invictius Posted April 26, 2017 I think 0.9 was the last to support 1, and 1.9 was the last to support v2? 0 Share this post Link to post
Voros Posted April 26, 2017 I know v1.8.6 was the last to support OpenGL 2. 0 Share this post Link to post
Graf Zahl Posted April 26, 2017 OpenGL 2 is still being supported, but with a slightly reduced feature set (i.e. fullscreen color blends like invulnerability are not reproduced accurately. This was done for performance reasons as the accurate method is too slow on the integrated Intel chips that are still relevant when larger resources are being used.) OpenGL 1 was dropped with 1.8.3. 0 Share this post Link to post
drfrag Posted April 26, 2017 (edited) We already replied to you @zdoom.org, there i mentioned 1.8.3 was the last version supporting OpenGL 1.2 and i think 1.8.6 supported OpenGL 1.4 but i'm not sure. 1.8.3 runs on my trident blade xp and ran well @800 but with the disco effect. I also asked Graf about his opinion on merging GZDoom 1.8.3 with ZDoom LE for ancient cards, about feasiblility and possible complications. 0 Share this post Link to post
invictius Posted April 29, 2017 So there's no specific version that has opengl 3 and 4 features? I grabbed a radeon with hdmi the other day instead of an nvidia, because it supports opengl4, and I already have nvidia opengl3 cards. 0 Share this post Link to post
invictius Posted April 29, 2017 On 27/04/2017 at 4:07 AM, drfrag said: 1.8.3 runs on my trident blade xp and ran well @800 but with the disco effect. What is this effect? Googled to no avail. 0 Share this post Link to post
Graf Zahl Posted April 29, 2017 GZDoom 2.x makes heavy use of OpenGL 3 and 4 features, but it still contains fallback code for GL 2. 0 Share this post Link to post