TeamTNS Posted April 12, 2017 (edited) Loosely basing its maps on the levels in Doom 2, this fresh megawad remakes them with more detailing and a bit more deadly gameplay to appeal to the modern-day player. Join us as we play through the first half this Thursday. The mapset is very close to the final release, so feel free to post your comments and possible bug reports in the WAD thread. DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: d2reduxbeta_v1_3_2 Maps: 01-15, 31-32 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 13th April 2017 Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours) Get ZDaemon and join in. Edited December 5, 2017 by TeamTNS 2 Share this post Link to post
Tracer Posted April 12, 2017 I would love to be there for this. But I have never played online with ZDaemon before and have no idea how to do it. Can someone explain to me how to do it? Also, what time is the non-European session? 0 Share this post Link to post
Tristan Posted April 12, 2017 ZDaemon can be downloaded from the link at the bottom of the post. You have to register an account, which you do when first opening the launcher. There's a list of servers in the launcher, and you just need to look for the L@P TNS 296 server when the session starts (it's password locked before start time, though). You'll also need to place the DOOM2 IWAD in ZDaemon's wads directory, else it'll use some ancient version of freedoom instead. There is no US session - seems the 100-200 ping never bothered the US players as they always just joined the Euro session instead. As such, the US server was a tomb for years until it was discontinued. 0 Share this post Link to post
Doomkid Posted April 12, 2017 Trace, check the multiplayer tutorial thread out if you need any further details, it explains in depth how to set up your launcher so that all populated servers are at the top of the list, how to set your wad directories, how to set player color and other preferences as well. I recommend using IDE or DE for connecting to servers since it has an easy but detailed interface. 1 Share this post Link to post
Tracer Posted April 12, 2017 Gotcha. I'll try to be there as long as I get my homework done. 0 Share this post Link to post
nxGangrel Posted April 13, 2017 If you may, please use the updated beta version; 1.3.2. A few maps have been fixed/updated. 1 Share this post Link to post
Keyboard_Doomer Posted April 13, 2017 (edited) Thanks for the quick fixes, OP updated. MAP09 still has missing player 2-4 starts but it's not a big problem. To check coop starts (and a lot of other useful stuff) yourself, use tnswutil: tnswutil -c coopstarts -w D2REDUXbeta.v1.3.2.WAD output: ---MAP01 3 1 1 1 ---MAP02 1 1 1 1 ---MAP03 1 1 1 1 ---MAP04 1 1 1 1 ---MAP05 1 1 1 1 ---MAP06 12 1 1 1 ---MAP07 2 1 1 1 ---MAP08 1 1 1 1 ---MAP09 2 0 0 0 ---MAP10 1 1 1 1 ---MAP11 1 1 1 1 ---MAP12 1 1 1 1 ---MAP13 2 1 1 1 ---MAP14 2 1 1 1 ---MAP15 1 1 1 1 ---MAP16 1 1 1 1 ---MAP17 1 1 1 1 ---MAP18 1 1 1 1 ---MAP19 1 1 1 1 ---MAP20 3 1 1 1 ---MAP21 2 1 1 1 ---MAP22 1 1 1 1 ---MAP23 1 1 1 1 ---MAP24 3 1 1 1 ---MAP25 11 1 1 1 ---MAP26 2 1 1 1 ---MAP27 1 1 1 1 ---MAP28 1 1 1 1 ---MAP29 1 1 1 1 ---MAP30 1 1 1 1 ---MAP31 1 1 1 1 ---MAP32 1 1 1 1 0 Share this post Link to post
nxGangrel Posted April 13, 2017 I would like to mention since I keep noticing things in the wad that need to be updated, or mappers update levels on their own, I have been re-uploading Version 1.3.2 with updates without changing the name so the link url remains the same. So for the server, if you already have downloaded 1.3.2, you might want to re download it in case you have any bugs. I won't update the wad any further until a couple more days. 0 Share this post Link to post
Tracer Posted April 13, 2017 I would like to add that Map30 is going to undergo an update tonight. Any idea when part II of the playthrough is going to take place? 0 Share this post Link to post
rhinoduck Posted April 14, 2017 (edited) The RNG was feeling creative tonight xD 1 Share this post Link to post
Keyboard_Doomer Posted April 15, 2017 Session statistics for this week: First blood: ErisFalling | in MAP03, shot by a sergeant 2 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): ultimus | went boom 5 seconds after joining 3rd rota (total randomization): lmp_Jaeger | couldn't dodge a destructor's rocket 8 seconds after joining Peak server population: 31 Overall number of players that connected during the session: 135 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 7 killed themselves. (5/0/2) 2 melted. (1/0/1) 50 died. (4/15/31) 22 mutated. (14/3/5) 1 was squished. (1/0/0) 7 went boom. (2/4/1) 19 should have stood back. (6/4/9) 9 were killed by a zombieman. (0/9/0) 34 were shot by a sergeant. (4/30/0) 55 were perforated by a chaingunner. (10/45/0) 4 were slashed by an imp. (1/3/0) 40 were burned by an imp. (1/39/0) 9 were bit by a demon. (1/8/0) 23 were eaten by a spectre. (0/23/0) 7 were spooked by a lost soul. (2/4/1) 1 got too close to a cacodemon. (1/0/0) 21 were smitten by a cacodemon. (2/19/0) 5 were punched by a revenant. (0/3/2) 31 couldn't evade a revenant's fireball. (3/25/3) 17 were squashed by a mancubus. (1/15/1) 16 let an arachnotron get them. (2/14/0) 6 were gutted by a Hell Knight. (5/1/0) 27 were splayed by a Hell Knight. (2/22/3) 2 were ripped open by a Baron of Hell. (0/0/2) 17 were bruised by a Baron of Hell. (1/15/1) 33 were incinerated by an archvile. (2/13/18) 2 stood in awe of the spider demon. (0/2/0) 36 were splattered by a cyberdemon. (2/5/29) 2 were surprised by the zombie's weaponry. (0/0/2) 0 were mauled by a Mauler Demon. (0/0/0) 0 were charred by a pain soul. (0/0/0) 1 was melted by a pain soul. (0/0/1) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1) 2 were perforated by an Arachnophyte. (0/0/2) 100 couldn't dodge a destructor's rocket. (1/0/99) 1 was terminated by the Badass Cyberdemon. (0/0/1) -------------------------------------------------------------------------------------------------- 610 deaths overall. (74/321/215) Session lasted for 12 hours and 17 minutes and ended in the 3rd rota with the last map played being MAP09. Last finished map was MAP08. top 10 players with most deaths (deaths/joins, death ratio): fred512 57/78, 73.08% Keyboard_Doomer 35/57, 61.40% rhinoduck 30/34, 88.24% Malfunction 25/31, 80.65% ErisFalling 25/34, 73.53% SPAZ 25/41, 60.98% sid0rv 17/19, 89.47% DaIcemann76 17/29, 58.62% aprosekin 17/42, 40.48% Revenant100 15/18, 83.33% 0 Share this post Link to post
rhinoduck Posted April 22, 2017 Forgot to post one more late night/early morning funny moment; I seem to be getting a lot of tightly fitting orbiting projectiles lately. Also, the "spongebob had a new one ripped." obituary will probably stay in my memory for some time xD 1 Share this post Link to post
Rosh Fragger Posted April 29, 2017 Part 2 was even more epic this week! 0 Share this post Link to post