NaturalTvventy Posted May 4, 2017 27 minutes ago, an_mutt said: nnnnnNNNNOOOOOOOOOOOOOO Is this a visplane thing? 0 Share this post Link to post
Angry Saint Posted May 4, 2017 32 minutes ago, an_mutt said: nnnnnNNNNOOOOOOOOOOOOOO Shouldn't you check the "open doors" options? 1 Share this post Link to post
an_mutt Posted May 4, 2017 NaturalTvventy: yes. Angry Saint: checking Open Doors crashes my editor, which is a pointless thing for me to do any way as I don't put doors in my maps. B] I just test my maps with doors open all the time, so this issue doesn't come up. 1 Share this post Link to post
AconyX Posted May 4, 2017 E3M8 - This is supposed to be some kind of slaughter map for my Ultimate Doom project. 26 Share this post Link to post
Dragonfly Posted May 4, 2017 Probably my last pics for my ABAHB map, here we have a rendition of E4M5. :) 7 Share this post Link to post
Paul977 Posted May 4, 2017 3 hours ago, AconyX said: E3M8 - This is supposed to be some kind of slaughter map for my Ultimate Doom project. Very cool theme 2 Share this post Link to post
RumiaLumia Posted May 4, 2017 I've been working on this map off and on for about a week, only got this room done although these screenshots had the unfinished lighting. Overall I am enjoying making maps again. Its probably going to take several months to finish.https://puu.sh/vFGEB/c92afd8778.pnghttps://puu.sh/vFGED/0b88e20bcc.pnghttps://puu.sh/vFGEp/072d5213a4.pnghttps://puu.sh/vFGEb/4069bc531e.png 2 Share this post Link to post
Woolie Wool Posted May 5, 2017 I've been playing The Legacy of Heroes. A fantastic set of levels. I was sure glad to see this soulsphere! 2 Share this post Link to post
Angry Saint Posted May 5, 2017 6 hours ago, Radromity said: I've been working on this map off and on for about a week, only got this room done although these screenshots had the unfinished lighting. Overall I am enjoying making maps again. Its probably going to take several months to finish.https://puu.sh/vFGEB/c92afd8778.pnghttps://puu.sh/vFGED/0b88e20bcc.pnghttps://puu.sh/vFGEp/072d5213a4.pnghttps://puu.sh/vFGEb/4069bc531e.png Great use of NMN textures in this room. Is it possible to see other areas? 0 Share this post Link to post
⇛Marnetmar⇛ Posted May 5, 2017 Attempting to finish this monstrosity for a standalone release. 12 Share this post Link to post
⇛Marnetmar⇛ Posted May 5, 2017 Before anyone asks, no, that's not what I'm doing. 2 Share this post Link to post
Da Werecat Posted May 5, 2017 (edited) Now all that's left is for Kirby to come and fuck it up for the umpteenth time. 3 Share this post Link to post
Guest Unregistered account Posted May 5, 2017 16 minutes ago, Da Werecat said: Now all that's left is for Kirby to come and fuck it up for the umpteenth time. Took the words right out of my mouth. 0 Share this post Link to post
Angry Saint Posted May 6, 2017 Playing Community Chest 3 with Freedoom and Erigun Weapons mod: 1 Share this post Link to post
RumiaLumia Posted May 6, 2017 On 5/5/2017 at 1:42 AM, Angry Saint said: Great use of NMN textures in this room. Is it possible to see other areas? Thank you. None of them are done yet, but I am planing on working on that today. Between work, events in a few games, and just hanging out with friends I've only got this done so far. 16 hours ago, Da Werecat said: Now all that's left is for Kirby to come and fuck it up for the umpteenth time. I think its been a couple more times than that. 1 Share this post Link to post
Da Werecat Posted May 6, 2017 2 hours ago, Angry Saint said: Playing Community Chest 3 with Freedoom and Erigun Weapons mod: http://i.imgur.com/EzmFdbPl.png I thought it was an arachnotronesque monster at first. 0 Share this post Link to post
Breezeep Posted May 6, 2017 A map for the second Eagle Speedmapping Session that I couldn't finish, but I'll probably polish this up for a personal project in the future. I quite like how this area looks. 10 Share this post Link to post
Yuki Senmatsu Posted May 7, 2017 Screenie of Infersol.wad. About almost done with the rooms 4 Share this post Link to post
Fonze Posted May 7, 2017 Not so sure about the texturing in the second screenie, but the first and third look great! I love that animated wall texture you're using in the first shot. 1 Share this post Link to post
ukiro Posted May 7, 2017 If there's an UAC Ultra 2 in the works, I have a huge load of dark industrial textures done. Still a long way to go for release though, so maybe timing won't work out. The green/yellow lights and water reflection animation in the first shot are both excellent ideas. 2 Share this post Link to post
Misty Posted May 7, 2017 I don't remember what mapset it was,but everything was terrible. 4 Share this post Link to post
leodoom85 Posted May 7, 2017 8 minutes ago, MysteriousHaruko said: I don't remember what mapset it was,but everything was terrible. SKY4 galore....badbadbadbad :') 0 Share this post Link to post
Misty Posted May 7, 2017 3 minutes ago, leodoom85 said: SKY4 galore....badbadbadbad :') Level designer was genius and left this masterpiece :') 0 Share this post Link to post
leodoom85 Posted May 7, 2017 This is one of the areas that I did for my map in DUMP 3 7 Share this post Link to post
Ribbiks Posted May 7, 2017 @40oz the reflective wall is brilliant, looks ridiculously good tbh. your second shot is begging for some more interesting wall textures though (beyond "lets plaster horizontal bars everywhere again"). 1 Share this post Link to post
Guest Unregistered account Posted May 7, 2017 Have you DooDes met the clonkodumun? 0 Share this post Link to post