andrewj Posted October 10, 2016 That cacodemon rework looks much better. Only thing I dislike is the eye being green, same as the regular DOOM cacodemon, but that's a minor thing. 0 Share this post Link to post
Voros Posted October 10, 2016 Tbh I thought the blue color fit nicely. 0 Share this post Link to post
uhbooh Posted October 10, 2016 The new cacodemon looks good, I like the green eye. 0 Share this post Link to post
YouAreTheDemons Posted October 10, 2016 I actually prefer the current cacodemon sprites, the new ones look good, but I don't see why you'd change them. 0 Share this post Link to post
Voros Posted October 10, 2016 You're not talking about nightfang's sprites are you? The ones based on a 3D model? Compared to raymoohawk's work, I actually don't like it. It just doesn't have that aesthetic for me. 0 Share this post Link to post
YouAreTheDemons Posted October 10, 2016 Voros said:You're not talking about nightfang's sprites are you? The ones based on a 3D model? Compared to raymoohawk's work, I actually don't like it. It just doesn't have that aesthetic for me. No, I'm talking about Raymoohawk's original sprite. Why would you think I would like the old model sprite? 0 Share this post Link to post
Voros Posted October 10, 2016 The way you wrote your post made it seem like that. Like i said before, i like the blue colour more, as shown in raymoohawk's original sprite. Makes it more attractive and appealing. 0 Share this post Link to post
YouAreTheDemons Posted October 10, 2016 Maybe if Raymoohawk recolored those parts of the new sprite blue I would like it better. I'd still miss the three-pupil eye the current one uses, though. 0 Share this post Link to post
DooManic Posted October 10, 2016 Great changes. The Caco looks much more sinister and threatening, the Pestmeister less cartoony. Again, excellent work. Idea: Maybe the then old Cacodemon can be made into a new replacement for the Pain Elemental? 0 Share this post Link to post
raymoohawk Posted October 10, 2016 because of the doom pallete blue really only works in small details or full bright objects. i actually had a very hard time making my new energy cells work on the software renderer because i made them blue. i gave it the regular eye for readabilities sake, but id like to experiment with a mantis shrimp style eye @doomaniac i already have a design for the pain elemental i still need to change a few things. the lost sould is supposed to be summonned from the little flame ball between the horns, so i'll have to space them a bit more 1 Share this post Link to post
Blastfrog Posted October 10, 2016 Try to keep CWolf's lost soul design in mind when making the pain elemental. Perhaps make it a little more robotic, CWolf is considering adding a jet to the back of his lost soul replacement. 0 Share this post Link to post
raymoohawk Posted October 10, 2016 i dont really like his lost soul much. it has so much contrast that its difficult to tell what it is. not to mention i designed my pain elemental long before cwolf designed the lost soul. i do like the idea of a jet on the lost soul tho. i'll try adding some cyborgy bits to my pain elemental and changing the flame to green to see how it looks, but i am not making any major changes to the design 0 Share this post Link to post
Arctangent Posted October 10, 2016 Blastfrog said:Try to keep CWolf's lost soul design in mind when making the pain elemental. Perhaps make it a little more robotic, CWolf is considering adding a jet to the back of his lost soul replacement. Is that what that mesh of white, black, and green is for? I can't really say I like the idea of using it, unless the point is for the lost soul to be something utterly incomprehensible. 0 Share this post Link to post
uhbooh Posted October 10, 2016 raymoohawk said:i dont really like his lost soul much. it has so much contrast that its difficult to tell what it is. not to mention i designed my pain elemental long before cwolf designed the lost soul. Arctangent said:Is that what that mesh of white, black, and green is for? I can't really say I like the idea of using it, unless the point is for the lost soul to be something utterly incomprehensible. Finally, I thought that I was the only one who didn't like it! 0 Share this post Link to post
Voros Posted October 11, 2016 Blastfrog said:Try to keep CWolf's lost soul design in mind when making the pain elemental. Perhaps make it a little more robotic, CWolf is considering adding a jet to the back of his lost soul replacement. Didn't CWolf pass on his Deadflare to you, as he can't work on it anymore? Also, someone's opinion: in regards to top monster: imo the left version is much better looking cuz it has an identity of its own. the new version is trying to much to look like the cacodemon instead of just being a nice unique monster. in regards to bottom monster: arms on right look better... but the rest of monster looked better before imo. especially the shading on the sprite as a whole was better before imo. shading on new sprite is to bright giving the whole monster a slightly washed-out look. 0 Share this post Link to post
uhbooh Posted October 11, 2016 in regards to top monster: imo the left version is much better looking cuz it has an identity of its own. the new version is trying to much to look like the cacodemon instead of just being a nice unique monster. I agree that the left one looks more original, but I like some of the changes on the right such as the gray horns. Also keep in mind that if we change the cacodemon then the title screen would need to be changed as well. 0 Share this post Link to post
