dsm Posted September 30, 2016 Most likely, I've just been unable to directly pinpoint it as such. I've definitely speculated that variants of TEKWALL was used in numerous maps, but updated to look more advanced, or at least much more detailed. One instance where I feel I might have been able to exactly pinpoint a Classic Texture (aside from the obvious ones like FLOOR4_8 and METAL1) would be in the Advanced Research Labs where I'm sure I spotted SW1GRAY (or SW2GRAY for that matter) and is the "eye scanner" where you use Dr. Peter's severed torso to gain access to the BFG. 0 Share this post Link to post
DooM_RO Posted September 30, 2016 My bad, I meant COMP textures. I don't think I saw any of the TEKWALL textures. 0 Share this post Link to post
Richo Rosai Posted September 30, 2016 Actual armor (instead of just alternate health). I also would have liked to see the bosses appear in the old organic way rather than the scripted boss fights. That's one aspect of the gameplay they weren't willing to de-modernize I guess. 0 Share this post Link to post
Koko Ricky Posted October 1, 2016 A more ambitious hell would have been nice. It was great for what it was, but it didn't get "out there" enough. 0 Share this post Link to post
Unterspahgenzich Posted October 1, 2016 Richo Rosai said:Actual armor (instead of just alternate health). I also would have liked to see the bosses appear in the old organic way rather than the scripted boss fights. That's one aspect of the gameplay they weren't willing to de-modernize I guess. I think they've said in interviews that they did try to make the cyberdemon show up alongside other demons and act like a demon of his own instead of being scripted, but that didn't work out so they had to settle for the single boss fight 0 Share this post Link to post
Almonds Posted October 1, 2016 they did go on to have it fought alone in the E2M8 remake though. albeit with far simpler AI. 0 Share this post Link to post
Marcaek Posted October 1, 2016 Idk if i already said arachnotrons, but if so again for emphasis. 0 Share this post Link to post
TAPETRVE Posted October 3, 2016 Teleporters that don't look like absolute shite. Seriously, what's up with those? So much effort went into making the game a visual spectacle, and then they give you a flat, rotating texture for portals? They could've at least gone for a fake see-through portal look, like they did with the Gore Nests. 0 Share this post Link to post
DooM_RO Posted October 3, 2016 GoatLord said:A more ambitious hell would have been nice. It was great for what it was, but it didn't get "out there" enough. I agree. There's lots of potential though. 0 Share this post Link to post
Toybasher Posted October 3, 2016 Two different types of armor, green (33% damage reduction) and blue (50% damage reduction.) Never played Doom 16 actually. Does armor negate all damage or just reduce it like in classic doom? I always hated how video game armor simply acted as a second health bar, opposed to something like Counter-Strike where armor only absorbs some of the damage, and not all of it depending on the damage. 0 Share this post Link to post
snapshot Posted October 3, 2016 Toybasher said:Two different types of armor, green (33% damage reduction) There is green in Doom 2016 . EDIT : Actually different types of armor looks like this in game (Found this on google, and was too lazy to take screenies) 0 Share this post Link to post
snapshot Posted October 3, 2016 marxr said:actual modding tools. That nobody will bother with . 0 Share this post Link to post
TheWizard Posted October 4, 2016 marxr said:Good music and actual modding tools. Love to watch you spend 20+ hours making a crate :) But seriously. Get the fuck over it. It's 2016, Unity and UE4. If you don't know what they are Google it. Don't you understand the reason behind the video game industry booming? Why is there a sudden surge in indy developers? Did you think about it for two fucking seconds before repeating the last dipshit? The reason why hardly any devs are providing modding tools now is because it takes too much effort for the modder, we're talking hours upon hours of work. Anyone who's willing to do this work, and get this, they're already fucking doing it by making full fucking games that they can sell and actually make money off instead of waisting their time on IRC jerking over the thought of completing their total conversion mod that's taken over 10 years. Stfu. 0 Share this post Link to post
RobotJoe Posted October 4, 2016 TheWizard said:Love to watch you spend 20+ hours making a crate :) But seriously. Get the fuck over it. It's 2016, Unity and UE4. If you don't know what they are Google it. Don't you understand the reason behind the video game industry booming? Why is there a sudden surge in indy developers? Did you think about it for two fucking seconds before repeating the last dipshit? The reason why hardly any devs are providing modding tools now is because it takes too much effort for the modder, we're talking hours upon hours of work. Anyone who's willing to do this work, and get this, they're already fucking doing it by making full fucking games that they can sell and actually make money off instead of waisting their time on IRC jerking over the thought of completing their total conversion mod that's taken over 10 years. Stfu. what about fallout 4? at most i'd like to see mapping tools, im sure there's a lot you could do with the assets that already exist. 0 Share this post Link to post
Jaxxoon R Posted October 4, 2016 Isn't Fallout 4 running on an ancient engine, and most mods for it are baby nukes anyways? 0 Share this post Link to post
TheWizard Posted October 4, 2016 RobotJoe said:what about fallout 4? at most i'd like to see mapping tools, im sure there's a lot you could do with the assets that already exist. Haha I was being slightly sarcastic/over reacting on purpose in my post. Reading it again it didn't come off that way. My less sarcastic point of the post was about total conversion mods. What a waste of time, just make a game and make money. But you're right, not every mod has to be about new content. There's the coding side of things too, which in theory isn't really any different than modifying the code of a game 10 years ago (game logic wise). 0 Share this post Link to post
Tracer Posted October 4, 2016 Zapzop said:A glorykill for the lost soul. I always thought it'd be cool if you were able to time a punch just right so you can either backhand them away from you like a fly or just grab them and chuck them at another enemy (like in Brutal Doom). 0 Share this post Link to post
Doomguy #876 Posted October 5, 2016 A booming modding community. Snapmap doesn't count. LOL at the limited number of demons you can spawn at a time, the prefab rooms, and the lack of custom content. The modding community would have more success in remaking Doom in UE4 just like the fan-made Sonic level of Green Hill Paradise Act 2. 0 Share this post Link to post
Almonds Posted October 5, 2016 Jet1337 said:LOL at the limited number of demons you can spawn at a time this is true and I hope they do something to mend for in the upcoming future. Jet1337 said:the prefab rooms prefabs a shit. Jet1337 said:and the lack of custom content. 0 Share this post Link to post
Nictendo Posted October 7, 2016 Creaphis said:Proper sound design. https://www.youtube.com/watch?v=KP_1Zx79Loo I need this to be an actual thing. That was amazingly well executed. 0 Share this post Link to post
Koko Ricky Posted October 7, 2016 That was the funniest goddamn Doom parody I've seen in a long time. Holy shit. The editing was just superb. I want to see more! 0 Share this post Link to post
TAPETRVE Posted October 7, 2016 The funniest part is that the pistol actually sounds better in the video than it does in the game itself. 0 Share this post Link to post
DooM_RO Posted October 7, 2016 The Pistol should have been replaced with the Repeater or a less useless version of it. I don't understand why Id made it so useless. The pistol in RAGE is one of the best I've ever seen. Why didn't they make it more like that? 0 Share this post Link to post
Almonds Posted October 7, 2016 rage's weapon balance meant is overall different from nudoom's. I personally would always poke off lowly monsters with a charged shot to avoid ammo waste. 0 Share this post Link to post