sparky Posted September 20, 2002 how about... vweps ?? just like in quake2 0 Share this post Link to post
digit@l_pimp Posted September 20, 2002 how about you let him concentrate on doing all the stuff that ZDoom does first. there's still a few things that need to be worked out before he gets a 1.0 out. then you can bug him about features, k? 0 Share this post Link to post
timmie Posted September 20, 2002 digit@l_pimp said:how about you let him concentrate on doing all the stuff that ZDoom does first. there's still a few things that need to be worked out before he gets a 1.0 out. then you can bug him about features, k? Plus, I have a list of things to work on after full ZDoom compatibilty... - dynamic lights - md2 models - environment mapping for walls/flats - etc, etc :) Just out of curiousity, what would people think of a Duke3D style automap? I always loved it and am considering doing something similar. 0 Share this post Link to post
Captain Red Posted September 21, 2002 timmie said: Just out of curiousity, what would people think of a Duke3D style automap? I always loved it and am considering doing something similar. You mean with textured? Heh yeah I was thinking of somthing like that would be a great Idea. 0 Share this post Link to post
sparky Posted September 21, 2002 yaa i like too and wouldnt you get to be able to "fully" look up and down ?? and how about ducking :) you cant have an fps game with out ducking :) 0 Share this post Link to post
sirjuddington Posted September 22, 2002 Ducking wouldn't be such a good idea for doom. And for starters, who's gonna make the marine ducking sprites for those who don't like md2s? Yes, you can 'fully' look up and down. 0 Share this post Link to post
Captain Red Posted September 22, 2002 Maybe you already have this but external mp3's would be nifty. 0 Share this post Link to post
sirjuddington Posted September 22, 2002 Hmmm, ZDoom has the ability to load in m3u playlists... 0 Share this post Link to post
sparky Posted September 22, 2002 Well maby Someone Should Make One :) It sucks We cant have ducking 0 Share this post Link to post
Enjay Posted September 23, 2002 A textured style Duke map would be very nice. I was just thinking it would look good the other day. ZdoomGL will support all the Zdoom 2 features, so external mp3s are already part of the deal. 0 Share this post Link to post
MaCvILeWhOrE Posted September 29, 2002 Well, one feature i'd live to have is for zdoomgl to a) use the same model packs as Jdoom and B) support the scripting for models and shit like they have (i.e. the ded files they have for models and shit) 0 Share this post Link to post
timmie Posted September 30, 2002 MaCvILeWhOrE said:Well, one feature i'd live to have is for zdoomgl to a) use the same model packs as Jdoom and B) support the scripting for models and shit like they have (i.e. the ded files they have for models and shit) Hmm, I'll definitely take a look at that stuff... 0 Share this post Link to post