOCLIP

Frame 952
Sprite subnumber = 32768

# REGENERATION

Thing 65 (Regeneration Artefact)
Width = 1048576
Height = 2097152
Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB

# RESISTANCE

Thing 67 (Protection Artefact)
Width = 1048576
Height = 2097152
Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB

# INVISIBILITY

Thing 69 (Invisibility Artefact)
Width = 1048576
Height = 2097152
Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB

# HASTE

Thing 71 (Haste Artefact)
Width = 1048576
Height = 2097152
Bits = SPECIAL + TRANSLUCENT+ NOGRAVITY + FLOATBOB

##

Thing 109 (Point Sensible)
Hit points = 10000
Reaction time = 0
Width = 2097152
Height = 4194304
Mass = 10000000000000
Bits = SHOOTABLE + NOGRAVITY + NOBLOOD

And superguns2.wad, which doesn't work when loaded alongside the main wad:
Spoiler

Patch File for DeHackEd v3.0
# Created with WhackEd2 0.60 build 212

# General version information
Doom version = 21
Patch format = 6

# Info for WhackEd2
Engine config = udoom.cfg
IWAD = e:\doom2\doom2.wad

Thing 35 (Plasma Bullet)
Initial frame = 667
Alert sound = 84
Death frame = 670
Death sound = 100
Speed = 2949120

Thing 36 (BFG Shot)
Speed = 2949120

Thing 73 (BFG 11000)



Frame 5
Duration = 1

Frame 6
Duration = 1

Frame 7
Duration = 1

Frame 8
Duration = 1

Frame 9
Duration = 1

Frame 13
Duration = 1

Frame 14
Duration = 1

Frame 15
Duration = 1

Frame 16
Duration = 1

Frame 17
Duration = 1

Frame 22
Duration = 3
Next frame = 29

Frame 28
Duration = 0
Next frame = 18

Frame 29
Duration = 3
Next frame = 23

Frame 30
Duration = 2

Frame 31
Duration = 2

Frame 36
Duration = 1
Next frame = 44

Frame 37
Duration = 1

Frame 38
Duration = 1

Frame 39
Duration = 1

Frame 40
Duration = 1

Frame 41
Duration = 1

Frame 42
Duration = 1

Frame 43
Duration = 1

Frame 44
Duration = 1

Frame 45
Duration = 1

Frame 46
Duration = 1

Frame 47
Duration = 1

Frame 48
Duration = 1

Frame 52
Duration = 1

Frame 53
Duration = 1

Frame 55
Duration = 1

Frame 56
Duration = 1

Frame 60
Duration = 1

Frame 61
Duration = 1

Frame 63
Duration = 1

Frame 64
Duration = 1

Frame 65
Duration = 1

Frame 66
Duration = 1

Frame 77
Duration = 1

Frame 78
Duration = 1

Frame 79
Duration = 1

Frame 80
Duration = 1

Frame 84
Duration = 1

Frame 85
Duration = 1

Frame 86
Duration = 1

Frame 87
Duration = 1

Frame 88
Duration = 1

Frame 89
Duration = 1

Frame 115
Duration = 1

Frame 116
Duration = 1

Frame 117
Duration = 1

Frame 118
Duration = 1

Frame 119
Duration = 1

Frame 120
Duration = 1

Frame 121
Duration = 1

Frame 122
Duration = 1

Frame 685
Duration = 1

Frame 687
Duration = 1

Frame 689
Duration = 1



Weapon 1 (Pistol)
Ammo type = 5

Weapon 2 (Shotgun)
Ammo type = 5

Weapon 3 (Chaingun)
Ammo type = 5

Weapon 4 (Rocket Launcher)
Ammo type = 5

Weapon 5 (Advanced Plasma Rifle)
Ammo type = 5

Weapon 6 (BFG 11000)
Ammo type = 5

Weapon 7 (Chainsaw2)

Weapon 8 (Super-Shotgun)
Ammo type = 5





Misc 0
Initial Health = 999
Max Health = 999
Max Armor = 999
Max Soulsphere = 999
Soulsphere Health = 255
Megasphere Health = 999
God Mode Health = 999

Text 80 80
DOOM 2: Hell on Earth v%i.%i DOOM 2: Earth of HeLL v1.666

Text 30 31
You got the BFG9000! Oh, yes.You got the BFG11000! Oh, yes.

Text 23 34
You got the plasma gun!You got the Advanced Plasma Gun!

Text 22 11
Degreelessness Mode OnGod Mode On

Text 23 12
Degreelessness Mode OffGod Mode Off

Hopefully it wouldn't be too complicated. Or does this work in much the same way as sv_fastweapons?

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Voros said:

What exactly do want to achieve ingame?


Increase weapon firing speed. It's just for chillax online and I'm assuming other slaughterfests that require sped up weapons.

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