Catoptromancy Posted April 7, 2017 Prboom-plus uses smart totals anyway, or option can be turned on. 0 Share this post Link to post
Diabolución Posted April 8, 2017 (edited) I was checking the totals printed in the automap, which seem to be smart, because reported kills are not inflated by rekilling enemies resurrected by the flame bringer. Ok, I have forgotten one detail to report. Item #464 is sometimes floating in the air, tested with both Chocolate Doom and PrBoom-Plus. Edited April 8, 2017 by Litrivin 0 Share this post Link to post
Catoptromancy Posted April 8, 2017 MAP28 still needs a bit of work. Should stick to maps already in repo for reporting run scores. 0 Share this post Link to post
Diabolución Posted April 9, 2017 New C1M1 has a glitch which could sabotage a 100% run: it is possible that one worm gets stucked. I have uploaded a Chocolate / Vanilla savegame which reproduces this glitch: http://www.mediafire.com/?78ao2pgj5ggiebb 0 Share this post Link to post
Catoptromancy Posted April 9, 2017 Screenshots are really a much better way to post bugs. This is a format I have been using with very descriptive file name. Spoiler 0 Share this post Link to post
Catoptromancy Posted April 24, 2017 So many maps are getting replaced, updated, or shuffled I do not think we need to worry about the list for awhile. 0 Share this post Link to post