Empyre Posted August 9, 2016 Would it be kosher to include some of TNT's skies in my Doom 2 pwad? My first instinct is that it would not be OK, but cc4-tex.wad has some textures from the first Doom in it, and it is not only accepted but used by many. Also, I'm looking for better skies than Doom 2's defaults, so where can I find some? 0 Share this post Link to post
BigDickBzzrak Posted August 9, 2016 Empyre said:Also, I'm looking for better skies than Doom 2's defaults, so where can I find some? https://www.doomworld.com/idgames/index.php?search=1&field=title&word=sky&sort=time&order=asc&page=1 0 Share this post Link to post
Nevander Posted August 9, 2016 Just use the skies. Give credits. If you ask, sometimes you end up getting a no. Whereas if you never ask, and include the proper credits, nobody ever makes a fuss. 0 Share this post Link to post
Kappes Buur Posted August 9, 2016 http://forum.zdoom.org/search.php?keywords=sky&terms=all&author=&fid%5B%5D=37&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search 0 Share this post Link to post
Empyre Posted August 10, 2016 Thanks! Those search links helped a lot! 0 Share this post Link to post
scifista42 Posted August 10, 2016 If you wanted a perfectly kosher way to use TNT IWAD skies in your maps for Doom 2 IWAD, just make your wad require to be loaded with TNT.wad as a PWAD. Your PWAD will need to provide a custom TEXTURE1/PNAMES to avoid texture name conflicts and problems in ports that don't support cumulative TEXTURE1s. 0 Share this post Link to post
BigDickBzzrak Posted August 10, 2016 IIRC there are lots of PWADs that use Evilution skies. The first one off my mind is "Castle of Eternal Carrot in the Sky" (you can find it on the link I gave above, btw). If everyone can, you can do it too. 0 Share this post Link to post