MrFlibble Posted February 23, 2017 Thought that it could be of some interest to the community here that the author of Shaw's Nightmare recently released the source code of the game. It can be downloaded from the official site. Shaw's Nightmare is a 2.5D FPS game very clearly inspired by Doom. It runs on the modified Build engine. 0 Share this post Link to post
SaladBadger Posted February 25, 2017 huh, this seems awfully familar... I remember ages ago (probably sometime before 2010) someone coming to the zdoom forums (and maybe here also?) wanting to make a game for dos because games for dos are automatically better and they wanted to relive that era and stuff. I guess they finally did it... and it looks like their artistic skills haven't increased any in that time, so... 0 Share this post Link to post
vita Posted February 25, 2017 Too bad the source is incomplete... :(The bad news: The source code for the Build engine used for this code has been lost, so if you want to use another version of the engine other than the one supplied, you will have to make some modifications of your own. See ENGINE.MOD for details. 0 Share this post Link to post
TwinBeast Posted February 25, 2017 I remember playing couple of levels back then. It was kind of fun. 0 Share this post Link to post
Megalyth Posted February 25, 2017 I don't know what you guys are talking about, this game looks awesome 0 Share this post Link to post
Agentbromsnor Posted February 27, 2017 My question is: of all things, why did the creator use the Build engine to create this? 0 Share this post Link to post
snapshot Posted February 28, 2017 ^ My guess is : Slopes and Non-euclidean geo. 0 Share this post Link to post
Voros Posted February 28, 2017 MrFlibble said:Shaw's Nightmare is a 2.5D FPS game very clearly inspired by Doom. It runs on the modified Build engine. 40oz said:screenshot depicting the end result of using Doom as an inspiration. Something went terribly wrong here. PS can someone tell me what the HUD message is saying? The font is an eyesore to read. I think it has something to do with a body? 0 Share this post Link to post
Deleted_Account Posted February 28, 2017 Looks like the next Doom reboot! It's gonna be sweet. 0 Share this post Link to post
snapshot Posted February 28, 2017 Voros said:PS can someone tell me what the HUD message is saying? The font is an eyesore to read. I think it has something to do with a body? "You picked up a body repellent." 0 Share this post Link to post
MrFlibble Posted March 1, 2017 For those interested, here's the original topic posted here by the author to advertise the game: https://www.doomworld.com/vb/everything-else/68668-new-build-engine-game/ I have followed the project for quite a while (having come across its author's posts in various forums I frequent). Its history is quite curious. The author started this at the age of 12 and apparently with almost no coding experience, but managed to recruit programmers and level designers through the (now defunct) forums at JonoF's website and other forums. He also contacted Ken Silverman to discuss licensing issues. After falling out with at least some of these collaborators, the author managed to release several prototypes and finally a complete game, which underwent several updates over the past two or three years. I am in no way a fan of the art direction here but to be fair, the game is pretty stable and playable (in the sense that all controls work, you can progress from level to level etc.). At the same time there are lots of points of criticism for the game. However I find it not entirely implausible that someone might pick it up and perhaps improve or build something on top of it. The concept behind the game could work quite well for an old-school style game. 0 Share this post Link to post
Job Posted March 1, 2017 Agentbromsnor said:My question is: of all things, why did the creator use the Build engine to create this?Based on the screenshot, the Doom engine would've been sufficient. Hell, probably could've done it in Wolf3D. 0 Share this post Link to post
Aliotroph? Posted March 2, 2017 It uses some Build features that Doom doesn't have, like sliding doors, breakable windows, and slopes. However, the controls are so terrible it's really frustrating to play. I almost managed a workable scheme when I remembered there are buttons on my mouse to let me increase the tracking resolution. 0 Share this post Link to post
Walter confetti Posted March 2, 2017 Voros said:PS can someone tell me what the HUD message is saying? The font is an eyesore to read. I think it has something to do with a body? It says "You picked up a body repellent." Btw, the game looks extremely naive, something like Ken's Labyrinth, I must say. But at least is a one good achviement to be a game made out completely by scratch (expect a modified build engine)... 0 Share this post Link to post
roadworx Posted March 2, 2017 MrFlibble said:For those interested, here's the original topic posted here by the author to advertise the game: https://www.doomworld.com/vb/everything-else/68668-new-build-engine-game/ I have followed the project for quite a while (having come across its author's posts in various forums I frequent). Its history is quite curious. The author started this at the age of 12 and apparently with almost no coding experience, but managed to recruit programmers and level designers through the (now defunct) forums at JonoF's website and other forums. He also contacted Ken Silverman to discuss licensing issues. After falling out with at least some of these collaborators, the author managed to release several prototypes and finally a complete game, which underwent several updates over the past two or three years. I am in no way a fan of the art direction here but to be fair, the game is pretty stable and playable (in the sense that all controls work, you can progress from level to level etc.). At the same time there are lots of points of criticism for the game. However I find it not entirely implausible that someone might pick it up and perhaps improve or build something on top of it. The concept behind the game could work quite well for an old-school style game. huh...i kinda wanna help him, i feel bad for the kid. he just tried to make a game, which is impressive in its own way, but he doesn't really have the sufficient resources to make it good. 0 Share this post Link to post