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AussieVikingOfAsgard

Story telling elements Doom can excel at in the next game.

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I had a thought having a silent protagonist and giving him emotion seems like a hard thing to do but with Doom we saw that with subtle acts such as getting angry over a dead body and such we can get more out of a silent protagonist.

So I had a thought about how a new doom could add to the character of doom slayer without needing exposition and such like listening to Audio form a demon and human. It takes the concept of holograms and adds to it. Now the doom player wants to kill things so if this was implemented in any FPS really it would need an option to turn it off or have a text when you start the game asking if you want it on or not (similar to Modern warfare 2 with the Airport scene).

So I was thinking we don't know much of the doom slayer other than he came from this world and it was destroyed, now imagine if he was married/ had kids how would we show that to the character without it feeling boring?

Well Imagine if you will we are in the hell section of the doom slayers home and there we find a house and in the house is a personal looking artifact we pick it up and it plays a FPS cut scene Short and sweet. The doom slayer see's his wife with the use of his motions we can see that he's going through a range of emotions (His hand on her cheek) However as he gets to happiness it gets taken away a demon (memory) gets her from behind and attacks her, the doom slayer swings to save her however being a memory nothing happens, he falls to his knees as the memory of his wife falls to the ground within his eye site, bloody and mangled you can see him reach out to help but a claw from a demon takes her and drags her away. the doom slayer gets angry punches the ground gets up back to game play as a swarm of demons come in to die brutally.

Being optional I thought why not a more visual way to give back story and character with only small control taken away from you but whats great is it's up to the player does the player want more story then hell here you go if you don't you turn the option off or just don't find the memory artifacts.

A bit of a long read but I had this Idea cause while I loved the game play there was times were I wanted more scenes of the Doom slayer showing more emotion via scenes similar to the intro, that never really happened. that and having a nice balance of story and game play seems to be better received these days than just straight up fun game play. But this is just something I had a thought of. I mean Hell it's a process that doesn't even have to stay with doom at all. I think the idea would work with any FPS.

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Maybe Doom Slayer has a hallucination of a woman he loved but, as he reaches out for her, she disappears into dust and, in anger, he smashes something with his fist. If his reaction to something isn't pure anger, it wouldn't suit his character.

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MetroidJunkie said:

Maybe Doom Slayer has a hallucination of a woman he loved but, as he reaches out for her, she disappears into dust and, in anger, he smashes something with his fist. If his reaction to something isn't pure anger, it wouldn't suit his character.


It could be the one thing that truly breaks him down, starting with sadness and then followed by extreme anger and rage. He'll follow the hallucination out of desperation, leading him into shitty situations. It could be the demons fucking with his emotions as some sort of psychological attack. It's more brutal than physical torture.

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Women? Home? Are you serious?! It's very simple and stupid. Few really good scenes must be enough, cut scenes about demons invasion, death and brutality. This kind of storytelling I like. >:E \m/

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They killed my love is the most over used story motive right next to "they wiped out my village".

While Carmack had limited involvement with the Doom 2016 his philosophy expressed in his quote:

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

Is very much present in the design, story outside of the database entries is extremely thin on the ground, especially at the start, the game opens with almost no explanation of where you are, who you are, or what the hell is going on.

So I very much doubt any sequels are going to contain story more substantial than what we saw so far. Doom Guy doesn't need a motivation beyond what was provided, he is an ultimate warrior from a culture consumed by Hell, imbued with power by the Seraphim to smite evil at the cost of never knowing peace. He is doomed to be eternally at war with evil, which suits him fine.

Anything more is superfluous by the standards of minimalist story telling we've seen so far.

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It definitely suits him just fine. As Hugo mentioned in the interview, he sees Gore Nests as a T-Bone steak. He's looking for a fight, I think it's fair to say that he gets off on it.

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MaeveOfSwords said:

They killed my love is the most over used story motive right next to "they wiped out my village".

While Carmack had limited involvement with the Doom 2016 his philosophy expressed in his quote:

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

Is very much present in the design, story outside of the database entries is extremely thin on the ground, especially at the start, the game opens with almost no explanation of where you are, who you are, or what the hell is going on.

So I very much doubt any sequels are going to contain story more substantial than what we saw so far. Doom Guy doesn't need a motivation beyond what was provided, he is an ultimate warrior from a culture consumed by Hell, imbued with power by the Seraphim to smite evil at the cost of never knowing peace. He is doomed to be eternally at war with evil, which suits him fine.

Anything more is superfluous by the standards of minimalist story telling we've seen so far.

To be truthful that was in the 90's gaming and story telling has come a long way since then. A very long way.

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Watch the interview with Hugo and you'll see why a deep narrative in Doom is a silly idea. It's a solution to a non existent problem. Doomslayer being a sensitive pansy is stupid.

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Sick Bow said:

Watch the interview with Hugo and you'll see why a deep narrative in Doom is a silly idea. It's a solution to a non existent problem. Doomslayer being a sensitive pansy is stupid.


My idea with that doesn't really present him as a pansy if he's just getting angry about it.

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AussieVikingOfAsgard said:

Well Imagine if you will we are in the hell section of the doom slayers home and there we find a house and in the house is a personal looking artifact we pick it up and it plays a FPS cut scene Short and sweet. The doom slayer see's his wife with the use of his motions we can see that he's going through a range of emotions (His hand on her cheek) However as he gets to happiness it gets taken away a demon (memory) gets her from behind and attacks her, the doom slayer swings to save her however being a memory nothing happens, he falls to his knees as the memory of his wife falls to the ground within his eye site, bloody and mangled you can see him reach out to help but a claw from a demon takes her and drags her away. the doom slayer gets angry punches the ground gets up back to game play as a swarm of demons come in to die brutally.

