NaturalTvventy Posted March 30, 2017 I use prboom-plus for my vanilla demo recording, but it looks like I'm terrible at DOOM when I do because it starts dropping frames pretty quick. ZDoom is smooth as butter but obviously can't be used for demo recording. Are there any ports I can use to record demos that runs as smooth as ZDoom? 0 Share this post Link to post
Voros Posted March 30, 2017 (edited) Yeah. Chocolate Doom. ZDoom stopped updating at 2.8.1, so you know have a definitive version for ZDoom demo stuff. 1 Share this post Link to post
Da Werecat Posted March 31, 2017 Maybe the problem is that pure vanilla demo recording requires decreased turning precision? It can feel like a subtle lag, I suppose. 0 Share this post Link to post
NaturalTvventy Posted March 31, 2017 6 minutes ago, Da Werecat said: Maybe the problem is that pure vanilla demo recording requires decreased turning precision? It can feel like a subtle lag, I suppose. The thing chunks even when I'm not recording though. 0 Share this post Link to post
Da Werecat Posted March 31, 2017 Setting videomode to "directx" in the config helped a little when I had small performance problems. Though I'm not sure it's not in my head. Maybe "opengl" can be good too, but I didn't feel the difference (it won't change anything about the rendering, just the output method). 0 Share this post Link to post
kb1 Posted March 31, 2017 It would be nice if you could find a solution to this, cause unless the map you're playing is very huge, or monster heavy, most all ports should be fairly smooth on a semi-modern laptop with laptop resolutions. In other words, something's wrong somewhere. Video drivers, videomode like Da Werecat said, sound setup, control setup. PrBoom-Plus is, after all, big on performance. If you figure it out, please post your findings, as I am interested in which setting/driver might cause this. 1 Share this post Link to post
mrthejoshmon Posted March 31, 2017 (edited) You could use PrBoom instead of PrBoom plus, I have half a gig of RAM yet classic PrBoom never chugs. 0 Share this post Link to post
BigDickBzzrak Posted March 31, 2017 (edited) Crispy? It's cool, try it. Like PrBoom+, but with decent netcode and a load of badass features. 1 Share this post Link to post
rehelekretep Posted April 2, 2017 thats very odd NT; ZDoom should offer slightly worse performance than prboom+, all things being equal, as ZDoom is a more 'complex' port. as someone else has said, something is going wrong here... 0 Share this post Link to post
Da Werecat Posted April 2, 2017 On 31.03.2017 at 0:32 AM, bzzrak said: Crispy? It's cool, try it. Like PrBoom+, but with decent netcode and a load of badass features. This can be misleading, unless viewed strictly in the context of playing vanilla maps. In other words, Crispy Doom is not a Boom-compatible engine. 0 Share this post Link to post
Altazimuth Posted April 2, 2017 On 31/03/2017 at 3:10 AM, Death Egg said: I think Eternity can do it too iirc. Yes it can, but -vanilla has a few caveats (e.g. not being preserved if you idclev or on saves). I would personally go with PrBoom+ (or GLBoom+, whichever is faster) or Crispy if I wanted to go for sheer performance whilst staying vanilla compatible. Both are great ports with superb performance, PrBoom+ being a Boom-compatible port with some extra stuff thrown in like some MBF features, and Crispy being a limit-removing port (though I'm not too familiar with what extra it brings to the table, as I haven't used it much). 0 Share this post Link to post
Catoptromancy Posted April 2, 2017 I have experimented on an old box with minimal specs. Locally compiled Odamex was actually the smoothest at maintaining 35 fps. Tried Chocolate, Eternity and prboom-plus. Probably something to do with the libs. Odamex also supports playing vanilla demos. 0 Share this post Link to post
printz Posted April 2, 2017 Is DOSBox + vanilla Doom out of the question? 0 Share this post Link to post