raymoohawk Posted October 11, 2016 the changes to the pestmester are so it works better in the engine. things get darker the farther away you are, so using strong shadows would make the sprite fade to near black too quickly. look at the original doom monsters, they tend to have shadows on the mid tones, with very dark colors reserved for minor details. the shotgun zombie will have to be updated eventually for the same reson. my reasons for changing the orb monster are similar. if i were to make the horns blue again, they would oftenlly fade to gray anyway, or show an ugly mix of gray and blue. as for looking like the original caco, everything is different aside from the eye being green. i added jaws cause the design felt incomplete to me, but they will open sideways like an insect i always thought of the new title screen as temporary. preferably a new set of title screens should be created once all the other graphical assets and mapping is done 0 Share this post Link to post
Clonehunter Posted October 12, 2016 The jaws sort of work, and kind of adds to the mutant, pissed off trilobite design. 0 Share this post Link to post
andrewj Posted October 12, 2016 raymoohawk said:if i were to make the horns blue again, they would oftenlly fade to gray anyway, or show an ugly mix of gray and blue The DOOM palette has a good blue ramp, with some very dark blues, so what you said should not happen. (that is not a push for blue horns, as I think your gray ones look fine) The palette does lack dark reds though, so reds and pinks often fade to gray (and look ugly). That is something I would fix in the palette and colormap lumps (given the chance). 0 Share this post Link to post
Voros Posted October 12, 2016 I'd like to see how this new caco will look like with the old eye. It makes it more unique. 0 Share this post Link to post
raymoohawk Posted October 12, 2016 i am not sure what i will do with the eye yet. it all depends on what i can make @andrewj i was aware of those blues, but for some reason i still had a hard time when using blue on my sprites. maybe cause i was using some light blues? anyways i'll keep the horns gray. i want to give them some nice reflections on the underside, like the pain elemental horns 0 Share this post Link to post
andrewj Posted October 12, 2016 Oh yeah, the light blues do fade out in an ugly way. 0 Share this post Link to post
MrFlibble Posted October 20, 2016 raymoohawk, the new versions are quite nice! The new orb monster design somehow slightly reminded me of Heretic actually, maybe I unconsciously drew a parallel with the Iron Lich? 0 Share this post Link to post
BoJustBo Posted October 20, 2016 Just read through this whole thread from start to finish and I must say that I'm mightily impressed! To see designs go from good to great in steps has inspired me to try my hand at pixelart again for the first time in like 7-8 years. Which brings me to the second thing I wanted to say. After seeing all these new awesomely consistent enemies the zombies, even though greatly improved in their revised versions... look kinda crummy and inconsistent. The big conical moonboots out of a megaman game, the anorexic look (compared to doom zombies) and that frankenstein walk. Anyone mind if I have a try at updating them again? 0 Share this post Link to post
uhbooh Posted October 20, 2016 BoJustBo said:Which brings me to the second thing I wanted to say. After seeing all these new awesomely consistent enemies the zombies, even though greatly improved in their revised versions... look kinda crummy and inconsistent. The big conical moonboots out of a megaman game, the anorexic look (compared to doom zombies) and that frankenstein walk. Anyone mind if I have a try at updating them again? I think the normal zombie sprites look fine, the shotgun zombie sprites still look crummy however. 0 Share this post Link to post
raymoohawk Posted October 20, 2016 BoJustBo said:Which brings me to the second thing I wanted to say... the zombies, even though greatly improved in their revised versions... look kinda crummy and inconsistent. The big conical moonboots out of a megaman game, the anorexic look (compared to doom zombies) and that frankenstein walk. Anyone mind if I have a try at updating them again? they do need to be updated again, so feel free to do so :) 0 Share this post Link to post
Voros Posted November 7, 2016 BoJustBo said:Which brings me to the second thing I wanted to say. After seeing all these new awesomely consistent enemies the zombies, even though greatly improved in their revised versions... look kinda crummy and inconsistent. The big conical moonboots out of a megaman game, the anorexic look (compared to doom zombies) and that frankenstein walk. Anyone mind if I have a try at updating them again? I like the moonboots :( makes them more different in a refreshing way. The anorexic look isn't that bad. They are supposed to be weak, aren't they? Frankenstein walk really shows off how much of a zombie they are (especially when they aim the pistol at you) Although the sprites could use some minor modifications, but the shotgun zombie needs it the most (the full black outfit can make them hard to see in dark lighting, and those eye :/ it's like it's sleepwalking.) Spoiler Everyone's supporting you raymoohawk! 0 Share this post Link to post
Voros Posted November 19, 2016 The lack of updates is discouraging. How is the Pestmeister going? 0 Share this post Link to post