That would be all narmy. Sorry but no. It's better to leave him without a backstory of who he was before he was the slayer of demons.

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AussieVikingOfAsgard said:

To be truthful that was in the 90's gaming and story telling has come a long way since then. A very long way.


Except I'm not talking about the 90s Doom, I'm talking about Doom 2016 and that the same philosophy of story telling was clearly inherent in its design, they were reluctant to get into any kind of deeper motives or backstories beyond what was strictly necessary. Therefore I don't think it likely that they will make any attempt to deepen the story.

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Yes, the story is stupid but it is told with so much glee and enthusiasm that I can't help but love it.

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this idea for a story is stupid i can't believe you posted this crap.
DOOM Is not supposed to have a story also DOOM SLAYER's wife and kids?
what the hell he's a badass not lame ass married guy you think he has time for crap like that?

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Doom Slayer is sent back to Earth by Samuel Hayden. He feels relieved to be away from Mars and the hellspawn that infest it, but later, he finds that Earth is in turmoil due to the energy crises. Acts of rebellion, terrorism, and piracy are on the rise, and Samuel Hayden enlists Doom Slayer is dealing with them.

Doom Slayer will find himself fighting humans, all who pose a threat to the society and infrastructure of Earth. This includes pirates, rebels, terrorists, mercenaries, and satanic cultists. He will still fight demons, who will become resurgent at some point.

I bet $20 that someone is gonna complain about COD when they read this.

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If Doom Guy slaughtered humans as viciously as he slaughtered demons, it would have the media whining about violent video games even more than MW2's Airplane Mission.

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MetroidJunkie said:

If Doom Guy slaughtered humans as viciously as he slaughtered demons, it would have the media whining about violent video games even more than MW2's Airplane Mission.

The media whined because it was dozens of civilians getting gunned down by terrorists.

Doom Slayer kills certain humans based on what type they are. Terrorists will get executions and slightly gruesome deaths(they slaughter people themselves, why not?). Mercenaries will get simple(for a lack of a better word) deaths, since they are ex-military. Cultists will get brutally murdered in a similar fashion to the demons they worship.

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You sound as though the media is reasonable. There were a few people complaining about Doom being too violent (Thankfully, a minority of people) with the only victims being demons.

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MetroidJunkie said:

You sound as though the media is reasonable.

I wasn't implying that they were.

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Besides, that doesn't sound like Doom. At best, maybe Rage, but not Doom. Doom is all about the invasion of Hell. Strip that away and it's no longer Doom.

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Doom needs to make use of other plot devices. You can only use the invasion of Hell archetype for so long.

Maybe they'll make an Enemy Territory: Doom that explores things outside of Doom Slayer's perspective.

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You really think Hell will ever get old? It's the culmination of evil, it doesn't have to stick to just one theme. Besides, that's like saying the Legend of Zelda should quit focusing on Swords.

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MetroidJunkie said:

You really think Hell will ever get old? It's the culmination of evil, it doesn't have to stick to just one theme. Besides, that's like saying the Legend of Zelda should quit focusing on Swords.

It's not Hell that's getting old, it's the "Hell invades Mars Base" archetype that is.

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I'd prefer if throughout the whole franchise you were fighting demons the large majority of the time, but if they were to go with human enemies I wouldn't mind them as extremely rare cannon fodder that you find roaming in maps at times. Something similar to those cop enemies in Shadow Warrior 2013 that only show up like 3-5 times throughout the whole 13 hour campaign despite being amongst the weakest enemy types. If id really wanted to up the ~~badass~~ factor why not show that the Doom Marine also has no issue killing cartoonishly evil bounty hunters, militia and the like? The supplemental material in the art book already ties the multiplayer armours into the campaign lore so they can go a step further if they want to. The glory kill violence issue can be easily circumvented by making them "tame" neck snaps and kicks like in multiplayer.

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AussieVikingOfAsgard said:

there was times were I wanted more scenes of the Doom slayer showing more emotion via scenes similar to the intro, that never really happened.


There is so much you can expect from a brotastic shooter where the (silent) protagonist is an edgy space marine who expresses himself by punching computers and ripping monsters apart... I mean, do not get me wrong, I am all for more emotions in first-person games, but seeing how the target audience for Doom 2016 seems to be absolutely terrified by games like Gone Home, I would not hold my breath.

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ATP2555 said:

It's not Hell that's getting old, it's the "Hell invades Mars Base" archetype that is.


Then go in the direction of Doom 2, TNT, or Plutonia where Hell invades some other place? You could have Hell on Earth, just give it the Doom 2016 engine and give it a similar tongue in cheek story and you're good. Just because Call of Doom was turning out badly, doesn't mean being on Earth is a death sentence. Maybe Samuel gets proven wrong, that no matter how well you prepare it, messing with Hell is dangerous and, consequently, the Argent energy cycling on Earth ends up opening a portal that Doom Slayer, of course, has to clean up again.

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I GOT IT! The Doom Slayer comes back to earth, and he sees his poor pet rabbit, Daisy's head on a pike. He shakes his fist at the sky, or perhaps the ground, silently vowing to take revenge on whoever ended his beloved pet's life. Throughout the game he hallucinates that his bunny rabbit is still alive, and she actually leads you towards objectives. It's genius.

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