Dragonfly Posted June 6, 2017 See gif below. Any idea how to prevent this? GZDoom naturally is the target engine. 0 Share this post Link to post
1 Jaxxoon R Posted June 6, 2017 The property RenderRadius. It'll make a radius around the actor where, if any visible sector is within the radius, the actor will draw. A value around the size of the outer reaches of the model should work. 0 Share this post Link to post
0 Tracer Posted June 6, 2017 I always trust @scifista42 with these kinds of questions. 0 Share this post Link to post
0 Cacowad Posted June 6, 2017 Hopefully Jaxxoon solution work, otherwise i found a couple of old workarounds, but they aren't exceptionally good. 0 Share this post Link to post
0 Gez Posted June 6, 2017 49 minutes ago, Jaxxoon R said: The property RenderRadius. It'll make a radius around the actor where, if any visible sector is within the radius, the actor will draw. A value around the size of the outer reaches of the model should work. That. The property exists specifically for this purpose. 0 Share this post Link to post
0 Dragonfly Posted June 6, 2017 Thank you all for your replies. Thanks to @Jaxxoon R's solution I can continue with this project! Cheers :D 0 Share this post Link to post
See gif below. Any idea how to prevent this? GZDoom naturally is the target engine.
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