s13n1 Posted May 24, 2016 I've thought about animations, but no plans to start anything soon. My focus right now is just models and textures. I'm working on all the E1M1 textures, so I can one day remake it, then move onto E1M2 and make whatever new textures it needs. Level design is not something I've nailed down just yet, I'll have to wait and see how things look, then I'll decide how to approach it. I have a lot of ideas for all aspects of a remake, but I don't concept anything, I like to just start and see where it takes me. 0 Share this post Link to post
Godfather38 Posted May 28, 2016 Well someone knows their shit about Zbrush, nice job! 0 Share this post Link to post
s13n1 Posted May 22, 2017 I'm arch viling this dead thread. Baron Of Hell 3D Print by Doom HD, on Flickr Baron Of Hell Head 3D Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr 10 Share this post Link to post
MrDeAD1313 Posted May 23, 2017 Whoa that's awesome! Will you be painting these? 0 Share this post Link to post
s13n1 Posted May 23, 2017 One day. These are not final prints, kind of test prints really. Layer height will half, doubling resolution, sizes will change and they will be posed with some of them getting base plates. Pinky for example will have a hex floor tile base stand. I'm still learning so improvements will be made. 0 Share this post Link to post
Fuzzball Posted May 23, 2017 Don't forget to sand them down first if you are planning on painting them- that "step" look 3D printing gives off is pretty ugly! 0 Share this post Link to post
s13n1 Posted May 23, 2017 1 hour ago, FuzzballFox said: Don't forget to sand them down first if you are planning on painting them- that "step" look 3D printing gives off is pretty ugly! They are printed at .3 layer height, i can go to .05, so a pretty large increase in layer resolution, which should result in much smoother gradients. The best solution for smoothing is probably using ABS and then vapor smoothing. This removes the little ridges, but can also remove some fine details if overdone. I'm curious as to how the models will respond to a gentle amount of filler, or if the paint process itself will actually help filling after after a few coats. 0 Share this post Link to post
Revenant100 Posted May 23, 2017 (edited) Now that they've entered the realm of physical reality, did you make sure to account for the game's aspect ratio correction when printing? The Demon looks stout and stubby compared to its intended appearance. I was able to further identify the visible aspect ratio disparity with an additional analsis of the Doomguy's mug. 0 Share this post Link to post
mouldy Posted May 23, 2017 Wow, cool stuff. I hope you are going to 3d print all the animation frames, paint them and then photograph the models from multiple angles to use as sprites for the game ;) 1 Share this post Link to post
Misty Posted May 23, 2017 2 hours ago, Revenant100 said: I was able to further identify the visible aspect ratio disparity with an additional analsis of the Doomguy's mug. It feels like Doomguy stares in someone's soul. I hope you'll add hair on his head,because he looks weird without it. 0 Share this post Link to post
DooM_RO Posted May 23, 2017 (edited) His face is a bit too heavy...but it's getting there. I always imagined the Doomguy having a leaner face. He looks too old as well, he should be somewhere around 29-32. You posed an unfinished version a while ago, that looks a lot closer imo. Anyway, there have been many such projects but all have either failed or the promising ones have faded. I haven't heard from the Ascension guys in over two years so I am not getting my hopes up tbh even though I would really like to play with 3d models. Edited May 23, 2017 by DooM_RO 1 Share this post Link to post
kb1 Posted May 23, 2017 13 hours ago, Revenant100 said: Now that they've entered the realm of physical reality, did you make sure to account for the game's aspect ratio correction when printing? The Demon looks stout and stubby compared to its intended appearance. I was able to further identify the visible aspect ratio disparity with an additional analsis of the Doomguy's mug. Your "Aspect Ratio Correction" is not correct. The images on the left are the correct aspect, as intended on the original 4x3 CRTs the game was made for. Yours are stretched vertically. @s13n1Absolutely beautiful HD images, models, and 3D prints. When I get my stuff together, I will definitely want to buy some of your 3D prints! Amazing! 0 Share this post Link to post
