YukiHerz Posted September 2, 2016 Flats and Patches sliced around from the metal textures for Phase 1 (dunno if Phase 2 already had such variants), examples: (oops, last one is one of the actual Freedoom Patches:P) 30 Flats and 12 Patches, in pwad spices. 0 Share this post Link to post
Xindage Posted September 2, 2016 i ever wanted metal flats, the actual flats in iwad dont help much, if they accept put it, i'll be pleased to use them. 0 Share this post Link to post
Voros Posted September 2, 2016 Tbh, I don't think it's necessary to have these flats and patches. I don't even know where they should go. I say keep this as some kind of resource pack. Who knows, maybe Freedoom might need them someday. 0 Share this post Link to post
YukiHerz Posted September 2, 2016 They're useful when you have some walls using the metal textures and you need a matching flat, since the only rusty flat is a different shade it kinda looks bad. 0 Share this post Link to post
Xindage Posted September 2, 2016 YukiHerz said:They're useful when you have some walls using the metal textures and you need a matching flat, since the only rusty flat is a different shade it kinda looks bad. i agree whit it too if this come i can make some freedm maps ever better :P 0 Share this post Link to post
MrFlibble Posted September 3, 2016 Voros said:Tbh, I don't think it's necessary to have these flats and patches. I don't even know where they should go. I say keep this as some kind of resource pack. Who knows, maybe Freedoom might need them someday. I think it was discussed already that there are no technical limitations to additional textures. If it doesn't break compatibility there's no reason to exclude extra resources from the main IWAD. IIRC there are already extra textures in Phase 1 (and possibly Phase 2 as well, not sure). Thanks for the submission YukiHerz. Hope this gets added to the project soon (along with all other pending submissions that is!). 0 Share this post Link to post
Voros Posted September 3, 2016 I believe it's too early. For now, the maps should stick with the gfx in the IWADs. Plus, that's a lot of flats and patches. It would require editing textures.cfg, textures1.txt, textures2.txt, buildcfg.txt and who knows what else? Spoiler You know I was thinking. How about this texture pack can be used for some Freedoom specific WAD, like some kind Freedoom Lost Levels WAD. Just a thought. 0 Share this post Link to post