Filystyn Posted January 5, 2017 Make monster bleed from other monster melee attack ? ( blood decals don't show up ) How do I set other blood actors type to show up depending on pain.type ? ( weapon type ) ? 0 Share this post Link to post
scifista42 Posted January 5, 2017 Spawn them via SpawnItemEx within the monster's pain.type animation. 0 Share this post Link to post
Filystyn Posted January 6, 2017 scifista42 said:Spawn them via SpawnItemEx within the monster's pain.type animation. This means i need to write code for every each monster. Very bad, also.. The blood actor won't show up in place hit is taken. 0 Share this post Link to post
Filystyn Posted January 8, 2017 Randomize flag. Is tehre any sens to use it. I kind of don't get the *gains* of it. 0 Share this post Link to post
scifista42 Posted January 8, 2017 Mostly just aesthetics. For example, if you put multiple animated things of the same type into the same room, they would all animate in perfect sync without this flag, which might be OK for certain kinds of objects but might look unnatural for others, depending on what they depict. 0 Share this post Link to post
Filystyn Posted January 8, 2017 scifista42 said:Mostly just aesthetics. For example, if you put multiple animated things of the same type into the same room, they would all animate in perfect sync without this flag, which might be OK for certain kinds of objects but might look unnatural for others, depending on what they depict. Thx, removing the shit from my code ;-) 0 Share this post Link to post