Revenant100 Posted May 24, 2017 (edited) 5 hours ago, kb1 said: Your "Aspect Ratio Correction" is not correct. The images on the left are the correct aspect, as intended on the original 4x3 CRTs the game was made for. Yours are stretched vertically This is all objectively false, and I have to admit, I'm surprised you're not familiar with the game's inherent aspect ratio correction. Edit: I believe your confusion stems from the Doomguy mug. The purpose of that image is to show that the ratio of the original model as presented is not correct either to the original uncorrected sprite nor the intended aspect ratio corrected version. It is somewhere in between, although it is closer to the uncorrected sprite. In other words, in order for these models to appear correct, it is key to account for the proper aspect ratio, whether they're to be rendered as raw sprites for direct asset replacement or as 3D models, real world or otherwise. Edited May 24, 2017 by Revenant100 0 Share this post Link to post
s13n1 Posted May 24, 2017 I dont want to hear about aspect ratios, furry imps, release dates or projects not being finished. I dont post here for a year and within 5 replies its back the same old bullshit. 18 hours ago, mouldy said: Wow, cool stuff. I hope you are going to 3d print all the animation frames, paint them and then photograph the models from multiple angles to use as sprites for the game ;) Or i could just render them on my computer in an hour or less.. 4 Share this post Link to post
Blastfrog Posted May 24, 2017 1 hour ago, s13n1 said: furry imps, release dates or projects not being finished. Honestly, the only place I've ever heard the imps described as having fur is Masters of Doom, and I think they were just quoting someone's interpretation. I wouldn't take it even remotely seriously. As for release schedules, forget it, quality work takes a long time. However... 1 hour ago, s13n1 said: I dont want to hear about aspect ratios ... the same old bullshit. I in particular may be infamous for obsessing over this particular element, but it's really, really important. The slightest change in proportion can drastically affect the overall appearance of any visual medium. You're doing great work here. Please don't diminish that by deliberately ignoring something that you somehow don't see as being a big of an issue that it really is when it comes to getting things to "look right". I'm used to seeing the sprites with 5:6 pixels, I can immediately tell if something's off, even if others might not. 0 Share this post Link to post
kb1 Posted May 31, 2017 On 5/23/2017 at 10:43 PM, Revenant100 said: This is all objectively false, and I have to admit, I'm surprised you're not familiar with the game's inherent aspect ratio correction. Edit: I believe your confusion stems from the Doomguy mug. The purpose of that image is to show that the ratio of the original model as presented is not correct either to the original uncorrected sprite nor the intended aspect ratio corrected version. It is somewhere in between, although it is closer to the uncorrected sprite. In other words, in order for these models to appear correct, it is key to account for the proper aspect ratio, whether they're to be rendered as raw sprites for direct asset replacement or as 3D models, real world or otherwise. I am far from "confused". "Intended" is what id Software released, and what displayed on the monitors of the day, otherwise they would have stored a different image into the lumps. If you mean that the sprites expect the video card/screen to project rectangular pixels, then yes, of course. But when you label your diagram as "No Aspect Ratio Correction", you have to expect people to disagree. They scanned their images, colored them, projected them onto their screens, and liked what they saw, then sold the game with their intended aspect. 0 Share this post Link to post
Koko Ricky Posted May 31, 2017 This must be one of the few corners of the Internet where the aspect ratio of a DOS game would carry so much meaning. As usual, the idiosyncratic nature of the Doom community amuses me to no end. 5 Share this post Link to post
kb1 Posted June 2, 2017 On 5/31/2017 at 6:27 PM, kb1 said: I am far from "confused". "Intended" is what id Software released, and what displayed on the monitors of the day, otherwise they would have stored a different image into the lumps. If you mean that the sprites expect the video card/screen to project rectangular pixels, then yes, of course. But when you label your diagram as "No Aspect Ratio Correction", you have to expect people to disagree. They scanned their images, colored them, projected them onto their screens, and liked what they saw, then sold the game with their intended aspect. Sorry if that was too harsh. All I meant is that the picture on the left has the proper aspect ratio *visually*. Statements describing aspect ratio become ambiguous, unless the pixel, the source image, and the display aspect ratios are all listed. It's the complex interaction between all of those that produces the final visual effect. I guess what you meant was that, to get the picture on the left, on a modern monitor, you need to render the image on the right. Is that accurate? Some source ports have had squished/stretched output for so long that I think some people do not know what it originally looked like :( Ports like Doom95, for example, messed up 640x480. 0 Share this post Link to post
