Reisal Posted January 29, 2017 A successor to my 2011 map Hellbrary.. Hopefully I should be able to finish this one map this year. 0 Share this post Link to post
Walter confetti Posted January 29, 2017 Looks cool! Maybe a bit empty, but it's still a wip map... 0 Share this post Link to post
TMD Posted January 30, 2017 Where the hell are the books? Pun intended 0 Share this post Link to post
Reisal Posted January 30, 2017 lol Mionic, there will be plenty of books. 0 Share this post Link to post
Grazza Posted January 30, 2017 Is this meant to be played with Brutal Doom? 0 Share this post Link to post
Reisal Posted January 30, 2017 lol Grazza, I doubt it since I used sprite replacements for the wintery outdoor decorations. Unless someone is savvy enough to turn off the DECORATE stuff in the file. But again, it's generally meant for limit removing. 0 Share this post Link to post
Liberation Posted January 30, 2017 Looks very nice Glaice, is the map geared more towards exploring? Edit: just played your first Hellbrary, slightly lacking in detail which I can see from the screenshots is not going to be an issue here. You did get the gameplay spot on thou, I had great fun, got a bit mad towards the end! Liked the plasma gun secret. 0 Share this post Link to post
Reisal Posted February 3, 2017 I was going for a somewhat nonlinear design and I am going to make sure HB2 has a less linear design. Starting area has a cityscape behind it now. Image is without fog on. 0 Share this post Link to post
Reisal Posted February 7, 2017 Further touchups behind the start point.. 0 Share this post Link to post
Reisal Posted February 17, 2017 I haven't forgotten about this, I have putting bits and pieces of work onto the level. Most recent is working my way to the northern wing. 0 Share this post Link to post
VGA Posted February 19, 2017 Glaice said:lol Grazza, I doubt it since I used sprite replacements for the wintery outdoor decorations. Unless someone is savvy enough to turn off the DECORATE stuff in the file. But again, it's generally meant for limit removing. Limit removing? But it has fog! 0 Share this post Link to post
Grain of Salt Posted February 19, 2017 Maybe it has a painstakingly fog-ified COLORMAP. 0 Share this post Link to post
Reisal Posted February 28, 2017 VGA said:Limit removing? But it has fog! That's a bonus if you use a GL port, you can still play it in Boom-vanilla based ports. @Grain of Salt: It's the use of MAPINFO's "OutsideFog" and "OutsideFogDensity". 0 Share this post Link to post