Agentbromsnor Posted August 20, 2016 A thing that bothers me about Doom: the abundance of slaughter-maps that don't put any effort into good level-design. 0 Share this post Link to post
Uni Posted August 20, 2016 40oz said:This community has a bit too many people who have the privilege of having a ton of free time and few of them are using it to master the art of making good doom levels. As Fonze said, of the people who do make maps, a few too many of them work too independently, when they'd be better off pairing with someone who is better at a particular part of level design that they have a lot to learn from. Working with other people is one of the most powerful learning experiences in mapping I've ever had. So it's bother you that other people have more free time than you do? I understand why most people don't like to collab with others. It can be very frustrating and the process is far too demanding to be fun and enjoyable. 0 Share this post Link to post
scifista42 Posted August 20, 2016 Agentbromsnor said:A thing that bothers me about Doom: the abundance of slaughter-maps that don't put any effort into good level-design. Honestly, except for speedmaps, nearly all slaughtermaps I've seen in recent years DID have good level design that was definitely a result of the mapper's high effort. 0 Share this post Link to post
MTF Sergeant Posted August 20, 2016 I'm okay with the 3d models and the icon of sin. The level names are not too bad either. But the worst thing that you mentioned was the pistol, which looks like... you know. 0 Share this post Link to post
Voros Posted August 20, 2016 Not sure if this was mentioned, but i HATE that teleport flash. It blocks your view for 2 seconds. Many things can happen in 2 seconds. 0 Share this post Link to post
scifista42 Posted August 20, 2016 Step forward immediately after teleportation and the flash won't block your view anymore. 0 Share this post Link to post
MTF Sergeant Posted August 20, 2016 The only thing that the Icon of Sin needs is another attack. He just spawns demons randomly and I think he needs to fire some lasers at the player's position so that the player can increase mobility. 0 Share this post Link to post
NightmareZer0 Posted August 20, 2016 This is how a Pistol should look.. 1 Share this post Link to post
Agentbromsnor Posted August 20, 2016 Except with a centered view. Rise of the Triad had a pretty good centered looking sprite compared to Doom, IMO: This image is from a Doom mod, obviously. 0 Share this post Link to post
Da Werecat Posted August 20, 2016 Looks like Rise of the Triad pistol with a Doom tip. A rather crude edit, TBH. 1 Share this post Link to post
Agentbromsnor Posted August 20, 2016 It is, but it's the ROTT pistol sprite itself that I think looks much better. Edit: Ugh, it's so hard to find good screenshots these days: 0 Share this post Link to post
HorrorMovieRei Posted August 20, 2016 While I don't mind the look of Doom's pistol myself, I think Freedoom has probably my favorite pistol sprite from a 2.5D shooter. 1 Share this post Link to post
VGamingJunkie Posted August 20, 2016 AbhinandAnilDoomguy said:The only thing that the Icon of Sin needs is another attack. He just spawns demons randomly and I think he needs to fire some lasers at the player's position so that the player can increase mobility. I would love to see a more fleshed out Icon of Sin with a fully 3D model that has an upper body sticking out of some kind of void. Maybe primarily muscle and bone and it uses its hands to try to crush the player or something in addition to spawning demons. 0 Share this post Link to post
Uni Posted August 20, 2016 Imp said:http://i.imgur.com/Z5E0Byr.png This is how a Pistol should look.. I agree. Where is that from? 0 Share this post Link to post
Da Werecat Posted August 20, 2016 I always liked the one from Hacx. Looks polished, and has this cyber-vibe about it. 0 Share this post Link to post
joe-ilya Posted August 20, 2016 The fact that doomguy takes off his gloves only to punch with a brass knuckle, and that the brass knuckle isn't on when he wields a weapon. The chainsaw isn't on a constant attack mode, instead you have to push attack and not simply wield it. All the bugs too. 0 Share this post Link to post
Doomkid Posted August 20, 2016 Yeah, I think most 2.5D shooters have a better perspective than the Doom pistol. Every other gun looks great though. Imp said:http://i.imgur.com/Z5E0Byr.png This is how a Pistol should look.. Where is that sprite from? I'd love to use it 0 Share this post Link to post
scifista42 Posted August 20, 2016 joe-ilya said:The chainsaw isn't on a constant attack mode, instead you have to push attack and not simply wield it. Sometimes you don't want to alert or even harm/hit what's in front of you... 0 Share this post Link to post
Voros Posted August 21, 2016 Da Werecat said:I always liked the one from Hacx. Looks polished, and has this cyber-vibe about it. http://i.imgur.com/lsIv2J6.png Agree. And it shoots two bullets at an amazing rate too! 0 Share this post Link to post
MTF Sergeant Posted August 21, 2016 MetroidJunkie said:I would love to see a more fleshed out Icon of Sin with a fully 3D model that has an upper body sticking out of some kind of void. Maybe primarily muscle and bone and it uses its hands to try to crush the player or something in addition to spawning demons. That's a very good idea. I'm Looking forward to model a 3D Icon of Sin. 0 Share this post Link to post
Voros Posted August 21, 2016 AbhinandAnilDoomguy said:That's a very good idea. I'm Looking forward to model a 3D Icon of Sin. You know 3D modelling? Meaning you can make an MD2 version of the Icon of Sin? 0 Share this post Link to post
MTF Sergeant Posted August 21, 2016 Voros said:You know 3D modelling? Meaning you can make an MD2 version of the Icon of Sin? I only know how to model small stuff like apples human characters etc. I've never actually modeled something as big as a full-body Icon Of Sin, but I'll try my best. 0 Share this post Link to post
Royal_Sir Posted August 21, 2016 The hitscanners are a bit bothersome. One of the features I liked in BD (IDK if its present anywhere else) is that it changes hitscan weapons into really fast projectile bullets with a spread. I mean, it doesn't make much difference, but it feels a lot more fair (plus offers different strategies from the slow projectiles, instead of circle strafing its more of a diving into cover kind of dodge). 0 Share this post Link to post
Spectre01 Posted August 21, 2016 Someone mentioned the backwards floating Cacos/PE's in large maps and I completely agree. Been playing the highly acclaimed Sunder map05 and one of the initial Cacodemons is currently at the edge of the map shooting a good 10 or so projectiles at the moment. Still very mild compared to a backwards floating PE outside of firing range constantly spamming Lost Souls. 0 Share this post Link to post
VGamingJunkie Posted August 21, 2016 There are few situations where I just whip out the plasma rifle and hold down the trigger, a far away PE is one of those situations. 0 Share this post Link to post
Voros Posted August 21, 2016 AbhinandAnilDoomguy said:I only know how to model small stuff like apples human characters etc. I've never actually modeled something as big as a full-body Icon Of Sin, but I'll try my best. I once downloaded Blender to do 3D modelling. Didn't work out. And i never uninstalled it for some reason. 0 Share this post Link to post
MTF Sergeant Posted August 21, 2016 Blender was good but i got bored by it. 0 Share this post Link to post