Sloogie Doogie Posted July 3, 2017 (edited) Been a long-time follower of this project but never posted about it. Just wanted to say... This project really is fucking amazing... Seriously he has crafted such great models and I just want to say you are very good at your model work. I hope to see more in the future. Cacodemon model next? Haha He's my favorite demon from DOOM and he always looks off in recreations... I bet you'd nail him. I'd also love to see the marble wall textures of Baron, Archvile and Icon of Sin in 3D as well. Keep up the fantastic work! We're all thankful. 0 Share this post Link to post
Linguica Posted July 3, 2017 On 5/23/2017 at 11:11 PM, s13n1 said: I dont post here for a year and within 5 replies its back the same old bullshit. This could practically be the Doomworld motto honestly 15 Share this post Link to post
GHOSTXPACEVLONE Posted July 3, 2017 On 7/26/2014 at 8:00 AM, Crasger said: So, what engine are you doing this for? yeah 1 Share this post Link to post
The Doommer Posted July 4, 2017 With this project we may be able to make a remastered version of the Ultimate Doom & Doom II. That would be cool ! Keep it up ! 0 Share this post Link to post
Skeletonpatch Posted July 23, 2017 On 2017-05-31 at 4:43 PM, GoatLord said: This must be one of the few corners of the Internet where the aspect ratio of a DOS game would carry so much meaning. As usual, the idiosyncratic nature of the Doom community amuses me to no end. I love this thread so much, and in addition to the amazing work I've seen from s13n1, I gotta admit that this whole aspect ratio debate is just so humorous. So what if the aspect ratio 'correction' made by the engine changes the height of the sprites when you compare in-game with ripped? It does not change the appearance of the sprites enough for me to care (of course that is how I see it, others can and have demonstrated very clearly that they have different views). I would totally buy all of your 3D prints if my current situation was not so hectic and I did not need to save my money for admittedly more important things. I hope to see this thread continue (with less arguing about how vital it is to take into account a simple DOS aspect ratio correction) and I hope to see more of your amazing work in the future! 0 Share this post Link to post
Revenant100 Posted July 25, 2017 On 7/23/2017 at 0:15 PM, Skeletonpatch said: So what if the aspect ratio 'correction' made by the engine changes the height of the sprites when you compare in-game with ripped? It matters for the same reason why you'd want to load the correct PLAYPAL color palette when viewing the art in the game. The sprite lumps by themselves do not contain all of the required data used in determining how they're intended to be displayed. They go through a number of systems in the engine before they ultimately reach your screen, and the artists were conscious of these technical matters and accordingly accounted for it in their work. Willfully disregarding aspects such as the desired color palette or, in this case, the aspect ratio means you'll end up with visibly inaccurate results. Keep in mind, many of Doom's monsters existed in three dimensions to begin with. For instance, of the following two sprites, one without and one with aspect ratio correction applied respectively, which appears to be closer to Adrian's original intentions as indicated by the clay model he sculpted? 6 Share this post Link to post
Tea Monster Posted August 23, 2017 s13n1 - That stuff is gorgeous! Now me wants printer!!!! :D 0 Share this post Link to post
Koko Ricky Posted November 18, 2017 Bumping this because I would like to know whether or not this project is still in development. 1 Share this post Link to post
s13n1 Posted November 20, 2017 I just dont have much time lately. I have a 4 month old son now and whenever i do have time for stuff, its usually spent playing something. I'm planning to paint the pinky 3D print sometime soon as a test to see how the print responds. I'm curious if the paint will fill the print layers at all or will it need smoothing. Printing it in ABS and acetone smoothing would be the easiest option, but could lose a lot of detail. Talk about aspect rations in 5.. 4.. 3.. 2.. 2 Share this post Link to post