Decay Posted September 29, 2016 Combinebobnt said:nvm the deathpit died a3 gangup help me (nvm thanks ralphis my boy)Next time do the job yourself then. To be very fair, Ivan's facelift is undoubtedly better than what it was shaping up to be. Where's concrete dust???????????????? "September" it's almost October. Anyway, updated first post with most recent links and screenshots. 0 Share this post Link to post
Marcaek Posted September 29, 2016 will bob's chinese knockoffs have a chinese midi 0 Share this post Link to post
Argent Agent Posted October 2, 2016 Marcaek said:will bob's chinese knockoffs have a chinese midi Probably, he likes those bootlegged factory-made midis; I'll make sure to open them in incompatible midi software to see how bad they are. 0 Share this post Link to post
Decay Posted October 5, 2016 Combinebobnt said: Spoiler ok fine its this http://i.imgur.com/gMUTgFA.png http://i.imgur.com/dFHHsKR.png http://i.imgur.com/M8Erttz.png http://i.imgur.com/UpM2ys1.png Damn Bob, I guess I was wrong, you CAN do detail. Combinebobnt said:new map http://i.imgur.com/HM9gSwx.pngIs this really necessary I mean it's not nice to pick on ral that's a personal attack and you know keep making personal attacks and you won't have much more to say hereplay nice!!!!!!!!!! 0 Share this post Link to post
Doomkid Posted October 5, 2016 New rules "Don't pick on Ral and also leave Bob's midis alone!!" are officially in place, consider this your first official warming 0 Share this post Link to post
Combinebobnt Posted October 5, 2016 screw ral i just beat him twice at div2 power level easy back to a3 boy im never making speed midis again so dont worry (rip hard drive) oh yea aeon is cool but needs to finish COME ON grymmore save emporum 0 Share this post Link to post
Decay Posted October 26, 2016 There has been a fuck ton of finishing going on, and we are hoping to wrap up this pack soon. Only 3 maps as of beta 40 remain unfinished, and by next week those will probably be done too. Does the music suck? Are there misalignments and texture issues? Do the themes suck? Do you lag in some of the maps? Do you have any suggestions on what we could do better? Do you actually like how the maps have been shaping up? If you have any feedback at all, that would be great. Here's beta 40: http://allfearthesentinel.net/download?file=aeondmb40.pk3 0 Share this post Link to post
Combinebobnt Posted October 26, 2016 if u lag in my map play the other that doesnt lag as much thanks sincerely, me 0 Share this post Link to post
Doomkid Posted October 26, 2016 This is looking like Cacoward material. 0 Share this post Link to post
Decay Posted October 28, 2016 Thanks Doomkid This thread was moved on request, in case many people had elected to ignore the multiplayer forum and never actually saw this thread. Authors on the project are actively looking for -critical- feedback/suggestions for their maps on the project and definitely would appreciate anyone taking the time to do so. Getting praise is nice and all, but if there are any problems with the maps, we really need to know. Even if you don't play DM at all, if you have any advice or suggestions on music/detailing/aesthetics/themes, we'd still like to hear from you. If you think you have suggestions for map flow, game play, that's great, feel free to post. Do you have bad FPS drops in some places? Post a screenshot. Think some switches or lift gimmicks need adjustment? Post your thoughts. THANKS. 0 Share this post Link to post
Argent Agent Posted November 12, 2016 AEON33: Temple of the Warbird Nice scenery (no Bob you can't play coop out there) `Damage` said:Hunted 2: Stalked Spoiler http://i.imgur.com/uzuE5N5.png http://i.imgur.com/1XWuJtS.jpg http://i.imgur.com/28dSGEz.jpg http://i.imgur.com/cAJD6YW.jpg http://i.imgur.com/mGnFExU.jpg What happened to the first Hunted? 0 Share this post Link to post
Decay Posted November 12, 2016 Nice work guys, we finally made it to RC1. Here's my last completed map, "Thingol's Cave": Download: http://allfearthesentinel.net/download?file=aeondm_rc1.pk3 Yea, this is one FAT fuckin' pack. We're going to see what we can do to trim it up. Probably RC1 will play throughout the week or so, and then RC2. We had a great session last night and identified some errors. If you have any critiques or suggestions, now is the time. Updated the first post, plus here's an album of a screenshot from every map: http://imgur.com/a/oN6Xi 0 Share this post Link to post
