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DeliriuS

How do I put a Bitmap in the screen as a cutscene?

Question

So, I want to make a cutscene for my Doom wad. However, I don't want to make it into a cutscene using the game sprites, maps, and even camera. I just want to put a Bitmap graphics to the screen.

So, how do I set it up?

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I believe you want the following instead:

 

script 02 (void)
{
	SetFont("BOSSBACK");
	HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7);
}

 

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46 minutes ago, DeliriuS said:

Uh, yeah. I tried but it seems that my script is having an error, "indentifier has not been declared". 

How do I solve this error?

An identifier hasn't been declared. Declare it.

 

Post the script, let us look at it. Also, check if the first line of the script is #include "zcommon.acs"

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18 minutes ago, Albertoni said:

An identifier hasn't been declared. Declare it.

 

Post the script, let us look at it. Also, check if the first line of the script is #include "zcommon.acs"

script 02 (void)
{
	SetFont("PICTURE");
	HudMessage(s:"A"; BOSSBACK, 0, 0, 0.1, 0.8, 3.7);
}

The error: BOSSBACK: Identifier has not been declared.

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2 hours ago, Albertoni said:

I believe you want the following instead:

 


script 02 (void)
{
	SetFont("BOSSBACK");
	HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7);
}

 

Thanks man! It worked.

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5 hours ago, Albertoni said:

I believe you want the following instead:

 


script 02 (void)
{
	SetFont("BOSSBACK");
	HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7);
}

 

But, how I make it fill up the entire screen? It's only in a part of the screen...

 

EDIT: SOLVED IT, I just used "SetHudSize(320, 240, FALSE);".

Edited by DeliriuS

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