Unholypimpin Posted November 9, 2016 ---------------Malevolent Horizon--------------- -This is a void themed wad with custom enemies and weapons. -At the moment there is 3 different ammo types and there will be atleast 2 weapons per ammo type. -Falling into the void wont kill you in this wad, you will instead go into another portion of the map and have to fight your way through to go back to the other side of the void. -This wad will make use of jumping and maybe crouching. -Some areas in this wad will have flying or swimming. -At the moment there is no max map cap so this wad could go beyond 32 maps. -There will be boss encounters in this wad so watch out! ============================================================================================= LINK TO VERSION 1.2 https://www.dropbox.com/s/rt6dn6nxjhfjnnn/MalevolentHorizon1.2.wad?dl=0 ============================================================================================= ===================================================== ----------Screenshots------------ Spoiler ===================================================== --------------Credits---------------- -Eriance - Monster sprites, weapon sprites and sounds -Woolie Wool Monster sprites -osjclatchford , Eriance HellCrossbow sprites -if you see something that someone made that isnt credited then please let me know so I can add them here. ===================================================== ---------------Maps-------------- -map01 -Caustic Void------------100% complete -map02 -Abyssal Terminal-------100% complete -map03 -Bonevilance-------------100% complete -map04 -The Beast Within--------80% complete -map05 -Bloody Ruins-------------70% complete -map06 -Malseethe----------------90% complete -map07 -Shadow Hold-------------25% complete -map08 -Darkvale Forrest---------15% complete 1 Share this post Link to post
MFG38 Posted November 9, 2016 Loving the theme going on here. Can't wait to see the final product! 0 Share this post Link to post
Unholypimpin Posted November 17, 2016 Screenshot update! Going through each map again and adding some details here and there and I am really thinking about adding reverb effects to certain parts of void maps to make the maps sound more open. 0 Share this post Link to post
PsychoGoatee Posted November 20, 2016 Lookin' good! Ambitious/creative idea too. 0 Share this post Link to post
Unholypimpin Posted November 22, 2016 Some video footage of me playing map01. 0 Share this post Link to post
Spectre01 Posted November 22, 2016 Interesting ideas. I really like animated sky and the black Demon having that revenge fireball attack upon death. 0 Share this post Link to post
Unholypimpin Posted January 23, 2017 This project isnt dead, I just havnt had the amount of time to work on it that Id like to have. Here is some screenshot updates of a new map that I am working on. Spoiler 0 Share this post Link to post
SArais Posted February 9, 2017 There's zones in the fifth(?) map that become bridges that don't teleport the player before the bridge raises. 0 Share this post Link to post
TMD Posted February 9, 2017 It's not a void wad unless falling into the void kills you and takes 45 seconds 0 Share this post Link to post
SArais Posted February 9, 2017 TheMionicDonut said:It's not a void wad unless falling into the void kills you and takes 45 seconds ha. the one thing that irritated me about void. 0 Share this post Link to post
Fulgrim Posted February 10, 2017 It's looking really good. I just wish I had the free time to beta test. 0 Share this post Link to post
RipandTear667 Posted February 10, 2017 It looks truly beautiful, not only is it an original idea, with new weapons, a few new enemies, and the fact it DOESN'T murder you for falling into an endless pit, but instead, teleports you to somewhere else, I love it. Keep on doing what you do, this will be one of my favorite WADs for doom. 0 Share this post Link to post
Unholypimpin Posted February 11, 2017 Looking for a few testers that are interested in a close testing phase since my wad is now ready for testing. Send me a pm if interested. 0 Share this post Link to post
Unholypimpin Posted February 24, 2017 5 map demo is now released hope you guys enjoy. I would love to hear any feedback your willing to give about my wad <3 ============================================================================================= LINK TO VERSION 1.2 https://www.dropbox.com/s/rt6dn6nxjhfjnnn/MalevolentHorizon1.2.wad?dl=0 ============================================================================================= 0 Share this post Link to post
Ed_Deth Posted February 24, 2017 Can't wait to try it. Downloading now. 0 Share this post Link to post
Unholypimpin Posted March 8, 2017 Screenshot update almost done with map06 and already thinking about what map07 will look like. 0 Share this post Link to post
Unholypimp1n Posted March 16, 2017 (edited) Until I can get my Main account back(cant password reset an old unused email) Ill be using this account to post updates to this wad. Here are some screenshot updates of map07 Spoiler Doing more tweeks to certain subvoid in the first maps, like map01 and map02 ill make monsters and items stop respawning after 1 or 2 instances. I removed the pistol and replaced it with the first void weapon, also added a new melee weapon that steals life on hit and gains ammo for its altfire per monster hit which tosses out a barrage of fireballs. 0 Share this post Link to post
SArais Posted March 16, 2017 There's a neat texture in a R667 texture file that involves a bunch of melded faces in similar manner to the SPFace, maybe it will be of value? 0 Share this post Link to post
Unholypimp1n Posted March 16, 2017 2 hours ago, SArais said: There's a neat texture in a R667 texture file that involves a bunch of melded faces in similar manner to the SPFace, maybe it will be of value? Ill look into that thankyou Sarais! i'm also looking into adding more good textures into this wad. 0 Share this post Link to post
SArais Posted March 16, 2017 Ah, yes. It's in the shadowcastertex wad. 0 Share this post Link to post
Unholypimp1n Posted March 17, 2017 3 hours ago, Jon said: What ports/engines is this compatible with? It works with gzdoom and opengl zandronum. zdoom doesnt look right with this wad, especially the skyboxes look cruddy on zdoom. 0 Share this post Link to post
Unholypimp1n Posted March 31, 2017 Finished map07 and just started on map08 last night. I added a new weapon to this wad which is called the Void Blade. This weapon is a melee weapon that you can find in every map. The Void Blade's main attack is a melee attack that deals a good amount of damage and steals life based on damage done. The secondary attack is a ranged attack that tosses out a few short ranged fireballs, the only way to gain ammo for this secondary attack is to hit monsters with its melee strike. Here are some new screenshots to show my current map progress. Spoiler 0 Share this post Link to post
Unholypimp1n Posted April 13, 2017 (edited) Half way through with map08, this will be the first nonhellish looking map in the series. heres a teaser video of version 1.2 Here are some screenshots of my progress. Edited April 14, 2017 by Unholypimp1n 0 Share this post Link to post