ranhcase Posted December 10, 2016 This is probably a stupid question, but, is there anyway to use UDMF format for Doom I in GZDoom Builder? I don't see it in the game configurations, just Boom: Doom in Doom Format, and Doom: Doom in Doom Format. 0 Share this post Link to post
scifista42 Posted December 10, 2016 Just use the Doom 2 UDMF config and put Doom 1 IWAD instead of Doom 2 IWAD into the Resource list. 0 Share this post Link to post
Marlamir Posted December 10, 2016 tools - game configurations and enable format doom 2 udmf and add doom 1 wad like resource 0 Share this post Link to post
ranhcase Posted December 10, 2016 it seems to have worked, but i get a bunch of errors that appear to be related to Doom II Resources, is that okay? 0 Share this post Link to post
Marlamir Posted December 10, 2016 well the errors is only about missing sprites which is only in doom 2 so i think if you use only doom 1 sprite everything will be fine 0 Share this post Link to post
Zed Posted December 10, 2016 I'm not sure if this is actually important, but I think you also have to enter E1M1 instead of MAP01 in the "Level Name" field. 0 Share this post Link to post
Gez Posted December 10, 2016 So far, every port that supports UDMF maps supports arbitrary map names, so you can use MAP01 for Doom 1 or E1M1 for Doom II; just like you can use more exotic names as well. 0 Share this post Link to post
MinerOfWorlds Posted December 10, 2016 I think you can enable it in game configurations gzdoom builder disables a lot of formats by default. 0 Share this post Link to post
Zed Posted December 11, 2016 Gez said:So far, every port that supports UDMF maps supports arbitrary map names, so you can use MAP01 for Doom 1 or E1M1 for Doom II; just like you can use more exotic names as well. Good to know that. I didn't even think about it. EDIT: Now that I think about it, why would anyone want to name his Doom II map ExMx? 0 Share this post Link to post
Bauul Posted December 11, 2016 Zed said:Good to know that. I didn't even think about it. EDIT: Now that I think about it, why would anyone want to name his Doom II map ExMx? They wouldn't. I think the point is you can name the map anything, even something nonsensical like ExMx 0 Share this post Link to post
Gez Posted December 11, 2016 Zed said:EDIT: Now that I think about it, why would anyone want to name his Doom II map ExMx? There are more than a few Doom II mods that have been split into episodes. E.g. Valiant or Ancient Aliens. If they targeted ZDoom instead of Boom/MBF then they could very well have used the ExMy structure. ZPack is an example of episode sets for Doom II, which uses a ZxMy scheme for map names. 0 Share this post Link to post