EdwunclerIII Posted May 2, 2017 Sorry for the bump, but I completely forgot about this thread until yesterday. I am going to replay the game on my n64 and i will document the moments that stick out to me. 0 Share this post Link to post
leodoom85 Posted May 2, 2017 There are 2 moments that I remember the most...Dark Citadel and Breakdown. I just love the Dark Citadel map, the music, the layout, the atmosphere, the traps...Great map. And Breakdown, only for the music, a.k.a "Calling for mom in a disturbing way in Hell" :P 1 Share this post Link to post
Deleted_Account Posted May 2, 2017 I wonder if there are other Doom 64 models still around? 1 Share this post Link to post
Not Jabba Posted May 2, 2017 On 3/22/2016 at 6:09 PM, Technician said: Turok 2 aged considerably good. I wish we'd get a PC port of that title. The controller is what truly fucks over these early console FPS. https://www.gog.com/game/turok_2_seeds_of_evil 0 Share this post Link to post
MrGlide Posted May 2, 2017 29 minutes ago, Piper Maru said: I wonder if there are other Doom 64 models still around? I'll ask Gregor about it. Hey, does anyone else think it would be cool to see if he would do an ama? 1 Share this post Link to post
Quasar Posted May 3, 2017 On 5/2/2017 at 2:51 PM, MrGlide said: I'll ask Gregor about it. Hey, does anyone else think it would be cool to see if he would do an ama? It'd be kinda cool if we got permission to host those images of them on the Doom Wiki, so we could properly document the work he did on Doom 64. We already have pics of the stuff he did for Doom/Doom II, mostly via Romero. 3 Share this post Link to post
EdwunclerIII Posted May 3, 2017 (edited) I just thought of this, what if the music Aubrey Hodges made for this game is meant to represent Doomguy's slow descent into insanity? (As in PTSD) Maybe that could explain why the music gets more and more demented as you go further in the game... 0 Share this post Link to post
Varis Alpha Posted May 3, 2017 he does a pretty damn good job at killing demons if he's gradually descending into madness throughout the course of the game. :P 0 Share this post Link to post
Nevander Posted May 4, 2017 3 hours ago, Viscra Maelstrom said: he does a pretty damn good job at killing demons if he's gradually descending into madness throughout the course of the game. :P At the point we get to in Doom 64/DOOM 2016 we probably kill Demons like normal people tie their shoes. It's just another thing to do for the Doomguy. 1 Share this post Link to post
Voros Posted May 4, 2017 4 hours ago, WilliamPlaysDooM said: I just thought of this, what if the music Aubrey Hodges made for this game is meant to represent Doomguy's slow descent into insanity? (As in PTSD) Maybe that could explain why the music gets more and more demented as you go further in the game... Maybe the music is the true ambience of Hell and it's influence on the abandoned moon bases? Pain and suffering? Speaking of which, I'd like to know why @Aubrey Hodges chose to do the music of Doom 64 into this creepy ambience rather than the instrumental music found in almost everything other other game. 1 Share this post Link to post
MrGlide Posted May 4, 2017 5 hours ago, Quasar said: It'd be kinda cool if we got permission to host those images of them on the Doom Wiki, so we could properly document the work he did on Doom 64. We already have pics of the stuff he did for Doom/Doom II, mostly via Romero. I'll send him a message tonight. 1 Share this post Link to post
Deleted_Account Posted May 4, 2017 Someone made a SnapMap based on a secret level from Doom 64 The Lair. 2 Share this post Link to post
EdwunclerIII Posted May 7, 2017 On 5/2/2017 at 2:17 PM, Piper Maru said: I wonder if there are other Doom 64 models still around? I would love to see a roster of all the demons in their original models. 1 Share this post Link to post
thexgiddoomerx Posted May 21, 2017 the castle/hell maps are eerie, but perfect, especially the map10 (the bleeding) and map15 (dark entries) 0 Share this post Link to post
MFG38 Posted May 21, 2017 Emotional moments in a DOOM game? The fuck are you smoking? Let me have some of that shit! 1 Share this post Link to post
Voros Posted May 21, 2017 Spawned Fear is emotionally traumatising for me. 0 Share this post Link to post
EdwunclerIII Posted December 2, 2018 Man, its been a long time since I made this thread. I played through Doom 64 on the console all the way to Level 21: Pitfalls, and I have to say they knocked it out of the park. Fun through and through, albeit it can get difficult at many points. I have always thought the transition from UAC base to Hell Subtle yet smooth. Final Outpost is truly the final outpost. The music of that map conveys a feeling of loneliness that i haven't really seen in the other Doom games. Hell, most of the maps in the game convey that feeling of loneliness. As I ventured deeper into the game, i found myself to get paranoid of sudden encounters. Ironically, the "Be Gentle" difficulty makes me feel alone at points as well due to the lesser encounters. "Watch Me Die!" difficulty adds more paranoia to the table as the encounters are numerous and difficult, especially later in the game. Many of the maps in Doom 64 have just the right amount of atmosphere to put you on your toes. This game is a masterpiece of horror while being a action-fest as Doom is meant to be. The game was unfairly treated when it came out and i am glad more people are appreciating it for what it is. A worthy title in the Doom saga. 1 Share this post Link to post
amackert Posted December 4, 2018 On 5/21/2017 at 3:51 PM, MFG38 said: Emotional moments in a DOOM game? The fuck are you smoking? Let me have some of that shit! I'll second that. 1 Share this post Link to post
Dark Pulse Posted December 4, 2018 Say what you will, but "The Rotted Foul" always makes a map hella creepy. 0 Share this post Link to post
RileyXY1 Posted December 5, 2018 8 minutes ago, Dark Pulse said: Say what you will, but "The Rotted Foul" always makes a map hella creepy. Especially the Sacrificial Grounds in the Hell on Earth Starter Pack. 0 Share this post Link to post