Bushpig2dope Posted February 14, 2017 Hey everyone, first port here so please don't rip me to shreds Anyway, I was curious. I want to make a funny gag boss in my WAD, being a huge zombieguy. I'm just having trouble figuring out how to do this, as replacing the sprites would make all my regular zombieguys massive too. Help would be greatly appreciated Cheers 0 Share this post Link to post
scifista42 Posted February 14, 2017 If your wad is specifically for ZDoom-based ports, define the monster in DECORATE, possibly directly inheriting from Zombieman, but giving it greater Width and Height (to upscale his hitbox) and Scale (to upscale his sprites). 0 Share this post Link to post
Bushpig2dope Posted February 14, 2017 https://zdoom.org/wiki/A_SetScale Is this what I should be looking at for scale? If so, I'm not sure I follow what its saying. Would you be able to do an expample of setting scale I could use as reference? Cheers 0 Share this post Link to post
scifista42 Posted February 14, 2017 My idea was that you'd make a DECORATE with content like this:actor GiantZombieman : Zombieman 12345 { Width 80 Height 224 Scale 4.0 } And possibly other properties, flags or states changed. Then placing a thing with editor number 12345 into your map in a map editor would spawn GiantZombieman in the game. 0 Share this post Link to post
Bushpig2dope Posted February 14, 2017 Yeah man. Cheers so much for that! Life saver. Love ya ;) 0 Share this post Link to post
Outrageous Videos Posted February 18, 2017 There goes half an hour of resizing sprites for a new enemy 1 Share this post Link to post