printz Posted September 15, 2016 And do they get far? Does the game give enough clues of the environment even if you can't see anything? 0 Share this post Link to post
Linguica Posted September 15, 2016 https://www.twitch.tv/tarnsmandw/v/40699455 watch and be annoyed astounded 0 Share this post Link to post
Technician Posted September 15, 2016 There was once a member here who was going blind and was inquiring for alternative settings to help compensate for his failing vision. 0 Share this post Link to post
Tarnsman Posted September 15, 2016 printz said:And do they get far? Does the game give enough clues of the environment even if you can't see anything? If you mostly remember the levels Doom 1 is pretty easy since most of the levels have a lot of flat hallways and not a lot of guide-less walkways over damaging floors. Once you get the plasma you basically have sonar which is extremely helpful. I don't know about playing on difficulties above ITYTD though. Combat is still hard on ITYTD. Doom 2 on the other hand is a complete bitch. 0 Share this post Link to post
Technician Posted September 15, 2016 Tarnsman said:Doom 2 on the other hand is a complete bitch.Or a Sandy Peterson map. HIOH! 0 Share this post Link to post
TwinBeast Posted September 15, 2016 I played Quake Live once eyes closed. I got 5 frags with the fist during one match. Maybe I'll try Doom eyes closed some day... 0 Share this post Link to post
Guest Unregistered account Posted September 15, 2016 O worthy one... please teach us your ways. 0 Share this post Link to post
Danfun64 Posted September 16, 2016 Not sure about Doom, but there is a Quake mod for blind people. Audio Quake I think it is. 0 Share this post Link to post
printz Posted September 16, 2016 Linguica said:https://www.twitch.tv/tarnsmandw/v/40699455 watch and be annoyed astounded Hmm, it looks much more difficult than expected. I guess levels with location-dependent ambient sounds would be easier for blind playing. Doom has no ambient sounds. 0 Share this post Link to post
Maes Posted September 16, 2016 Not to mention the lack of any other sensory feedback, or even a way to measure distances by "footsteps". I guess someone would need a keen sense of internal timing and RNG events -essentially turning himself into a demo-playing machine. With enough practice, that might be possible. But on random and unknown levels, good luck with that. 0 Share this post Link to post
TwinBeast Posted September 17, 2016 I just tried E1M1 eyes closed. I got the 4 shotgunguys killed. Wandered around the room for a while grunting at walls until I finally found the door. Then they got me. With eyes closed I was able to see if it was bright or dark... But clearly not enough infromation to get through a level. 0 Share this post Link to post
Maes Posted September 17, 2016 The fact that Doom's sound location and propagation system is anything but accurate doesn't help: even with good-quality headphones, stereo sound and lots of sound channels, sometimes sounds seem to be coming from all around you or from misleading directions. 0 Share this post Link to post
RightField Posted September 17, 2016 Blind people should be immune to hitscan attacks. Well that was a bit too funny to be funny. 0 Share this post Link to post
Cacockcansukmycok Posted September 18, 2016 LOL how does They would even Know where to Shot without that? wait really what if they heard a Cyberdemon screamer? :trollface: 0 Share this post Link to post
printz Posted September 19, 2016 I wonder if haptic feedback devices can be useful here for blind users. 0 Share this post Link to post
DooM_RO Posted September 19, 2016 If blind people can watch porn then why should they not play Doom as well? 0 Share this post Link to post
Technician Posted September 19, 2016 DooM_RO said:If blind people can watch listen porn then why should they not play Doom as well?FTFY 0 Share this post Link to post
CyberDemonEmpress Posted September 19, 2016 I would think it'd be nearly impossible for a blind person to play Doom. Unless they played the game before going blind, they can possibly get out if E1M1 with a fair bit of luck. 0 Share this post Link to post
Technician Posted September 19, 2016 CyberDemonEmpress said:I would think it'd be nearly impossible for a blind person to play Doom. Unless they played the game before going blind, they can possibly get out if E1M1 with a fair bit of luck.A deaf, blind and dumb kid sure plays a mean pinball. 0 Share this post Link to post
fraggle Posted September 19, 2016 I thought about this a while back and had the idea that you could potentially make a custom source port to let blind people play. My idea was to do it entirely through sound: you'd probably need to improve significantly on Doom's basic stereo sound output as a first step (check out the virtual haircut as an example of what's possible in terms of spatial awareness through sound). Then my idea was that you could make the walls and in-game objects hum at different frequencies: maybe the walls hum at a low frequency while monsters and power-ups hum at higher frequencies. I've no idea if this could really work in practice but it would be an interesting project. 0 Share this post Link to post