Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
RetroNuva10

Changing Skyboxes [?]

Recommended Posts

So I'm using Doom Builder II (For zDoom, Doom in Doom format) to make a map. And making a ceiling's texure F_SKY1 works. However when I try SKY1, SKY2, or SKY3, it just shows up as a normal texture. How do I use something like SKY1 instead of F_SKY1? I'm assuming I might need to use something like SLADE to change the data in the .WAD. But I've looked around in the opened file and can't see anything. Help?

Share this post


Link to post
Pure Hellspawn said:

you can use scripting for this.
look here: http://zdoom.org/wiki/ChangeSky.you can find the name of textures in SLADE or XWE.

EDIT: A sky is a FLAT. You may want to look here: http://zdoom.org/wiki/Flat

The sky is a special case. When making the map, you put f_sky1 on the ceiling, but the actual sky is a texture (not a flat) that the engine displays where f_sky1 appears using a special algorithm used only for skies.

If you are mapping for a port that supports it, MAPINFO can be used to specify what texture you want to use as the sky.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×