40oz Posted January 24, 2017 It seems like Slade only exports Doom sound files to .lmp files. What do you use to get those audio files to export to .wav format? 0 Share this post Link to post
Doomkid Posted January 24, 2017 XWE can export them as WAVs but I'm sure Slade can too. Have you tried just changing the file extension? That might work but I'm not certain. 0 Share this post Link to post
Kappes Buur Posted January 24, 2017 Or use Deepsea's build-in utility (F7) For example exporting Doom2 sounds as WAV files 0 Share this post Link to post
Voros Posted January 24, 2017 Deutex. Under-appreciated software right here. Its powerful and easy to use. 0 Share this post Link to post
40oz Posted January 24, 2017 Bloodshedder said:?????????????? Thank you, I didn't see that. I'm relatively new to Slade. I went to export first and no file extension was the only choice it gave me. 0 Share this post Link to post
cambreaKer Posted January 28, 2017 40oz said:It seems like Slade only exports Doom sound files to .lmp files. What do you use to get those audio files to export to .wav format? Convert the sound file to WAV and then export 0 Share this post Link to post
Gez Posted January 29, 2017 At the moment there's no "convert and export" function for sounds so you have to do that as two separate steps. 0 Share this post Link to post
Graf Zahl Posted January 29, 2017 I use my own wadext tool, to first unpack the entire WAD and then pick out the stuff I want. It will normally convert all sounds to WAV unless you specify a different option. 0 Share this post Link to post
guig30 Posted January 22, 2019 someone know where to download all extracted & converted sound from doom 1 & 2 please ? thank 0 Share this post Link to post
Kappes Buur Posted January 22, 2019 (edited) 6 hours ago, guig30 said: someone know where to download all extracted & converted sound from doom 1 & 2 please ? http://www.doom2.net/doomdepot/music.html plus do a search for music. 0 Share this post Link to post
guig30 Posted January 22, 2019 4 hours ago, Kappes Buur said: http://www.doom2.net/doomdepot/music.html plus do a search for music. thank alot 0 Share this post Link to post
guig30 Posted January 22, 2019 but this is not all sounds effects, i am searching after all sound effet and music 0 Share this post Link to post
guig30 Posted January 22, 2019 (edited) finally i found it here http://www.wolfensteingoodies.com/archives/olddoom/music.htm 0 Share this post Link to post
Kappes Buur Posted January 23, 2019 (edited) Good find, but the music files are still in MUS format. Tools like XWE, Deepsea. Slade3, Wadext, can save the sound files to the WAV format but keep the music files in MUS format. Music files, at best, can only be saved as MID files by XWE, Deepsea. Slade3. The only reliable way of converting MID to WAV, that I have found, is to load the MID file into something like VLC Media Player and record the playback with something like Goldwave, and save that as WAV or any other sound format file. Edited January 24, 2019 by Kappes Buur 0 Share this post Link to post
Tornado Posted November 2, 2019 So i have a problem i don't know what is the problem . Can you help me ? 0 Share this post Link to post
Gez Posted November 2, 2019 You should have made a new thread. And I believe that all you need is to add an additional, empty new line at the end of SNDINFO; IIRC the SNDINFO parser doesn't like when the file ends directly on a function line, it expects the file to end on an empty line. 0 Share this post Link to post
Graf Zahl Posted November 2, 2019 The problem is that lone "CACO" above the block. SNDINFO is a strict word based parser so this makes the assignments go out of sync. Unfortunately this is one of these old design mistakes that can only be fixed by creating a new format. 0 Share this post Link to post