Fonze Posted November 12, 2016 Hell yeah guys; great job getting this cranked out to a first rc! I had a ton of fun on the testing sessions I was able to squeeze into. I can't wait to get the chance to see some of the changes since the last time I played, as well as some of the newer maps I haven't seen yet. I look forward to playing the shit out of these when I get a new rig. Also, I'll never get over that credits pic, hah. 0 Share this post Link to post
Combinebobnt Posted November 15, 2016 Marcaek said:will bob's chinese knockoffs have a chinese midi not ANYMORE jmegaman for good doom composer awards 2016? 0 Share this post Link to post
jdagenet Posted November 16, 2016 Combinebobnt said:not ANYMORE jmegaman for good doom composer awards 2016? change of plans bob im gonna have to sell you a midi version of that track i did #sorrynotsorry 0 Share this post Link to post
Decay Posted November 16, 2016 As long as you don't charge us for it :O) Your custom music is pretty great jdagenet, great contributions! Original music is always a good thing to have in a project. Release candidate 2 is out! We had another good play through with team deathmatch, and with only a couple errors needing fixing, I'm pretty sure we are looking for a final release this weekend! Biggest change this go around was a rotated map slotting, now edited in the first post. Download it here: http://allfearthesentinel.net/download?file=aeondm_rc2.pk3 0 Share this post Link to post
Decay Posted November 19, 2016 AeonDM is complete! Here is the final release: http://allfearthesentinel.net/download?file=aeondm.pk3 I realize most people here probably passed the project over because they aren't interested in DM or anything like that, but I'd like to think we made a quality release. There are a lot of great looking maps, great playing maps, and a ton of effort went into this over the past year. Even if you don't play DM, it's worth taking a look through. 0 Share this post Link to post
Doomkid Posted November 20, 2016 Posting in epic release thread (for like the 5th time but oh well) A+ 0 Share this post Link to post
Combinebobnt Posted December 11, 2016 hey why is like every map in this pack just open square rooms 0 Share this post Link to post
Doomkid Posted December 11, 2016 Open square rooms are good, video proof: In all seriousness this is damn fun, will be putting a Cali server up for it soon. 0 Share this post Link to post
Combinebobnt Posted December 11, 2016 i guess i lose However, I have clear cut plans for my future pvp mapping (cutting back a bit), as well as finally branching into sp/coop. I can't help but think that some of the MXU guys want to make some sort of sp/coop project, I do have SOME sort of backing on this... 0 Share this post Link to post
Doomkid Posted December 11, 2016 You guys definitely should, co-op maps by mxu would be sweet. 0 Share this post Link to post
Tiger Posted December 11, 2016 I took a look at this project while connected to heavily populated game server on Zandronum, I have to admit that some of the maps were extremely impressive in detail. Good job on this project! 0 Share this post Link to post
Combinebobnt Posted December 11, 2016 Thanks, glad to see u still play too 0 Share this post Link to post
Decay Posted December 11, 2016 Doomkid said:Open square rooms are good, video proof: https://www.youtube.com/watch?v=EhaLe611o-w In all seriousness this is damn fun, will be putting a Cali server up for it soon.Nice vid, watching how the game plays from your perspective shows me how awful it is to have such high ping, jeez. The impromtu "victory party" last night was a ton of fun, 3 hours of 10-14 player FFA, full maplist rotation + DBAB maps, simply great. Tiger said:I took a look at this project while connected to heavily populated game server on Zandronum, I have to admit that some of the maps were extremely impressive in detail. Good job on this project!Thanks, I saw you join the server, you should've joined the game too!CombinebobNT said:However, I have clear cut plans for my future pvp mapping (cutting back a bit), as well as finally branching into sp/coop. I can't help but think that some of the MXU guys want to make some sort of sp/coop project, I do have SOME sort of backing on this...Yea, seems like it. Stay posted for the next project(s)! And if you are interested in working with us on whatever comes next, just shoot me a message. Aeon's cacoward marks 3 in a row (2014's rageCTF, 2015's DBAB) for most of us, and 4 years (2013's EonDM) for Rustking. Guaranteed we will keep up the quality! 0 Share this post Link to post
MaxNostar Posted December 20, 2016 Hello, russian ZDaemon player here. I read about that wad on cacoward page, i was so excited to try the wad on ZDaemon, but it was not working. I am asking why? 0 Share this post Link to post