40oz Posted November 6, 2016 Here's a wad you didn't know you needed. I see a lot of ZDoom mods add blue and green blood splats to the game so that cacodemons and hell nobles bleed the right color when shot. I'm not sure why I think maybe it would just make more sense to make their blood red like all the other monsters. Wad is cosmetic sprite changes only, so it's vanilla compatible and won't effect demo playback. Download 0 Share this post Link to post
Memfis Posted November 6, 2016 I like it. The cacodemon corpse looks tastier now. 0 Share this post Link to post
purist Posted November 6, 2016 I'm surprised this never occurred to anyone before. Nice work. 0 Share this post Link to post
HavoX Posted November 6, 2016 I like the concept, but the problem with the Cacodemon having red blood is that color of the blood causes it to blend in with its skin. 0 Share this post Link to post
Quagsire Posted November 6, 2016 scifista42 said:^ Make the Cacodemon's skin blue! Soo, a reverse pallet? 0 Share this post Link to post
HavoX Posted November 6, 2016 ^ You also could've just used SLADE's Colour Remap tool... But whatever. 0 Share this post Link to post
Arctangent Posted November 6, 2016 That's actually far more difficult than you'd imagine when it comes to sprites that don't have really clean borders between colors. Or use the same colors in multiple places. It's really only useful for, say, imps, pinkies, and marines, although occasionally you'll find a monster that also works well. 0 Share this post Link to post