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Tammuz

Favourite and least favourite DOOM levels?

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Can be both custom or IWAD levels.

Favourite

E1M4: Command Control
E1M3: Toxin Refinery
E2M2: Containment Area
E2M4: Deimos Lab
E2M6: Halls of the Damned
E2M8: Tower of Babel
E3M2: Slough of Despair
E3M5: Unholy Cathedral
E3M6: Mt. Erebus
E3M9: Warrens
E4M1: Hell Beneath
E4M2: Perfect Hatred
Level 8: Tricks and Traps
Level 11: 'O' of Destruction!
Level 28: The Spirit World
Level 29: The Living End

Least favourite

E1M7: Computer Station
E2M5: Command Center
E2M1: Deimos Anomaly
E3M1: Hell Keep
E3M8: Dis
E4M4: Unruly Evil
E4M8: Unto the Cruel
Level 2: Underhalls
Level 15: Industrial Zone
Level 12: The Factory
Level 13: Downtown

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Warrens was my favorite in Doom 1 just because the concept was awesome the first time I discovered it (I went from confused and pissed to running scared from a cyberdemon... Good times)

Doom 2 had tricks and traps, which always stood out to me, but I really like map 15 which I cant remember it's name, suburbs, and the pit. Chasm used to piss me off (and it has one of my least favorite songs) but I like it now, too.

TNT was my favorite iWad, with wormhole, metal (with its heretic reference), Mount Pain, river Styx, quarry, pharoah, carribean, I think it was nukage processing that had the giant reactors, I always remember those.

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Favorites:
E1M1 - Hangar
E2M7 - Spawning vats
E3M4 - House of pain
Map 02 - Underhalls
Map 05 - The Waste Tunnels
Map 13 - Downtown
Map 14 - The Inmost Dens
Map 15 - Industrial Zone

Disliked:
E2M3 - Refinery
E3M5 - Unholy Cathedral
E3M9 - Warrens
Map 08 - Tricks and Traps
Map 10 - Refueling Base
MAP 20 - Gotcha!
MAP 21 - Nirvana
MAP 23 - Barrels o' Fun

DESPISED:
Map 24 - The Chasm

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Doom:
Best: E1M5, E2M2, E3M7, E4M2
Worst: E1M6, E2M6, E3M1, E4M1

Doom II:
Best: MAP19
Worst: MAP21

TNT:
Best: MAP12
Worst: MAP22

Plutonia:
Best: MAP09
Worst: probably MAP15

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My personal map preferences strongly rely on visuals and audio over gameplay; if a map looks nice and has cool music but the gameplay is mostly shit, I can stomach it.
That said, my probably most favorite maps are E2M2 and E2M7 from Doom 1; MAP02, MAP09 and MAP14 from Doom 2; and MAP04 from TNT (to be honest I haven't played both of the Final Dooms too much and don't remember the levels apart from the few first ones).

On the other hand, while I find most of the other maps (not listed above) at least somewhat enjoyable, I don't like MAP11 and MAP15 of Doom 2 too much, MAP13 is a huge confusing dark mess, and MAP03 is just an atrocious pile of brown; only thing I like about MAP03 is telefragging zombies on the rocket launcher pillar.
I'm also not a fan of the whole 4th episode of Ultimate Doom, too much brown.

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Best:
Doom: E1M6, E1M7, E2M4, E2M5, E2M6, E2M7, E3M3, E3M4.
Doom 2: MAP09, MAP10, MAP11, MAP17, MAP19.

Worst:
Doom: all E4 except Romero's and Anderson's maps.
Doom 2: MAP02, MAP03, MAP04, MAP05, MAP25.

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All ordered from favorite to least favorite.

