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sparky

ZdoomGL With The Final Zdoom 2.0 ??

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Will This New Version of ZdoomGL Have Support For Zdoom 2.0 ?
And Will You Have MD2's For Heretic And Hexen ?

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sparky said:

Will This New Version of ZdoomGL Have Support For Zdoom 2.0 ?
And Will You Have MD2's For Heretic And Hexen ?


Actually, it's running off the ZDoom 2.0 pre13 codebase right now, and I plan on having md2 support for every class in the AActor hierarchy (pretty much anything placeable in the maps).

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Well...
I Must Say That Im Very Impressed About What Your Doing :)
I Cant Wait, Its Like A Dream Come True
( Dancing Around And Singing )

LMAO !! :D

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Yeah, true, I'd love to see Heretic and HeXen run with the new ZDooMGL. That would be awesome :)

sparky: What's With The Kwazy Kaps?

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