DeliriuS Posted June 20, 2017 So, I want to make a cutscene for my Doom wad. However, I don't want to make it into a cutscene using the game sprites, maps, and even camera. I just want to put a Bitmap graphics to the screen. So, how do I set it up? 0 Share this post Link to post
1 Albertoni Posted June 21, 2017 I believe you want the following instead: script 02 (void) { SetFont("BOSSBACK"); HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7); } 0 Share this post Link to post
1 Albertoni Posted June 21, 2017 I'm assuming ZDoom because you can't do that in Vanilla. Just follow this: https://zdoom.org/wiki/HudMessage#Displaying_images 0 Share this post Link to post
1 Albertoni Posted June 21, 2017 46 minutes ago, DeliriuS said: Uh, yeah. I tried but it seems that my script is having an error, "indentifier has not been declared". How do I solve this error? An identifier hasn't been declared. Declare it. Post the script, let us look at it. Also, check if the first line of the script is #include "zcommon.acs" 0 Share this post Link to post
0 DeliriuS Posted June 21, 2017 (edited) 13 hours ago, Albertoni said: I'm assuming ZDoom because you can't do that in Vanilla. Just follow this: https://zdoom.org/wiki/HudMessage#Displaying_images Uh, yeah. I tried but it seems that my script is having an error, "indentifier has not been declared". How do I solve this error? 0 Share this post Link to post
0 DeliriuS Posted June 21, 2017 18 minutes ago, Albertoni said: An identifier hasn't been declared. Declare it. Post the script, let us look at it. Also, check if the first line of the script is #include "zcommon.acs" script 02 (void) { SetFont("PICTURE"); HudMessage(s:"A"; BOSSBACK, 0, 0, 0.1, 0.8, 3.7); } The error: BOSSBACK: Identifier has not been declared. 0 Share this post Link to post
0 DeliriuS Posted June 21, 2017 2 hours ago, Albertoni said: I believe you want the following instead: script 02 (void) { SetFont("BOSSBACK"); HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7); } Thanks man! It worked. 0 Share this post Link to post
0 DeliriuS Posted June 22, 2017 (edited) 5 hours ago, Albertoni said: I believe you want the following instead: script 02 (void) { SetFont("BOSSBACK"); HudMessage(s:"A"; HUDMSG_PLAIN, 0, 0, 0.1, 0.8, 3.7); } But, how I make it fill up the entire screen? It's only in a part of the screen... EDIT: SOLVED IT, I just used "SetHudSize(320, 240, FALSE);". Edited June 22, 2017 by DeliriuS 0 Share this post Link to post
So, I want to make a cutscene for my Doom wad. However, I don't want to make it into a cutscene using the game sprites, maps, and even camera. I just want to put a Bitmap graphics to the screen.
So, how do I set it up?
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