MTF Sergeant Posted August 20, 2016 We will miss him. He's a legend by far. 0 Share this post Link to post
mdmenzel Posted August 21, 2016 As mentioned by Johnsuitepee, can we make it a convention in the WAD texts to indicate if mapsets containing multiple levels have been designed for pistol starts or continuous play? 0 Share this post Link to post
MarketAnarchy Posted April 29, 2017 Has the process for submitting a wad changed? 0 Share this post Link to post
The Green Herring Posted November 9, 2017 In the wake of murmurs in certain corners about the foolishness of using MS-DOS restrictions in 2017, the maximum filename length has been raised from 8 to 12. This is long enough to give more leg room for uploaders, while being short enough to prevent some of the more absurd filename abuses we've seen. README.INCOMING has also made the filenaming rules clearer by moving them to the Requirements section, where they read: 2. Your uploaded ZIP/TXT filename MUST be 12 characters in length or fewer, and can only include ASCII letters, numbers, dashes or underscores. No spaces and no accented characters. Whether you use it to give your uploads longer names or simply to add version numbers (and those are just examples), we hope this new maximum will work well! :) On a much more minor note, we have also partially rephrased the Email Verification Process for clarity: "If you do not respond within that timeframe"; "let us know in your verification response". With these more specific phrases, it should now be clearer that you must reply to the verification message in 7 days, and that you can write in your reply if you wish your email to be kept in your TXT. :) Keep on Dooming! 15 Share this post Link to post
ReX Posted November 16, 2017 I actually liked the challenge of staying within 8 characters when naming a file. But I understand the need for the policy change. On an unrelated note, on at least one occasion I informed the idgames archives manager of my intention to upload a file (which was fairly large), and got an email response that all was well. However, after I uploaded the file I still got an email asking for verification. Is that because the email asking for verification is an automated function? In which case, what's the advantage of submitting a notification to idgames before an upload? 0 Share this post Link to post
The Green Herring Posted November 17, 2017 (edited) @ReX If you notified us of a file you will upload, only to get an email verification notice anyway, then the notice being sent is entirely down to human error. I had been busy with RL matters until recently, so I do not know what happened there. However, sending advance notice of a file you've uploaded will indeed still shortcut the process of getting a file on the archives provided there is no grounds for rejection. :) We apologize for the inconvenience! 1 Share this post Link to post
ReX Posted November 19, 2017 On 11/17/2017 at 5:10 PM, The Green Herring said: We apologize for the inconvenience! No apologies necessary. My post was not meant by way of complaint, merely curiosity. In my opinion, asking an uploader via email for the legitimacy of the upload is hardly an inconvenience to the uploader. But the lesson here is that even if an uploader notifies the idgames archives manager in advance, it might still be a good idea for her/him to periodically check for confirmation emails. 0 Share this post Link to post