Koko Ricky Posted January 18, 2017 Because every shooter I've come across that is sprite-centric uses a peculiar 2.5D rendering engine. There is extensive use of sprites in a number of early "true" 3D shooters--but typically, most things are rendered fully polygonal. Are there any examples where a shooter has a completely three-dimensional engine, but uses sprites for enemies/weapons/pickups etc.? 0 Share this post Link to post
Jayextee Posted January 18, 2017 The Sega Saturn games Exhumed/Powerslave and Duke Nukem 3D were based on an engine that was exactly this. Polygons were essentially quads, mind, as per the Saturn's limitations/capabilities. 0 Share this post Link to post
Agentbromsnor Posted January 18, 2017 I can only think of that shitty modern Unity game that ripped all those sprite-assets from 90s FPS games. 0 Share this post Link to post
wheresthebeef Posted January 18, 2017 Duke 64? I'm pretty sure that used actual 3D. That Matt Hazard third person game had an enemy that was a homage to Wolfenstein 3D; however they looked more like cardboard cutouts than they did a fully animated sprite (they had a humorous 'dodge' move where they would turn sideways to evade your bullets) There's some indie games that are trying it, but they usually amount to having either procedurally generated levels or Wolfenstein-style 90 degree mazes with 8 bit art. 0 Share this post Link to post
hex11 Posted January 18, 2017 It's more action/RPG but Hired Guns has real 3D levels. You can see the map breakdowns here: http://www.ppa.pl/hiredguns/mapa.html It's not apparent with all of them, but check out "Reactor" for example. I's clear that some hallways overlap others vertically: Here's a video: https://youtube.com/watch?v=Gr0tczfK4-A 0 Share this post Link to post
Arno Posted January 21, 2017 Often a completely three dimensional engine will allow the player to look straight up and down. However, when sprites are used as enemies, the view of the player has to be restricted: the sprites will look distorted when being viewed at from steep angles. That might be a reason why not a lot of games combine fully three dimensional architecture with sprites for enemies. 0 Share this post Link to post
Remilia Scarlet Posted January 21, 2017 Descent didn't use them exclusively, but the items and some effects in it were done with sprites. EDIT: The Terminator: Future Shock and The Terminator: SkyNET also did this. 0 Share this post Link to post
Gez Posted January 21, 2017 Not shooters, but Daggerfall and Battlespire used sprites in a first person perspective 3D polygonal engine. 0 Share this post Link to post
negke Posted January 21, 2017 RetroBlazer (although the levels aren't very 3D if that's what you're after). 0 Share this post Link to post
Nuxius Posted January 23, 2017 Disruptor for the PlayStation definitely fits the bill. 0 Share this post Link to post
june gloom Posted January 23, 2017 System Shock 1, kinda? Maybe? Not 100% sure about its engine. 0 Share this post Link to post
TheMightyHeracross Posted January 23, 2017 I believe SS1 is actually a 3D engine, yes. 0 Share this post Link to post
jazzmaster9 Posted January 23, 2017 PSX Powerslave/Exhumed is an example of this IIRC. 0 Share this post Link to post
cybdmn Posted January 23, 2017 That is only true for the console versions, the pc version used the Build engine. 0 Share this post Link to post
Uncle 80 Posted January 23, 2017 Not a FPS, but is GTA 2 a true-3d engine, or is it "2.5d with cheating" like build? 0 Share this post Link to post
kristus Posted January 23, 2017 dethtoll said:System Shock 1, kinda? Maybe? Not 100% sure about its engine. Pretty sure that SS1's engine is tile based. Not engines. But Retro Blazer for instance is a Quake (Darkplaces) engine game that uses sprites for everything . There are more but I can't recall the names of them atm. 0 Share this post Link to post