rehelekretep Posted September 9, 2016 is it possible to do so? the way GZDoom calculates % kills counts respawned enemies so even if i exit after killing 100% of the original map things, it gives me a % less than 100 is there a setting i can change or a modifier i can do in the .ini files? 0 Share this post Link to post
GoneAway Posted September 9, 2016 The score screen is irrelevant. You just need at least X kills, where X is the number of counted monsters that are in the map at the start. 0 Share this post Link to post
rehelekretep Posted September 9, 2016 cool - yes i figured as much but its a bit harder to see during the demo unless play it back with the advanced HUD on? 0 Share this post Link to post
GoneAway Posted September 10, 2016 rehelekretep said:cool - yes i figured as much but its a bit harder to see during the demo unless play it back with the advanced HUD on? Why would you ever due a respawn run blind, especially in gzdoom? O_o 0 Share this post Link to post
rehelekretep Posted September 10, 2016 im not doing it blind im talking about playing it back you must have the HUD on!! :p :p :p 0 Share this post Link to post
GoneAway Posted September 10, 2016 People can play back max runs and, if they don't have lost souls set to not count, the percent is messed up too. Some things you have to accept with gzdoom. I don't think anyone is going to call you out for an invalid run. And besides, no one watches gzdoom runs :) 0 Share this post Link to post
rehelekretep Posted September 10, 2016 fair fair enough you got me lol 0 Share this post Link to post