riderr3 Posted March 22, 2017 This is the official mapset, so I'm just curious. Doom Builder? Slade or DeepSea? Or their own map editor? 0 Share this post Link to post
VGA Posted March 22, 2017 Check it out from one of the developers themselves :D https://youtu.be/coH6W9Sytb4 3 Share this post Link to post
40oz Posted March 22, 2017 I think Doombuilder 2 3D Mode camera thing objects can be found in the maps. I haven't checked but that's what I heard. 1 Share this post Link to post
RjY Posted March 22, 2017 18 minutes ago, 40oz said: I think Doombuilder 2 3D Mode camera thing objects can be found in the maps. Can confirm, but only in maps 1, 3, 4, and 9. 0 Share this post Link to post
Gez Posted March 22, 2017 So that's all the maps from TheCastle, and none of the Squibbons maps. 1 Share this post Link to post
Fonze Posted March 22, 2017 I wish Squibbons would make some more maps at some point; definitely the highlights of the episode. Also, I'm not sure that all versions of DB2 added 3d mode cameras. 0 Share this post Link to post
Gez Posted March 22, 2017 They definitely all do, unless you never ever used 3D mode even once while building the map. The camera has been around since Doom Builder 1. Alternatively you can hunt and delete them. 0 Share this post Link to post
RjY Posted March 22, 2017 10 minutes ago, Fonze said: Also, I'm not sure that all versions of DB2 added 3d mode cameras. 6 minutes ago, Gez said: They definitely all do, unless you never ever used 3D mode even once while building the map. The camera has been around since Doom Builder 1. Not all versions of Doombuilder cleared the camera's skill bits, leading to maps that would crash vanilla with unknown thing types. Perhaps that's what Fonze is thinking of? 1 Share this post Link to post
Fonze Posted March 22, 2017 Yeah that came out a bit wonky. I simply meant that not all versions added the "thing" into the map and left it permanently (unless moved/deleted) there. At least one or two versions must have done something right because I rarely had to worry about finding and deleting them (f3->32000) before upgrading to GZDB, though at least one or two versions of DB2 I used years ago around the time I started mapping did add them in and leave them as "things." Perhaps map format might have had something to do with it? I can't offer a decent explanation of why, just my own (worthless) anecdotal evidence. *shrug* I think RjY has it right. 1 Share this post Link to post
riderr3 Posted March 23, 2017 Myself use GZDB for a long time, so I even forgot about this camera thingie. 0 Share this post Link to post
axdoomer Posted March 23, 2017 If the camera thingie was left on the map, wouldn't that trigger a P_SpawnMapThing: Unknown type %i at (%i, %i) error in vanilla Doom? 1 Share this post Link to post
RjY Posted March 23, 2017 8 minutes ago, axdoom1 said: If the camera thingie was left on the map, wouldn't that trigger a P_SpawnMapThing: Unknown type %i at (%i, %i) error in vanilla Doom? Not if its skill bits are all zero. Then P_SpawnMapThing skips it before the error is reached. 1 Share this post Link to post
Nevander Posted March 23, 2017 I always prefer to not have the camera things present in the map. I don't care if the game doesn't use it or not, I don't want it to be there. The camera works perfectly fine without it anyway, it just doesn't remember where the camera is when closing and opening the map. 0 Share this post Link to post