DOOM
E3M6
E3M2
E1M7
E4M3
E1M9
E1M2
E4M8
E1M3
E2M3
E2M5
E1M5
E4M2
E4M5
E4M9
E1M1
E1M8
E3M9
E2M7
E1M4
E2M2
E2M8
E3M1
E3M3
E3M4
E4M7
E1M6
E2M1
E4M1
E2M4
E4M4
E3M8
E2M9
E3M7
E2M6
E4M6
E3M5

DOOM 2
Map 16
Map 6
Map 13
Map 18
Map 11
Map 29
Map 26
Map 15
Map 2
Map 10
Map 12
Map 4
Map 3
Map 8
Map 1
Map 21
Map 22
Map 9
Map 7
Map 28
Map 25
Map 5
Map 20
Map 32
Map 14
Map 31
Map 30
Map 27
Map 23
Map 19
Map 24
Map 17

Evilution
Map 15
Map 11
Map 1
Map 2
Map 17
Map 20
Map 3
Map 14
Map 6
Map 13
Map 9
Map 5
Map 24
Map 23
Map 10
Map 26
Map 12
Map 7
Map 4
Map 32
Map 22
Map 19
Map 30
Map 29
Map 28
Map 25
Map 8
Map 21
Map 16
Map 27
Map 18
Map 31

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How can map31 of TNT be at the very bottom? Do you refuse to notice its artistic qualities at all just because of the bug?

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I like Warrens too, both for the gimmick and the various challenges. Also Unholy Cathedral and Mt.Erebus, which from a pistol start turn into fascinatingly intricate, chaotic puzzles. Perfect Hatred, now that's what I call intensity. Unto the Cruel isn't too tough but it's a great conclusion all the same. I wish the other boss levels had this much to offer.

I also like every McGee level, if only for the art. Well, his short and brutal gameplay doesn't hurt anything. Really, everything he does works quite well. Let's add The Living End for both the setting and the whole "running the gauntlet" aspect.

Both secret maps from Evilution are among my all-time favorites (Dario Casali is a genius). Realm stands out to me for reasons I'm not entirely sure of, Speed offers a lot of variety with very little space, and Go 2 It was a truly satisfying experience save for that hazardous final brawl in font of the exit door.

And lest we forget, every single map in No Rest For the Living is amazing.

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Jaws In Space said:

All ordered from favorite to least favorite.

Looks fun, let me try the same thing:

Doom 1

E1M3
E1M7
E1M6
E1M5
E2M2
E1M4
E1M9
E3M6 <-- threshold of greatness
E1M1
E3M3
E4M1
E3M2
E1M2
E2M4
E2M3
E4M9
E2M6
E2M5
E2M7
E3M7
E2M8
E2M1
E4M2
E4M6
E4M7
E4M8
E4M3
E3M4
E4M4
E4M5
E1M8 <-- threshold of terribleness
E3M9
E3M1
E3M5
E3M8
E2M9

Doom 2

MAP11
MAP26
MAP14
MAP17
MAP10
MAP29 <-- threshold of greatness
MAP09
MAP05
MAP06
MAP07
MAP02
MAP08
MAP04
MAP03
MAP28
MAP22
MAP24
MAP25
MAP15
MAP16
MAP18
MAP20
MAP21
MAP27
MAP01
MAP23 <-- threshold of terribleness
MAP13
MAP12
MAP31
MAP32
MAP30
MAP19

Not familiar enough with all TNT/Plutonia maps to compare them.

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Budoka said:

And lest we forget, every single map in No Rest For the Living is amazing.


I forgot to mention that, lol. Vivisection was my favorite map from NRFtL. But all of Richard Heath's maps in there were awesome.

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Favorites --

D1/UD:
E1M3
E1M4
E1M7
E2M2
E2M6
E3M3
E3M5
E3M6
E4M2
E4M7
E4M9

D2:
MAP10
MAP13
MAP15
MAP16
MAP20
MAP27
MAP28

NRFTL:
All of them! Especially the secret map.

FD - TNT
MAP03
MAP06
MAP10
MAP14
MAP16
MAP26
MAP31

FD - PE
MAP05
MAP06
MAP08
MAP09
MAP11
MAP17
MAP22
MAP25
MAP26
MAP29 <--- a masterpiece!


As for least favorite... some other time ;)

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I'm not really a fan of most of the "boss battle" levels. E1M8 is alright, because there's at least a bit of build-up to the barons fight. But both E2M8 and E3M8, there's nothing interesting, really. You just walk a tiny bit and start fighting the boss. Granted, E2M8 does have some neat visual design, especially the strung-up barons, it's a subtle way of letting you know that there is a bigger enemy you've yet to see. But E3M8, I dunno, I just really dislike the map. I do like E4M8 quite a bit, though. Like E1M8, there's at least some effort put into it, there's a little bit to do before you fight the boss. However, I really dislike the choice of music for this map, so I usually use the code to change it.

