Poormetheus Posted December 28, 2016 I have added some nice HD sprites. The problem is that they are larger and positioned differently to the default ones. I've used the 'Scale' definition, as well as messed with the offsets of the sprite itself, but it does not seem to remedy my sprites being semi under-the-floor / periodically invisible!!! Please help! (PS - This is Wolfenstein 3D TC I am playing, via Zdoom). 0 Share this post Link to post
scifista42 Posted December 28, 2016 Set each sprite's Y offset to match the sprite's height. 0 Share this post Link to post
Poormetheus Posted December 28, 2016 Hi Scifista, thanks for your reply. So adjusting the y offset to their size has them above ground, at least. The remaining problem is this; only the top left hand corner of their head displays . . . there is nothing of the rest of the sprite whatsoever. Can you think of a reason for this? Here is an image of what I am talking about : http://imgur.com/jCa7dbB Also, here is an example of the code for the sprites as per the textures script: Sprite Optional WBRNE1, 64, 64 {Offset 32, 128 Graphic WSPR0050, 0, 0} Sprite Optional WBRNE2, 64, 64 {Offset 32, 128 Graphic WSPR0051, 0, 0} Sprite Optional WBRNE3, 64, 64 {Offset 32, 128 Graphic WSPR0052, 0, 0} Sprite Optional WBRNE4, 64, 64 {Offset 32, 128 Graphic WSPR0053, 0, 0} Sprite Optional WBRNE5, 64, 64 {Offset 32, 128 Graphic WSPR0054, 0, 0} Sprite Optional WBRNE6, 64, 64 {Offset 32, 128 Graphic WSPR0055, 0, 0} Sprite Optional WBRNE7, 64, 64 {Offset 32, 128 Graphic WSPR0056, 0, 0} Sprite Optional WBRNE8, 64, 64 {Offset 32, 128 Graphic WSPR0057, 0, 0} Sprite Optional WBRNA1, 64, 64 {Offset 32, 128 Graphic WSPR0058, 0, 0} Sprite Optional WBRNA2, 64, 64 {Offset 32, 128 Graphic WSPR0059, 0, 0} Sprite Optional WBRNA3, 64, 64 {Offset 32, 128 Graphic WSPR0060, 0, 0} Sprite Optional WBRNA4, 64, 64 {Offset 32, 128 Graphic WSPR0061, 0, 0} Sprite Optional WBRNA5, 64, 64 {Offset 32, 128 Graphic WSPR0062, 0, 0} Sprite Optional WBRNA6, 64, 64 {Offset 32, 128 Graphic WSPR0063, 0, 0} 0 Share this post Link to post
Poormetheus Posted December 30, 2016 So is anyone prepared to help me with this issue? 0 Share this post Link to post