GamingMarine Posted June 7, 2017 Hey guys. I just recently got my hands on GZDoom 1.1.0 so I can play D4D v3 Alpha 7. The only problem is that the game lags to a crawl as soon as I start a new game. This doesn't happen with just D4D, either; It even happens when I play the game without any addons/mappacks. This issue occurs even if I'm not playing with any slaughtermaps. The audio lags as well, so it can't be related to the EXE itself. This problem has never happened before with any older versions, and it doesn't even happen at all with Zandronum. Sure, I could stick with Zandronum to avoid this issue, but that would keep me from playing D4D/other MODs that require GZDoom, and I'm not planning on playing D4T. If you want to know about my computer, here's the information: Edition Windows 10 Pro Version 1607 OS Build 14393.1198 Processor Intel(R) Core(TM) i5 CP5 M 540 @2.53GHz Installed RAM 4.00 GB (3.43 GB usable) System Type 32-bit operating system, x64-based processor With all of this information provided, is there a way I can solve this? I know that this has become a wordy post, but I just want to explain this in the best way I can. 0 Share this post Link to post
Misty Posted June 7, 2017 Gzdoom 1.1.0? Did I read this right?Anyway,you need Gzdoom 3.0.1 for new mods and other new features. Maybe new version could fix your problems. 0 Share this post Link to post
GamingMarine Posted June 7, 2017 Crap, that was a typo. I meant GZDoom 3.1.0. 0 Share this post Link to post
Misty Posted June 7, 2017 Maybe use older version of gzdoom,like 2.4.0 or even older or update drivers. 0 Share this post Link to post
Nine Inch Heels Posted June 7, 2017 much like mysteriousharuko I would recommend going with GZ 2.4 for the time being. 0 Share this post Link to post
Voros Posted June 7, 2017 (edited) Personally, D4T is a better Doom 4 mod than D4D, and it even runs on 1.8.6, although D-Touch tends to crash because of a supposed memory overload or something (not confirmed with evidence). GZDoom 3.x is not that stable compared to 2.4, given all the bug reports I saw here and there on the ZDoom forums. At least with D4T, you don't need a specific version of GZDoom. Unacceptable for me, hence I'm making a simpler D4 mod based on D4T, which so far is running well, never crashes. 0 Share this post Link to post
Graf Zahl Posted June 7, 2017 Might be related to the Windows 10 Creators Update. That has caused all sorts of problems with some graphics drivers - especially Intel's. 1 Share this post Link to post
GamingMarine Posted June 25, 2017 Time for an update. My computer went through a system update, and I still have some problems. GZDoom only has lag with the sound in-game, but the framerate completely shits itself when I go into the menu during gameplay. In other words, it's STILL not properly optimized after an UPDATE. For those who are wondering, it now happens with previous version of GZDoom (Again, it's NEVER happened before). I've went ahead and switched to GZDoom SVN. It lags when I go into a menu/console/pausing. I'm now sticking to Zandronum. Sure, it's FAR behind in technology, but at least it doesn't lag. I've yet to try QZDoom, but I'll have another update once I try it. 0 Share this post Link to post
Albertoni Posted June 25, 2017 Can you try GZDoom with the software renderer? That'd help Graf exclude some potential causes. 0 Share this post Link to post
Graf Zahl Posted June 25, 2017 The only thing that helps is posting graphics hardware specs. Also 'lags' is not very descriptive. How many fps? One thing that's definitely causing problems is running Windows 10 on manufacturer-deprecated hardware because the drivers may not be 100% compatible with Windows 10. 0 Share this post Link to post
Voros Posted June 25, 2017 You should run "bench" in the console and see what comes up. 0 Share this post Link to post
GamingMarine Posted June 26, 2017 Okay. I apologize for being vague with my provided information. Both the in-game FPS counter AND the FPS counter provided in FRAPS (Yeah, I forgot to mention that I have FRAPS) tell me that the game runs fine during gameplay (Average of 150-200 FPS, game freezes for half a second every once in awhile), but tells me that the framerate drops in the menu (Average of 2-35 FPS). 0 Share this post Link to post
GamingMarine Posted June 26, 2017 I also just tried to run the game i software mode. The issue still occurs. 0 Share this post Link to post
purist Posted June 26, 2017 I noticed this also happened to me after the Win 10 update. 0 Share this post Link to post
Graf Zahl Posted June 26, 2017 In the menu the frame rate is capped to 35 fps. Only if it dips lower there's a problem. But you STILL haven't told us what kind of graphics card you use! This is the only important factor because what you experience is clearly a driver issue. @purist: Windows 10 with certain Intel and AMD drivers is a known cause for problems. What's your specs? 0 Share this post Link to post
GamingMarine Posted June 26, 2017 Oh, graphics card. The graphics card is DirectX (I think). 0 Share this post Link to post