 

Doom 2, not really a fan of some of the later levels. Don't really like Map 21, or Map 23. Some of the other maps that rely more on gimmicks, like Tricks & Traps, also aren't among my favorite. I find these maps focus less on straightforward action, which is really the entire point of the games.

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Doom 1:

E1M6 (Central Processing)

E2M2 (Containment Area)

E2M4 (Deimos Lab)

E3M7 (Limbo)

E4M6 (Against Thee Wickedly)

 

Doom 2:

MAP06 (The Crusher)

MAP15 (The Industrial Zone)

MAP19 (The Citadel)

MAP24 (The Chasm)

 

most hated maps:

E1M9 (Military Base)

MAP16 (The Suburbs)

MAP21 (Nirvana)

MAP25 (Bloodfalls)

E4M9 (Fear)

Edited by ella guro

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In random order, and only a few of the maps I like that come to mind just now:

 

phmlspd.wad

m12

 

Deus vult 2

m23

 

Newgothic movement 2

m02, m10, m11

 

Sunlust

m27, m29, m30

 

Sunder

"The hive mother" (what was it, m14 or so? Anyway, that's what it's called ingame)

 

Final doom plutonia experiment

map 32 (duh...)

 

Yeah... Not much love for iWADs in my case I guess...

Edited by Nine Inch Heels

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Doom 1:

E1M2

E1M3

E1M5

 

E2M2

E2M8

 

E3M1

E3M3

E4M1

 

Doom 2:

Map 02

Map 04

Map 06

Map 08

Map 11

Map 12

Map 21

Map 22 (or was it 24.... The Chasm)

 

Doom 64:

Pretty much every level

 

Pwads:

BF_THUD!

License to Ilya map 08

 

Least favoritea:

Doom E1M6, E2M3, E2M4

Doom 2 map 16, map 5, The Tenements, map 9

Slaughter maps

 

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-Doom-

Favorite Map: Computer Station (E1M7)

Least Favorite: Refinery (E2M3)

 

-Doom II-

Favorite Map: Refueling Base (Map 10)

Least Favorite: Nirvana (Map 21)

 

-Master Levels-

Favorite Map: Vesperas

Least Favorite: Mephisto

 

-Final Doom-

Favorite Map: Ballistyx (TNT Map 26)

Least Favorite: Metal (TNT Map 08)

Favorite Map: Onslaught (Plutonia Map 10)

Least Favorite: Impossible Mission (Plutonia Map 22)

 

-Doom 64-

Favorite Map: Spawned Fear (Map 18)

Least Favorite: Terror Core (Map 11)

 

-Doom 3-

Favorite Map: Alpha Labs Sector 01

Least Favorite: EnPro Plant

Favorite Map: Phobos Lab Sector 02 (Resurrection of Evil)

Least Favorite: Erebus Level 01 (Resurrection of Evil)

 

-Doom 2016-

Favorite Map: Foundry (Mission 03: Meltdown)

Least Favorite: The UAC (Mission 01: Rip & Tear))

 

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It's hard for me to name any particular favorites, but I can certainly name a bunch of levels I dislike and even hate. Among those are Command Center, Limbo, Downtown and Industrial Zone.

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E1M7 is my favourite and MAP08 is easily my least favourite, in fact when I'm doing a Doom II run I get to that level and I usually lose interest in continuing it's *that* bad. :P

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My favourites from Doom are: 

E1M1 

E1M4

E1M9 

E2M2 (used to hate it due to low ammo on the start, but once I replayed Doom it felt nice)

E3M1

E3M2

E3M6

E3M9 (it is fun what they did with E3M1)

 

My least favourites are:

E3M5 (I spent a lot of time in that map searching for the right teleporter)

E3M7 (I find it the most boring map I have ever played)

 

From Doom 2 my favourites are:

Map12

Map13

Map15 (I love the city levels as you can see)

Map30 (a nice conclusion)

