Paul977 Posted January 10, 2017 Ribbiks said:a bit late for christmas at this point: http://i.imgur.com/un8DpDB.png Cool color combo 0 Share this post Link to post
gramzilla Posted January 11, 2017 That map looks awesome! But I can't look at it without thinking of Cube 2. Cube 2 was an awesome quake 2 ripoff, but even so, it had great maps, and the textures in this shot really capture the same grungy/industrial aesthetic. DMPhobos said:Here's some progress for a construction zone map, quite unfinished, but im getting there... http://i.imgur.com/ZaQ8rx9.png http://i.imgur.com/NL0gbJz.png http://i.imgur.com/HkZQJLU.png 0 Share this post Link to post
ViperGTS96 Posted January 12, 2017 (edited) . Edited October 21, 2019 by ViperGTS96 0 Share this post Link to post
roadworx Posted January 14, 2017 here's some pics from my new wad i'm making i know it's not the greatest, but it's my second map 0 Share this post Link to post
Byeblothingal 1024 Posted January 14, 2017 roadworx said:here's some pics from my new wad i'm making i know it's not the greatest, but it's my second map http://i.imgur.com/XNTTWIV.png http://i.imgur.com/mX23KW5.png http://i.imgur.com/xAF9int.png not bad,not bad but I think we're all thinkin the same thing when seeing these 3 pictures here......what do you have boxed up in those 5 crates in the 3rd picture & in the 2 crates in the 2nd picture?.....WHAT!? 0 Share this post Link to post
roadworx Posted January 15, 2017 Byeblothingal 1024 said:not bad,not bad but I think we're all thinkin the same thing when seeing these 3 pictures here......what do you have boxed up in those 5 crates in the 3rd picture & in the 2 crates in the 2nd picture?.....WHAT!? sand just piles and piles of sand 0 Share this post Link to post
WeRtheFastHeadcrabz Posted January 15, 2017 Always play any mod with chex quest. always 1 Share this post Link to post
Byeblothingal 1024 Posted January 15, 2017 roadworx said:sand just piles and piles of sand oh ok thanks for telling me, the suspense of not knowing was getting unbearable. So the place is an in-port/export sandery? 0 Share this post Link to post
roadworx Posted January 15, 2017 Byeblothingal 1024 said:oh ok thanks for telling me, the suspense of not knowing was getting unbearable. So the place is an in-port/export sandery? well, it also sells WMDs to 3rd world countries, but yeah mostly just sand 0 Share this post Link to post
Byeblothingal 1024 Posted January 15, 2017 roadworx said:well, it also sells WMDs to 3rd world countries, but yeah mostly just sand haha 0 Share this post Link to post
Guest Unregistered account Posted January 15, 2017 Thanks to Memfis and Scifista replying to one of my threads, I've learned how to make custom textures for Doom! And this eyeball irritation was my first result: Inspired by the Hall of Tortured Souls from Excel95~ 0 Share this post Link to post
Breezeep Posted January 15, 2017 Oh, I like this minimalist texture design! Keep Going! 0 Share this post Link to post
Byeblothingal 1024 Posted January 15, 2017 Kapanyo said:Thanks to Memfis and Scifista replying to one of my threads, I've learned how to make custom textures for Doom! And this eyeball irritation was my first result: http://i.imgur.com/HYxgTWG.png http://i.imgur.com/90KURAu.png http://i.imgur.com/XmcFBKf.png http://i.imgur.com/MEMcvSf.png http://i.imgur.com/NbsLYzj.png http://i.imgur.com/fd6lN8s.png http://i.imgur.com/EKuN3G3.png Inspired by the Hall of Tortured Souls from Excel95~ Reminds me of the old NES games. Makes me wonder what the monsters look like? 0 Share this post Link to post
Guest Unregistered account Posted January 15, 2017 Oh man, I haven't even thought about that! I was originally just going to make it an empty, exploration based level ~ y'know, you experience it, then you just kinda leave it to collect virtual dust -- but I guess there is a lot of gameplay potential with a style like this! (P.S. editing this level in 3D view mode is a nightmare if there are multiple walls of the same colour in one area =P ) 0 Share this post Link to post
Gez Posted January 15, 2017 I suppose you could use a custom palette with such a thing, so for the monster I suggest a cyan circle, a yellow triangle, and a magenta square. The CMY are intruders in this RGB land! :p Everything else should be white silhouettes. 0 Share this post Link to post
Guest Unregistered account Posted January 15, 2017 I was actually thinking of remaking all the textures to fit the cyan-and-pink palette of older DOS programs and was thinking of using texture trickery to create ambiguous white figures... because why not. (Are you a mind-reader or somethin'? :D) I'm really not sure what I'll do with this idea, but I know that I can potentially do a lot with it. Thanks for the ideas! 0 Share this post Link to post
Guest Unregistered account Posted January 16, 2017 I'm working on a method of making custom textures to imitate 3D models! Here's what I've done so far: The trunk is simply a raised sector, but the leaves are midtextures. It looks pretty convincing from any angle with no obvious sticking-out bits (although I'm testing in Chocolate Doom, so higher resolutions may reveal the edges =P ) The bad news is that this wouldn't work with textures of more than one colour... ;_; 0 Share this post Link to post
Memfis Posted January 16, 2017 Preparing for DMP2017 (if it allows new textures). 0 Share this post Link to post
Byeblothingal 1024 Posted January 17, 2017 floatRand said:http://i.imgur.com/aRnNshI.jpg Having jolly time mapping. That looks like an awesome cross hair for a sniper rifle! lol but did you do what it looks like you did? (which was made a sector out of sector -1? if so; you got a hell of a lotta overlapping linedefs!) 0 Share this post Link to post
esselfortium Posted January 17, 2017 The old screenshot looks much better to me. The new screenshots might possibly work better with a fuller color palette, but as-is it just looks like they've been overlaid with lots of distracting visual noise. The scenes buried underneath all the fuzz look cool from what I can see of them, though! 0 Share this post Link to post
Mechadon Posted January 17, 2017 Yea I gotta agree with essel here. I think there's too much grit in the new screenshots. The older, cleaner one looks great because, I think, it's easier to see structures and details. Maybe if you did something inbetween the two it would work better? I do really like the artstyle and colors though! 0 Share this post Link to post
Yugiboy85 Posted January 17, 2017 3 Screens from a map I'm making for "Cereal Killer" (and if not, well for myself xD): Spoiler Should be done (very) soon. 0 Share this post Link to post
Walter confetti Posted January 17, 2017 @Kapanyo: looks pretty cool, love the style. It reminds me of 8 bits deathmatch. 0 Share this post Link to post
floatRand Posted January 17, 2017 Byeblothingal 1024 said:That looks like an awesome cross hair for a sniper rifle! lol but did you do what it looks like you did? (which was made a sector out of sector -1? if so; you got a hell of a lotta overlapping linedefs!) Just moved a vertex and the whole thing became a black hole. I am probably salvaging the central thing that turned out fine and restarting the map. 0 Share this post Link to post
roadworx Posted January 17, 2017 floatRand said:Just moved a vertex and the whole thing became a black hole. I am probably salvaging the central thing that turned out fine and restarting the map. looks like something out of half-life, kinda :D 0 Share this post Link to post
baja blast rd. Posted January 17, 2017 Memfis said:Preparing for DMP2017 (if it allows new textures). http://i.imgur.com/HpAcVqE.png Looks great. 0 Share this post Link to post