Graf Zahl Posted June 26, 2017 DirectX is not a graphics card but a graphics programming interface for Windows. GZDoom should say something about the graphics hardware during startup. 0 Share this post Link to post
Maes Posted June 27, 2017 (edited) OK, who's willing to bet that it's gonna be yet another substandard integrated Intel-something thingamabob? The CPU's specs: https://ark.intel.com/products/50179/Intel-Core-i5-460M-Processor-3M-Cache-2_53-GHz indicate that this is a mobile processor, probably installed in a laptop or barebone/slim desktop PC, and it has "processor graphics". Never been impressed by those, no matter how good their specs look on paper, their actual performance is usually comparable to an low-tier DX9 video card from the first half of the 2000s. Can't expect stellar frame rates from those. In fact, especially for GZDoom, I wouldn't be surprised if running the software rendered straight resulted in smoother frame rates. 0 Share this post Link to post
Graf Zahl Posted June 27, 2017 Judging from the Wikipedia page that CPU comes with some OpenGL 2 compatible 'graphics accelerator'. These are utter garbage across the board. It's really time that these old systems vanish from the market. There's no chance that they will be able to run effect-heavy GZDoom mods at acceptable frame rates ever. 0 Share this post Link to post
Maes Posted June 27, 2017 35 minutes ago, Graf Zahl said: It's really time that these old systems vanish from the market. There's no chance that they will be able to run effect-heavy GZDoom mods at acceptable frame rates ever. The only reason those (and their even worse predecessors, the Intel IGP) became popular in the first place was that their drivers had a token DX10 compatibility, which allowed to certify systems carrying them as "Vista ready" (and later, Windows 7, 8, 10...), so in that respect, they aren't going anywhere soon. They will just be replaced by the next generation of the same crap. Some more actual capability might trickle down, but their main purpose will be just to provide a display and pass "certification". 0 Share this post Link to post
Graf Zahl Posted June 27, 2017 There is no "next generation of the same crap" anymore, fortunately. Modern Intel chipsets have all the features needed to run the modern GZDoom renderer at full features with acceptable speed and even support the Vulkan API so they are mostly future-proof. The main issue with these old chipsets is that they were approx. 3 hardware generations behind entry-level cards both in terms of performance and features at a time when those 3 generations meant they were obsolete the moment they entered the market, as this was the time when unified shaders became a thing and of course these chipsets did not have them. For software it means that a fully dedicated separate legacy render path is needed to support them. Today, the same distance merely means you got a somewhat underpowered graphics chip that's clearly too weak to run the latest batch of modern games but for most applications requiring 3D graphics are fine because it got the needed features and they never need the full performance of a dedicated solution. 0 Share this post Link to post
Maes Posted June 27, 2017 (edited) Funnily enough, starting with Intel HD (so 2011) they had unified shaders, and from the previous generation (Intel GMA) they had fully hardware shaders. As I said, all this sounds good on paper, but in practice... 0 Share this post Link to post
Graf Zahl Posted June 27, 2017 In practice, current Intel chipsets are a lot better than these old ones which had been obsolete even on paper when they were released. When I was testing the HD 4000 in my computer it was able to run GZDoom fully featured, just a bit slow on larger maps, and that thing is already 5+ years old. 0 Share this post Link to post
Maes Posted June 27, 2017 (edited) But sadly for GamingMarine, the "Intel HD" that's integrated into his CPU isn't quite the "Intel HD 4000" in your computer, so... :) 0 Share this post Link to post
Graf Zahl Posted June 27, 2017 so... ... it's old. And like I said: 2 hours ago, Graf Zahl said: It's really time that these old systems vanish from the market. There's no chance that they will be able to run effect-heavy GZDoom mods at acceptable frame rates ever. 0 Share this post Link to post
GamingMarine Posted July 3, 2017 Okay, another update. This time, it's *probably* going to end this conversation. Recently got my hands on QZDoom, and, unlike GZDoom and GZDoom SVN, it's properly optimized. The framerate doesn't shit itself during gameplay, and framerate doesn't drop in the menu/console. This *might* mean that my issue's been resolved. This conversation was worthless. 0 Share this post Link to post
Graf Zahl Posted July 3, 2017 QZDoom is just an older build of the exact same code so this is hard to explain. 0 Share this post Link to post
Maes Posted July 3, 2017 Or he simply fired it up/reverted in software rendering mode, thus bypassing the issue entirely. 0 Share this post Link to post
GamingMarine Posted July 3, 2017 QZDoom runs just fine in both Software AND OpenGL mode. 0 Share this post Link to post
Maes Posted July 3, 2017 With the same/equivalent detail settings as GZDoom? 0 Share this post Link to post