Map31 (didn't expect a Wolfenstein level in Doom 2)

Map32 (secret inside the secret)

 

My least favourite is:

Map23 (I hate this map, mainly due to the Pain Elementals, that have to be killed immediately)

 

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FAVOURITE:

 

Doom

E1M1

E1M4

E1M9

E2M8

E3M6

E3M7

E4M6

 

Doom II

MAP09

MAP13

MAP17

MAP20

MAP28

 

LEAST FAVOURITE:

 

Doom

E1M7

E3M5

 

DOOM II

MAP24

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In Doom, I like all 3 episodes and E4M8 and I dislike E4M1 to E4M7.

In Doom 2, I like maps 08, 13, 18, 27. And I HATE map 24...

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I didn't like Doom 1 much, but Ultimate Doom had a couple of good maps in it. Since I've only played it once, I can't really remember all the names or slots. All I know is that Unholy Cathedral is a stellar example of how NOT to make a Doom map!

 

Doom 2's maps 14 and 29 definitely are my favorites. The Chasm is the worst Doom 2 map, and should have been reserved for a terry WAD.

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36 minutes ago, 42PercentHealth said:

Unholy Cathedral is a stellar example of how NOT to make a Doom map!

 

The Chasm is the worst Doom 2 map, and should have been reserved for a terry WAD.

can you explain these opinions

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1 minute ago, yakfak said:

can you explain these opinions

Do I need to?

 

The first and only time I played Unholy Cathedral, I killed most or all of the enemies in 15 or 20 minutes. Then I spent the next hour taking teleporter after disorienting teleporter trying to figure out how to exit the map. Granted, navigation has never been my forte. Still, this is not my idea of a good time. A map (IMO) should be easily navigable, and I think teleporters tend to detract from this goal.

 

The Chasm does not even feel like Doom -- no fast-paced shooter action, just careful maneuvering of ledges. Not to mention, the stupidest, most useless invulnerability secret in Doom history. A small bit of tweaking, and you have a terry map.

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7 hours ago, 42PercentHealth said:

Do I need to?

 

The first and only time I played Unholy Cathedral, I killed most or all of the enemies in 15 or 20 minutes. Then I spent the next hour taking teleporter after disorienting teleporter trying to figure out how to exit the map. Granted, navigation has never been my forte. Still, this is not my idea of a good time. A map (IMO) should be easily navigable, and I think teleporters tend to detract from this goal.

 

The Chasm does not even feel like Doom -- no fast-paced shooter action, just careful maneuvering of ledges. Not to mention, the stupidest, most useless invulnerability secret in Doom history. A small bit of tweaking, and you have a terry map.

I kind of agree. Both Unholy Cathedral and Command Center are probably among my least favorite Doom maps. The former because it is a bit disorienting, always being teleported around, and the latter because it has so many rooms and doors and just slogs on and on. Granted, I suppose that was the point of these two maps, to fatigue the player a bit, get them confused. But I agree that Unholy Cathedral probably could have been designed a bit better.

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Favourite

1: E1,E2M2,E3M2,E3M4

2: eh, 18, 27-29 (I don't like D2 maps)

TNT: 31

Plutonia: 2, 17

Freedoom P1: 

Freedoom P2: 8, 14, 29

 

God please no, no, nooooo...

1: E2M7, E3M3, M5, M7, M8

2: 10,12-15,17,21-25

TNT: 7

Plutonia: 31, 32

(0.11.2) Freedoom Phase 1: E4

(0.11.2) Freedoom Phase 2: 7, 21, 22

Edited by Spectra

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Favourites:

 

Ultimate Doom: pretty much most E3 maps

Doom II: that's hard, no map really amazed me that much, perhaps Tricks and Traps or The Spirit World

TNT Evilution: 20

Plutonia Experiment: Odyssey of Noises, Baron's Lair, Bunker

No Rest For The Living: Every map

 

Least Favourites:

 

Ultimate Doom: Unholy Cathedral

Doom II: The Chasm

TNT Evilution: Habitat

Plutonia Experiment: Cyberden

No Rest For The Living doesn't even go in this category.

 

Yeah

 

Edited by galileo31dos01

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