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Voros

Looking for someone to build a branch

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Branch

What this branch does is modifies the titlepic generation. The titlepic uses the helvetic (?) font, which is boring, so I thought "why not use Freedoom's font?"

Most notable difference should be that you'll see the "Phase 1" and "Phase 2" text on the titlepic replaced with Freedoom's font, along with the footer text. Hopefully.

If anyone has the time, please see if the changes work by building Freedoom on your computer.

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It would be interesting to post that TITLEPIC converted to GIF or PNG. I mean, the one extracted by deutex from these wads, not the raw one from the branch. For any reason, my archive utility cannot extract this 7z archive.

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I'm gonna check it out later, see if everything went as planned. I'm not entirely sure how to define image offsets when -gravity applied (ImageMagick stuff), so there might be hiccups.

From what I can tell, you (Litrivin) use Linux as your OS, so why not build Freedoom yourself and extract the titlepic from the generated wads?

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I agree with Litrivin: That archive is buggered.

mormegil@cocytus:~/games/doomwads$ 7z x ~/Downloads/wads.7z 

7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
p7zip Version 9.20 (locale=en_GB.UTF-8,Utf16=on,HugeFiles=on,4 CPUs)

Processing archive: /home/mormegil/Downloads/wads.7z

Extracting  wads/freedm.wad     Data Error
Extracting  wads/freedoom1.wad     Data Error
Extracting  wads/freedoom2.wad     Data Error
Extracting  wads

Sub items Errors: 3

mormegil@cocytus:~/games/doomwads$ 

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Which itself is a Unix based OS, so it shouldn't be too different.

@Cato you wouldn't have the build log by any chance, now do you? I'd like to see it.

Edit: Downloaded it, unable to extract files. I'm able to look inside the archive though.

Spoiler

http://www.7-zip.org/recover.html">

Here we describe the case, when you can open archive and you see the list of files, but when you press Extract or Test command, there are some errors: Data Error or CRC Error.

It's pretty difficult to recover data for that case.

If archive was compressed in "Solid" mode, and you have exact copies of some files from archive, you can create similar archive with good copies of files with same settings and in same order, and replace "bad" parts of bad.7z with "good" parts from another good.7z. You must look listings of files in bad and good archives, logs of "test" command, and think about ways to replace bad parts.

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Again, how about the build log? I'd like to see what's going on during the process. Might help in understanding the reasoning as to why it's not being applied.

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The lines relevant to titlepic:

cp wivctms.gif ../
make[1]: Leaving directory `/media/usb0/git/voros/freedoom/graphics/text'
make VERSION=v0.11-54-g5efe26a -C graphics/titlepic
make[1]: Entering directory `/media/usb0/git/voros/freedoom/graphics/titlepic'
convert -transparent '#00ffff' ../m_doom.gif m_doom.gif
convert -transparent '#00ffff' ../t_phase1.gif t_phase1.gif
./create_caption titlepic.gif m_doom.gif t_phase1.gif fd1title.gif
cp fd1title.gif ../
convert -transparent '#00ffff' ../t_phase2.gif t_phase2.gif
./create_caption titlepic.gif m_doom.gif t_phase2.gif fd2title.gif
cp fd2title.gif ../
./create_caption ../captainw/fdmtitle.gif fdmtitle.gif
cp fdmtitle.gif ../
make[1]: Leaving directory `/media/usb0/git/voros/freedoom/graphics/titlepic'
make -C lumps/playpal
make[1]: Entering directory `/media/usb0/git/voros/freedoom/lumps/playpal'

Is that sufficient, or do you need the complete log?

Edit: titlepic not tilepic

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Looks like everything's correct. Updated the branch with some experimental fixes. Check if it works this time.

In the meantime, I'll keep reading more documentation on ImageMagick's commands.

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Hallelujah! Should I make a PR for this?

Edit: damn it the footer text should be slanting, like italics. I can live without it.

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The blue font seems not to stand out of the background too much. Perhaps the metal grey, similar to the logo, would work better?

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Not sure what the closest RGB value for metal gray would be, nor adding that metallic effect (maybe with gradient?), but blue is sufficient.

It could simply be changed to white though.

Edit: decided to go with white. The font alone looks kinda metal gray when white, so that's that. No more changes.

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