General Rainbow Bacon Posted May 22, 2017 (edited) So I've decided to start this thread dedicated to a community project of puzzle wads. Puzzle wads that aren't merely switch hunts, but require actual logic to figure out. I would like a new texture pack for this wad made, they don't have to be new textures just a dedicated pack used for this project. I don't have anything started yet because I literally just had the idea about 5 seconds ago. Just wanted to throw it out there and see if anyone was interested in making this with me. I'm guessing that puzzles would be made better/more interesting in UDMF/Hexen/zdoom. Vanilla/Limit-removing is fine if that's all you know how to use though. Once I get something down I'll put it here and we can get started. How do you do those tables with links to maps like in other community wads where everyone is in a list and the hyperlink is at the end to the map? Let's talk about this more and make something more unusual than we usually do. Here's the current texture pack i'm using to build maps: http://www.mediafire.com/file/vq4767f17z55im4/32in24tex-2014.zip and a test puzzle: http://www.mediafire.com/file/q1cc77qt3dvb0q4/TestingGrotto.wad Rules: Switches don't always help Switched marked 'red' are repeatable Switches marked 'blue' are not order you pull the switches might matter...hint Edited June 16, 2017 by General Rainbow Bacon 4 Share this post Link to post
Pure Hellspawn Posted May 23, 2017 maybe this could include puzzles that vary each playthrough and/or put you under some kind of pressure (monsters attacking and you're unarmed maybe)? A good example of this could be Ultimate Doomer's crystal maze wad maybe? 0 Share this post Link to post
40oz Posted May 23, 2017 What kind of textures are you thinking of? I dont think a bunch of cc4tex stuff is gonna do it. I think the mappers are more than likely going to need textures specifically for their own maps, things like signs and color coding and stuff that effectively communicate clues to the player trying to solve the puzzle. 0 Share this post Link to post
CrazyDoomguy Posted May 23, 2017 (edited) I had made 5 level puzzle WAD :) Probably you like this? https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pzdoom 0 Share this post Link to post
General Rainbow Bacon Posted May 23, 2017 Well, the textures can either be plain or the textures themselves be part of the puzzle. Kind of like optical illusion textures. That's what I was thinking. Other than that, any textures are allowed. 0 Share this post Link to post
Guest Unregistered account Posted May 23, 2017 I could try my hand at making textures. I guess I'd just kinda throw them at Rainbow Bacon and hey, if they get rejected, that's fine. 0 Share this post Link to post