MyNameIs Posted March 21, 2017 (edited) AUTOPSY, doom64 - styled mapalso, that's my second map and you can check out the first one here IWAD - DOOM2 port - GZDoom, tested with 2.3.2 map - MAP01 map includes: custom monsters custom weapons new music new textures ambient sounds changed physics (no slipping) new mechanic - dash brutaldoom64 is supported, but really not designed for screenshots: Spoiler download link: v 2.2 https://drive.google.com/open?id=0B17t3uSKrq9uOFJ4b0tMRTRwRW8 Edited March 31, 2017 by MyNameIs : v 2.0, more heals and ammo, less spectres 6 Share this post Link to post
Walter confetti Posted March 21, 2017 Oh, you're the guy beyond toward the hell? I had fun playing that mapset! Downloading your map now... 0 Share this post Link to post
Impboy4 Posted March 21, 2017 MyNameIs, you can now add Doom 64 styled lighting with the new release of GZDoom 2.4.0 which would make it look more doom 64-esque. 0 Share this post Link to post
MyNameIs Posted March 21, 2017 (edited) 1 hour ago, Impboy4 said: MyNameIs, you can now add Doom 64 styled lighting with the new release of GZDoom 2.4.0 which would make it look more doom 64-esque. i kinda already did not everywhere though. maybe i need to add some more 0 Share this post Link to post
The Pursuer Posted March 21, 2017 There are script errors when i load this in the current github version. Is this intentional (beta?) or because you have only tested with 2.3.2? There's a lot of eye candy, but i want it to play right before i give an opinion on it. 0 Share this post Link to post
MyNameIs Posted March 22, 2017 5 hours ago, The Pursuer said: There are script errors when i load this in the current github version. Is this intentional (beta?) or because you have only tested with 2.3.2? There's a lot of eye candy, but i want it to play right before i give an opinion on it. oh, sorry, i really should remove them. they are still allow launching, right? 0 Share this post Link to post
MyNameIs Posted March 22, 2017 wait, why there's no music playing in 2.5pre um.. yea, so 2.3.2 definetly ok and 2.4.0 is should be ok too 0 Share this post Link to post
Suitepee Posted March 23, 2017 https://www.twitch.tv/videos/130728649 (it's the second wad I test, about 50 minutes into the recording) You need to balance out the first half/three quarters of this wad in my opinion; the health/ammo supplies are way too dickish for the encounters you're expected to deal with for a good chunk of the map. I like the idea behind this, but not the execution. It also doesn't help when you don't have the option to run off from the hitscanners. The final fight was good however; excellent use of the Spider Mastermind. (which I mistook for an Arachnotron because this was my first time playing Doom 64) The 'dash' feature was also a nice touch. Detailing was great; gameplay was dickish and arguably not balanced all that well. (I played on UV) 0 Share this post Link to post
MyNameIs Posted March 24, 2017 (edited) 4 hours ago, Suitepee said: https://www.twitch.tv/videos/130728649 (it's the second wad I test, about 50 minutes into the recording) You need to balance out the first half/three quarters of this wad in my opinion; the health/ammo supplies are way too dickish for the encounters you're expected to deal with for a good chunk of the map. I like the idea behind this, but not the execution. It also doesn't help when you don't have the option to run off from the hitscanners. The final fight was good however; excellent use of the Spider Mastermind. (which I mistook for an Arachnotron because this was my first time playing Doom 64) The 'dash' feature was also a nice touch. Detailing was great; gameplay was dickish and arguably not balanced all that well. (I played on UV) yay, thanks yeah, i need to change the health ballance it's just "i've played this map so many times so it seems too easy" thing :/ well, i need to keep that in mind in the future also i tried to speedmap a few times and my maps always was too easy, so i up the difficulty too harsh for this one aand i need to add a counter for the secret spheres. 0 Share this post Link to post
MyNameIs Posted March 25, 2017 so. updated that thing, hope now it's better also old version still exists, it's difficulty that called "ultra-violence 1.6" 0 Share this post Link to post