sparky Posted September 17, 2002 Will This New Version of ZdoomGL Have Support For Zdoom 2.0 ? And Will You Have MD2's For Heretic And Hexen ? 0 Share this post Link to post
timmie Posted September 17, 2002 sparky said:Will This New Version of ZdoomGL Have Support For Zdoom 2.0 ? And Will You Have MD2's For Heretic And Hexen ? Actually, it's running off the ZDoom 2.0 pre13 codebase right now, and I plan on having md2 support for every class in the AActor hierarchy (pretty much anything placeable in the maps). 0 Share this post Link to post
sparky Posted September 17, 2002 Well... I Must Say That Im Very Impressed About What Your Doing :) I Cant Wait, Its Like A Dream Come True ( Dancing Around And Singing ) LMAO !! :D 0 Share this post Link to post
DooMBoy Posted September 18, 2002 Yeah, true, I'd love to see Heretic and HeXen run with the new ZDooMGL. That would be awesome :) sparky: What's With The Kwazy Kaps? 0 Share this post Link to post