Kassildes Posted February 27, 2017 I can get my last boss so he dies the gate opens with this SCRIPT in Doom Builder: #include "zcommon.acs" Script 2 (void) { // LowerToLowest Floor_LowerToLowest (2, 2); } Where the first "2" is the monster marked and the second "2" is the speed of action "going down the wall" but... How do I make my last boss as soon as he dies all the monsters die at once TOO? 0 Share this post Link to post
everennui Posted February 27, 2017 That works to lower the gate when the boss dies? OIC. The monster is the activator. I think, Thing_Destroy is what you want. https://zdoom.org/wiki/Thing_Destroy { Floor_LowerToLowest (2, 2); Thing_Destroy (0, 0, 0); } 0 Share this post Link to post
scifista42 Posted February 27, 2017 Kassildes said:How do I make my last boss as soon as he dies all the monsters die at once TOO? Give all monsters a specific tag, and use Thing_Destroy in the script above. 0 Share this post Link to post
everennui Posted February 27, 2017 scifista42 said:Give all monsters a specific tag, and use ... I think you don't have to give them a tag if you're targeting them all. Just use zero. That's what they are by default. from zdoom: "If you have a TID of 0, then it will kill all the monsters on the map..." 0 Share this post Link to post
Kassildes Posted February 27, 2017 Everennui and scifista42: A big thank you, it worked out "0, 0, 0" ... it was like I did not have to write "massacre" ... thank youuuuu! 0 Share this post Link to post