Fletcher` Posted September 13, 2002 Just made this thismorning. hope you like it: geocities.com/dragon_69283/imswaste.zip Edit: Just copy and paste the link to get it to work. 0 Share this post Link to post
magikal Posted September 13, 2002 Very nice, a little easy, but it is for e1m1. First play lmp on it's way. 0 Share this post Link to post
Fletcher` Posted September 13, 2002 what was your fastest time on it, mine's 2:16 with 100% all 0 Share this post Link to post
magikal Posted September 13, 2002 2:16 sounds good...that lmp was my very first play...I'll try for a time later tonite. 0 Share this post Link to post
VileSlay Posted September 13, 2002 short and sweet. really good for a first level in an episode. are you gonna make more? 0 Share this post Link to post
Fletcher` Posted September 13, 2002 quite so, i feel that those style maps come out well for me. Expect more. 0 Share this post Link to post
Fletcher` Posted September 13, 2002 just beat 2:16 with 2:03- wish i recorded it 0 Share this post Link to post
magikal Posted September 13, 2002 Just done a 1:54.Just ran the error checker as I noticed a coupla problems, you've got a couple of un-closed sectors..nos8&202 and linedef 826 with a vertex asking to be split. Nice feel to the map though.:) 0 Share this post Link to post
Grazza Posted September 13, 2002 I've just tried it on Nightmare: exit in 3:03 (third attempt). It was certainly an exciting way to play it, given I didn't know the route beforehand, and was just blundering around. In general, I think NM should be impossible unless you know the route (or are a Class 1 Doomgod - and I'm not), and even then it should be really tough. So I'd suggest adding a few monsters (a bunch of extra demons teleporting in at an inconvenient moment plus a berserk pack maybe?). It's a nice little map, no doubt - not too linear either. It looked fine in OpenGL Legacy, though maybe I was a bit too busy to notice the architecture... No see-through walls or anything of that sort though. 0 Share this post Link to post
magikal Posted September 13, 2002 Yep it's good fun with Nightmare 2:01, 1:42UV. I would agree, a few more monsters...maybe in that last secret area where the Soul Sphere is or even close to the exit itself. 0 Share this post Link to post
Fletcher` Posted September 14, 2002 seems it could use a few more baddies eh? It is E1M1 after all tho. I use DCK 3.62 and found no errors. Anyone test co-op and DM? 0 Share this post Link to post
magikal Posted September 14, 2002 You're right in that it's E1M1 and depends on what comes next. As a stand alone it could do with more baddies but as part of an episode it should be fine. I ran it through DeepSea's error checker and it came up with what I'd listed. Also if you stand on that balcony opposite the 3 switches, overlooking the nukeage one of the lamps is placed within' the wall, needs moving slightly. 0 Share this post Link to post
Fletcher` Posted September 14, 2002 yes i just saw that, but i was busy at my sisters (ugh) mowing here evil excuse for a lawn- heh got a new idea for a lvl Jungles of Hell. this is what happens when you leave your yard unattended for the whole summer. 0 Share this post Link to post
Grazza Posted September 14, 2002 ravage said:seems it could use a few more baddies eh? It is E1M1 after all tho.True, but I think every map (even the first of an episode) should offer some sort of real challenge on UV. Personally, I don't like maps where there is no real danger, and it's just a matter of how quickly you can run to the exit (or clear out the baddies if you're going for 100%). OK, Doom's original E1M1 was very easy, but then that was the first Doom level anyone had played, so they had to make it very gentle. E2M1 and E3M1 were both moderately challenging, and of course E4M1 was extremely challenging. Of course, if your episode is to be "designed for UV -fast or NM", then it is a very nice E1M1! The map is a bit short on surprises as it stands - nothing to make you "jump". 0 Share this post Link to post
Fletcher` Posted September 14, 2002 Keep in mind that this is an old wad that I quickly spruced up (monster-items, textures, gameplay) and basically to a minumum. I'm not really used to doing things this way; lo detail, Doom 1ish then again, people can change eh? 0 Share this post Link to post
Opulent Posted September 14, 2002 the link doesn't work. :( someone kind enough to send? opulent@cox.net 0 Share this post Link to post
Fletcher` Posted September 14, 2002 Just copy and paste the link to get it to work. 0 Share this post Link to post
Fletcher` Posted September 14, 2002 Update: geocities.com/dragon_69283/imswaste.zip made some changes to detail, but did nothing with enemies yet 0 Share this post Link to post